A few days ago Raging Fury has beaten the final event (Anashti Sul, Enslaver of Souls) in the newest expansion of EverQuest called The Broken Mirror (TBM).
As usual upon such a win I present to you the victorious forces:
Actually we won the event 2 weeks earlier, but through an apparent reset bug it was far easier than intended and I didn't want to put it into the news until we had beaten it the intended way. Now I am absolutely sure, that the usual trail blazers (grats again on #1, RoI), have beaten the event on their first go the intended way, because they had learned the on the Beta server. I won't accuse anyone of stumbling across the same mistake as we did, I will simply say that it is a shame that the final event was bugged in a way which made beating it overly easy (not it was very hard anyway). This bug can stand for many more which have occurred during these almost 4 months since the release of the expansion in November. On one event charms happen and what a surprise - they can cause a crash of the zone! Now I am not sure which of the few remaining devs actually remembers this, but there have been events in EQ's history which worked with charm mechanisms and almost all of them caused issues. The current event crashes when a charmed person without a flag dies, so be careful how many people you take in via 85 % rule. Yes, after 1-2 weeks it's not a problem anymore, because everyone is fully flagged, but stuff like that should not happen in the first place and especially not stay in the game for weeks after being reported!
More issues with TBM: Itemization is unfinished, the spells are a joke and quite frankly having exactly one new zone which gets rehashed in multiple incarnations is unworthy of something which calls itself "expansion" (and demands the price for it).
It is rather obvious, that the new owner of EverQuest (Daybreak Group, short DBG) doesn't see current EQ as his main project. Tons of resources are put into building one timelocked progression server after the other, all trying to get people into the game (and to grab their money) while the current content is neglected, players' feedback gets ignored and some devs simply don't respond at all anymore. The fact that a constant loot form the final event (2 very good augments, which are used to build a VERY good mask) has been disappearing for weeks now because of an arbitrary decision instead of simply handing it out the same way as all other loot just shows how far disconncted the current devs are.
Now, don't get me wrong, there are certain positive statements to be made too for this expansion. First of all, that we actually got one wasn't a sure thing and having a total of 10 progression raids was more than many would have thought. There is the process of backflagging which is good and some of the events are not too bad.
There are even a few more events in new Plane of Hate and Plane of Fear, but the hassle of killing for 2-3 hours through trash is not worth it on a regular base. Maybe they should have remembered what made old plane raids interesting: the chance to get items from the trash which were very good (class armor if anyone remembers). Back then, people were happy when a certain group of adversaries were announced, because they knew it could drop their armor. Now it's just a big snore fest.
With this expansion there came a change with the itemization system and to be honest, I still don't understand why this happened. If I had a very small crew and too much work on my plate, I would not put a sizable amount of my work force into an unnecessary reshaping of one of the core mechanisms in the game (and loot IS one of the driving forces!) without any real reason for it. This leads to lame effects like the current situation that the group armor has actually higher AC than the raid armor. Also there seems to be a push towards making grouping mandatory and removing the old paradigm that raiding gives the best gear. If this trend continues there is a good chance that this is the last expansion that you will read the finishing news from a certain paladin, because that is a road I won't go along.
Anyway, back from the gloomy future, let's come to the present. Here are some screenshots of events in this expansion for those still interested in such things:
You might say that the last picture looks awefully the same as the one from the final encounter. That is true, because not only did they reuse the zones, they also used the same boss mob 3 times in this expansion. Talking about "getting an expansion's worth" again, are we? Ah well...
Whatever, as usual after beating an expansion I want to thank our current raid leader Nilzera for the awesome job he has done working out the strategies to beat the events with the help of our strategy team. He is always open to learning new things as this screenshot proves
I also want to thank the other officers Jarasil, Vmas and Washu for all the extra work they are putting in which helps making this guild run smoothly.
Raging Fury from my point of view has done a pretty good job considering we have not had any beta information at all and Nilzera has made a clear point that he does NOT want any hints from outside sources either. I fully support this stance because that is the only way you can actually learn an event instead of just following what someone else has done. Yes, this means we take a little bit longer, but the victory is ours alone then and we didn't do too bad overall (still among the top 15 serverwide). We still have a stable raid force every night and overall a good atmosphere which makes leading a bit easier than it used to be - thank you all for that!
Of course there are some ideas which might make leading this guild even better:
So, if you are looking for an evil overlord... err wait, for an awesome guild with fun people around, check our recruitment section or talk to our lovely ladies from the recruitment team Illandra or Schalimar
Anyway, The Broken Mirror is beaten, let the farming time commence!
...to wish people around the world a great time with friends and family, a time to relax and reflect on what has happened over the last year. Certainly it is also the time of the year where certain wishes from previous years are repeated, because they simply are precisely what you want to express and so I will just rehash a nice Frostfell message from a few years ago (I think I could be running for presidency with such awesome efficiency skills, couldn't I?).
Anyway, here we go:
To all members of Raging Fury (former and present), to all our friends from other guilds or other games than EverQuest and of course all the people who just like to read about Raging Fury:
I wish you all a happy Frostfell 2015
Enjoy the season of the year with your families and friends, be jolly, celebrate and overall have a wonderful time!
For myself I can only say that while being grateful for all my friends living close by, I am also indebted to EverQuest forever, as it has brought me some new friends from around the world (many of whom I had the pleasure to meet face to face) without whom my life would be so much poorer.
People who don't share our hobby often look down upon us because "it is only a game" and "you should interact with real people more than being in the virtual world", but all I can say is that I am truly grateful for having met so many great people, some of whom I consider among my closest friends. Does it really matter if you live in the same city or even the same country? Being there when you need someone to talk to, cheering you up when you are down and in the same way letting you yourself participate in their lives - that's what friendship is about in my book!
The internet brings possibiLities to our generation that none before has had and from my point of view what could be better than to try to learn about different cultures by the people themselves? Aren't all those "internet relations are not real"-sayers closing their eyes to the new oppotunities we have?
There is a whole world of people to meet out there and during times like these I would like to express my gratitude for all the precious memories I have gotten by starting EverQuest 15 years ago.
Yes, this is a bit sentimental, but what more appropriate time to reflect upon all the great people we have been priviliged to meet over the years?
EverQuest still has people playing not alone because it is such a great game, but mostly because of all the bonds which have been built over the years. Some people may leave, but many still stay in contact even years later and that is what counts.
...you have reached the end of the quote...
OK, that was by far the laziest news update I have ever done (and that does mean something), but nonetheless the words themselves are 100 percent true. It became quite clear how many good friends we have made in EQ during our usual December meeting in Nottingham last weekend, organized by Illandra, where once again we had people from different countries assembled to eat, drink and have fun together (and of course to watch STAR WARS!)
While I was in Nottingham my guild was so nice to wait with winning the final event in tier 1 of the newest expansion of EverQuest called The Broken Mirror (TBM). As I did miss the start of the expansion itself (Las Vegas > Norrath, sorry guys), I have simply forgotten to make nice screenshots, so all I can say is that I will put it on my list of New Year's resolutions to make better news in 2016!
Anyway, that's all for this year, enjoy the last days of 2015 and drink an eggnog (or two) for me, time for a last quote from my news from two years ago:
So from the bottom of my heart I wish you all a great time, may you have a splendid finish of 2015 and a great start into 2016!
After quite a few weeks of banging our heads against the event, tonight finally everything fell into place and we managed to beat the last event from The Darkened Sea called Calix Quirinus and Lanys.
Yes, once again Lanys T'Vyl was used as an adversary, what a novel idea! Anyway I have to admit that in this last incarnation that Darkelf lady was a real pain to fight. There was quite a bit going on (emotes, AEs, knockbacks, liches), but the most annoying part of this event from my point of view were the spark workers (some golems), who had a tendency to attack casters despite OTs using all their tools to get them controlled. I have never found events particularly amusing where certain classes were hindered to do their job properly. Yes in the end we worked around it (also the time between the golems blurring themselves was prolonged in a patch), but nonetheless I find it frustrating when you try to get a mob OTed properly and on a wimp the mob turns and runs to a freshly rezzed caster who didn't do anything to it - sorry, but that is simply retarded.
Whatever, tonight we overcame all obstacles, all those pesky little details which made us abort so often, so in the end we all got us some AA and could cheer:
As usual upon beating an expansion here is a picture of the successful raiders in their glory:
These are only those who were inside the raid upon the final attempt, but I would like to congratulate all the members of Raging Fury on finishing another expansion of EverQuest. While we have dropped out of the top 5 guilds (and actually also the top 10) lately, we still do well enough for such an old guild. While many other guilds on our server Antonius Bayle have fallen over the years, we still stand strong and provide a new home for some of those who would otherwise have been scattered across multiple guilds. Of course it is not always easy to integrate a huge number of new players into an old structure, but after a time people start to learn to coordinate and feel comfortable in their new surroundings, making the guild in total stronger. This has happened to our guild with the influx of not one, but two groups of players from other guilds on the server: Wind of Tranquility and Darkwind. Working side by side for a common goal is the best way to overcome barriers which always exist between rivaling guilds and I think that over the last months our new guild members have come to accept Raging Fury as their new home.
I will write a bit more about my personal verdict on TDS on one of the next days, but I do not want to finish without saying a huge "Thank you" to all of the team who have made this victory possible, first of all our main raid leader Nilzera, but also Rhuurgar who has lead many raids in TDS too. Second I want to thank the other officers Jarasil (great raid leading there too), Vmas (you still rock for doing the pesky RFP snaps) and our newest officer Washu for being a fearless bunny.
Also a huge thanks to all of our new class leaders, to all those people who have volunteered to sit out so we could get the right raid setup and of course to all those who have thrown themselves into the battle doing their very best on every attempt
Last but not least I would like to thank two people who are not members of our guild anymore: Fehu and Dantius. This may seem unusual to some, but both have worked really hard to integrate all those new members, to keep the guild on track and they both have left less than two weeks ago. Your work inside RF is not forgotten!
OK, that's it for now, we are closing in towards midnight, so I will finish this off simply by saying
Well done RF!
Dear valued reader of the Raging Fury news: I am proud!
No, not of myself because I managed another update only 5 weeks after the last (I am accepting pats on the back though for such an accomplishment), but of my guild who managed to down the fourth event in Arx Mentis called Principal Indagatrix Lucia yesterday evening.
This event was no "walk in the park" although it takes place in the garden area of that zone, so we did actually have quite a bit of cheering after all those achievements upon the victory:
To be honest, I think Pippi exaggerated a bit there, fights like Triunity, Fumerak (both VoA), many of the Underfoot raids in their original form or even Solteris back its day were much harder than this event. Nonetheless it felt certainly as an accomplishment, to which to a huge part the suicidal tendencies of Firiona Vie contributed. Seriously, that lady should get an honorary PhD in Lemminging, she is a real pro in that discipline...
Anyway, beating this took us a bit longer than expected, but not all of that delay is to blame on our admittedly more casual approach (compared to the times when we were constantly among the top 5 serverwide).
As those who are still following information around EverQuest most likely will already know, Sony has sold its daughter company Sony Online Entertainment (SOE) to an investment company called "Columbus Nova", so SOE is now called Daybreak Game Company.
Aside from the usual lay-offs which happen after such changes (hopefully followed by new hirings) there was also a change on the patch times for EverQuest which hurt the Euro players pretty badly. That change alone cost us two raid days, otherwise I think we may have beaten Arx 4 last week already (not that it really matters anyway). Still we hope that future patches can be moved out of our main time again.
Apart from that we are all anxious to see how Daybreak will handle the current problems in EverQuest and if they will rectify some of the mistakes recently made by SOE (namely the so-called "XP-nerf" when players below 100 were grouped with players level 101 and higher and the huge reduction of exp for all zones below CotF). There is no denying that EQ was not given the resources needed to maintain a healthy game which then lead to more people quitting, leaving it with less resources... a vicious circle.
We can only hope that Daybreak (or Columbus Nova) is seeing things from a different angle than Sony and maybe supports the game in a way which actually brings back some of those retired folks and maybe even gains some new enthusiasts. Having more content than 5 progression raids and two so-called "one-off"-raids and a miniscule number of zones could actually help with that. What is a "one-off"-raid you may ask if you aren't in the game anymore? Well, that is a raid you can only attempt one time, the lockout gets activated when you trigger it, not when it is beaten (a bit like Corniav during PoP-era). No offense, but putting this mechanism in on two from only seven raids in total is a blatant and open attempt to make the content appear bigger than it actually is. You can only attempt it once every five days (meaning for guilds like RF once a week) and there is a good chance that some of the stuff you learned you forget again until next week without training inbetween (or there is a change in the raid force with some new members). Now, I wouldn't mind something like that if we had 20 raids of which two were of this type, but when you only get 7, then this is simply an extremely bad and annoying idea which in no way is making raid more fun!
The brand EverQuest should still stand for something, so we can hope that Daybreak may listen a bit more to the players and the devs may also have to be a bit more understandable that people who are not enjoying the game will actually leave. Putting fingers into ears singing "lalala, I can't hear your whines about not enough content, timesinks via spelldrop rarity and exp-nerfs" has cost EQ too many good players already.
On a more positive sidenote, mages got their summoning spells nerfed, about time!:
That's all for now, folks, the last update should come when we have finished the last progression raid and then I will also give my personal verdict on the expansion called The Darkened Sea (as if you couldn't read it between the lines already).
Dear revered reader of the Raging Fury news!
I am rather proud of myself! I have managed to reach a new level of slackness by giving you the last news from 2014 almost four weeks into 2015 - a new record even by my standards!
There have been different reasons why the number of news has been extremely low, some of them indeed strictly related to my personal life, but part of the praise for this new level of sloth belongs to SOE also, as they are continuing down the road of smaller releases when it comes to the raid game. It simply does not make me very enthusiastic to post about one of five raids in total, even though I have to admit that these raids are not a simple "walk in the park", not at all. Raging Fury has beaten the first three events so far even though we reduced our raid days quite a bit during the last days of 2014 due to the celebrations going on at that time of year.
Also there was our traditional RL meeting in Nottingham again in December, organized once again by our dear Illandra, where the loot was simply far better than some old dusty Breastplate in a chest in Arx!
But why don't you judge by yourself, would YOU pass on delicious Tapas, pitchers of Long Island Ice Tea and the company of friendly folks like these?
Well, as it was so nice on Friday evening, we simply had to travel around the world on Saturday at the Red Hot World Buffet after watching the last Hobbit movie together in IMAX. Sorry, but whatever battles we fight in EverQuest, they cannot compete (at least not for me).
To be perfectly honest, EverQuest doesn't have the same appeal to me as it once had, but meeting people from around Europe (or from the states for that matter *waves to the folks from the meeting in Vegas in October*) just shows what a tremendous impact it has had on many people over the years. Those friendships keep me in a game that is certainly neither as beautiful in its graphics nor as modern as so many other games. EverQuest simply has a community unparalleled in any other game I have tried out so far and to me that is a very important part of it.
Anyway, back to the current expansion, The Darkened Sea.
Some long time players will have noticed the similarity of the name to The Buried Sea from 2007 - and certain aspects indeed have been taken over, for example the small number of raids (mind you, back then expansions were coming out twice a year and "low" meant 7 events in TBS versus 5 in TDS). Oh, and if you wondered. no there is still no "ship-to-ship-combat", which was promised us back then in 2007 - what a surprise!
As written before we have only beaten 3 out of 5 raids, but as to this time this is a fate shared by most guilds in EverQuest we aren't too depressed (yet). The usual suspects from ROI have finished it quite some time ago, so my customary congratulation once again to them - well done!
We ourselves have been working on event 4 and I hope we will see some progress there soon, but our members get distracted so easily and then log in late:
Of course our raid leaders and officers are ALWAYS focused:
Well OK, maybe not always, but we do stick to a topic, once we work on it!
All in all we are simply doing some magic though to make Raging Fury a fun place to be:
Want to be a part of a guild which has fun while raiding (maybe sometimes too much fun?), then contact Fehu, Dantius or Illandra or one of the officers, we have spots in many classes open.
OK; this is the last news update for 2014, I shall see, what I can do about 2015. Expect an update upon finishing the expansion at least (yes, that IS a promise!)
Dear regular readers of Raging Fury news!
I have to apologize to all of you. Not only is this a rather small update this time (as the last one hasn't been THAT long ago), it is also far too late, as we have beaten the last progression event already on the 11th of August, so nearly two weeks ago. I could come now and blame global warming causing floodwaves to ovErflow my apartment or maybe aliens abducting my PC, but I want to be honest with you and simply say that I had other things on my mind and forgot.
That out of the way let's talk about the two last raids we have beaten.
The first one was called "Burned Out", a phrase some raiders may have used recently when they had to describe their own sentiments about EQ and its raids. Nonetheless I personally found this raid not that bad (maybe a bit too easy) and the graphics are rather nice:
The last progression raid is called "The Journey Home" and it wraps up many of the story lines brought in with this expansion - not bad. The raid itself is OK, but once again (like in Tower of Rot) the raid success is completely depending on the last few percent, meaning that you have to redo all the previous rather tedious stuff only to wipe at 5 percent. I myself don't like such a design and having it two times in only three tier 2 raids to me is a bit annoying...
Nonetheless the raid isn't too bad once you learn the setup, the end is just a tad too chaotic for my taste. Oh, and Zebuxoruk still likes to babble too much (long time players will remember him from Planes of Power - now THAT was a proper expansion *remembers fondly*)
So, all of the progression is done, but there is still one raid to beat, the one in Plane of War which came out as "anniversary raid" only to be later officially changed to "permanent", as noone even bothered with it at the start considering its rather high risk vs. reward. Since the event has gone through a retune it has been beaten by more guilds than just the ruling "King of the Hill" Realm of Insanity, so Raging Fury will have a second look at it too now that apart from it only farming is left.
For thoseof you who haven't already heard it, the next expansion for EverQuest has been officially announced for the 28th of October and it will be called The Darkened Sea. I still wonder if they will finally bring in "Ship to Ship Combat" as promised for the expansion The Buried Sea years ago...
Anyway, let me finish with a little fun people have been having with those pesky clickies lately during raids:
It seems, Arionex has indeed taken the point and knows where the balls belong:
That's all for now folks, see you in Norrath maybe!