News Archive Forums Roster Members Contact
Month
01 02 03 04 05 06
07 08 09 10 11 12
All
Year
2002 2003 2004 2005 2006
2007 2008 2009 2010 2011
2012 2013 2014 2015 2016
All
Show
Full news Only title

Order
Descent Ascent
Items per Page
1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40


It has been a while since I have posted any news (as Jolene was so kind to remind me every other week *sigh*). While I have to admit that part of this lack of inspiring words from the fearless leader of Raging Fury (aka. me) is due to my own sloth (there is a reason why I get called Slackrahil by some), that is not the only cause. More about that in the second part of these news, at first I want to get the important information out: Raging Fury is back on track by downing Tower of Rot (the first and only event in Tier 2a) finally!

OK, so why is this important? I mean, RF has been a high end guild for so many years and now we are happy about beating an event more than a month after two other guilds on AB (grats to them!)?

The answer is: yes, we are happy because we have recently been able to welcome a considerable amount of new friends into our guild which for the first time gave us the possibility to attempt this with a full raid (on most tries before we were 45 people on average). I won't even complain about the insane lag some people experienced in this event, that was the same for every guild, although it might be easier to overcome such obstacles with a full raid. Even after the lag issues were fixed, we never really had a complete evening of trying this event with even 8 groups, so people got a bit frustrated. Even certain attempts to motivate people didn't work:

Motivation

Anyway, coming there with a full raid was invigorating and apparently lead a certain Shadowknight to premature... death:

SK down Part I

After that everyone was awake though and it was easy to see that the difference it makes when trying an event with a balanced full raid force versus missing almost 2 groups and having people bringing in bots for certain classes is tremendous. So we got the event down on the very first attempt yesterday, which I found really impressive considering quite a large number of the new guild members had never even seen this event before - great job everyone!

To prove how totally smooth it all went, a cleric got the killshot:

Illa the Killa

There is a reason, why Illandra is called the "paladin classleader" in RF!

As we were on a roll we went and had a first short look at the first event in Tier 2b with the proper name "Burn Out". Once again a Shadowknight was the first one down:

SK down Part II

Seriously guys, we know your class is nothing compared to the shining knight, the epitome of chivalry and greatness (and mostly curing) known as the paladin, but no need to commit suicide - it's OK, we like you anyway!

I am pretty sure we will be able to beat the two last remaining raid events in reasonable time and I might actually post another update then (no promises!), but for now I would like to explain why RF had to struggle the last months (and why I fear that this might be the same for some other guilds too).

With the change in the release strategy by SOE from releasing an expansion once a year (or twice for those who remember the REALLY old times) to releasing tiny bits of expansion parts all over the year the whole attitude has changed. This is at least as I myself perceive it. In former times a new expansion came out and the high end guilds rushed forward to get the lower tier raids beaten to proceed steadily through the tiers to finally get into the end zone, where (depending on the expansion) they would either find candyland (like during PoP) or the final true challenges (GoD anyone?)

Whatever it was, everyone knew that this process would take a bit of time to get through and that even if the expansion was released on a Wednesday it would not be a huge disadvantage to have your first raid day after that on Sunday. 3 days more or less wouldn't make or break the success in total, it was something between an 800 to a 10000 meter race until you finally beat the expansion and felt something like accomplishment (well, not so much after beating Lord Brekkt, what a poor excuse of an endboss, he must be the laughing stock of his colleagues Tunat, OMM or Triunity, heck even Vishimtar).

After beating this you knew that you would have a break from learning and struggling for a time, simply farming around. As long as it wasn't as long as during SoD (11 months of farming was really a bit TOO much relaxation), some things just take long...

Long 1

Long 2

Nonetheless having a farm time was OK, especially during the summer months when people were on vacation, enjoyed an evening with friends or watched the football worldcup (yes, I did my part for the victory of Germany, drinking and cheering with friends! *feels like a world champion himself, almost like Naedion:)

Compliment

Anyway, fast forward to the current state of the game... expansion release was October 8th 2013, all available raid content was beaten by the very first (RoI and MS) the same day. Pretty much the same picture with the releases of tier 1b, 2a and now 2b. First day out - finished. Feels like 4 50 m dashes instead of the race length described before. Don't get me wrong, I am sure RoI and MS would be the first two to finish also if all content was released at once and if some sort of flagging would be involved, stopping them from finishing all on the very first night.

The way though it is now is simply a bit demotivating for many people used to a different setup. Add to this the general attrition during summer and you get a dangerous mix for many raid guilds who cannot relax during the summer by farming known content with low numbers as they used to. They need to beat newly released content (hey, they consider themselves high end after all), but have issues getting enough people online because people do other things during summertime too, not only EQ (see above). So now they can't beat the new content, thus people who are still online get frustrated and don't log in, others leave for greener grasses (as even some of those finishing earlier now face number issues) and the end result is that a former high end guild is struggling.

This is something which could be totally avoidable by not bringing out new raid content during the summer months and I really hope SOE can rethink their strategy on releases, because the current course is dangerous.

And now, the final quote for those who have actually taken the time to read till the end, I hope you enjoyed some of it:

Sexissues




24.08.2014 Progression is done for CoTF by Imrahil

Dear regular readers of Raging Fury news!

I have to apologize to all of you. Not only is this a rather small update this time (as the last one hasn't been THAT long ago), it is also far too late, as we have beaten the last progression event already on the 11th of August, so nearly two weeks ago. I could come now and blame global warming causing floodwaves to ovErflow my apartment or maybe aliens abducting my PC, but I want to be honest with you and simply say that I had other things on my mind and forgot.

That out of the way let's talk about the two last raids we have beaten.

The first one was called "Burned Out", a phrase some raiders may have used recently when they had to describe their own sentiments about EQ and its raids. Nonetheless I personally found this raid not that bad (maybe a bit too easy) and the graphics are rather nice:

Burned Out

The last progression raid is called "The Journey Home" and it wraps up many of the story lines brought in with this expansion - not bad. The raid itself is OK, but once again (like in Tower of Rot) the raid success is completely depending on the last few percent, meaning that you have to redo all the previous rather tedious stuff only to wipe at 5 percent. I myself don't like such a design and having it two times in only three tier 2 raids to me is a bit annoying... Nonetheless the raid isn't too bad once you learn the setup, the end is just a tad too chaotic for my taste. Oh, and Zebuxoruk still likes to babble too much (long time players will remember him from Planes of Power - now THAT was a proper expansion *remembers fondly*)

Zebuxoruk

So, all of the progression is done, but there is still one raid to beat, the one in Plane of War which came out as "anniversary raid" only to be later officially changed to "permanent", as noone even bothered with it at the start considering its rather high risk vs. reward. Since the event has gone through a retune it has been beaten by more guilds than just the ruling "King of the Hill" Realm of Insanity, so Raging Fury will have a second look at it too now that apart from it only farming is left.

For thoseof you who haven't already heard it, the next expansion for EverQuest has been officially announced for the 28th of October and it will be called The Darkened Sea. I still wonder if they will finally bring in "Ship to Ship Combat" as promised for the expansion The Buried Sea years ago...

Anyway, let me finish with a little fun people have been having with those pesky clickies lately during raids:

Balls #1

Balls #2

Balls #3

It seems, Arionex has indeed taken the point and knows where the balls belong:

Balls #4

Balls #5

That's all for now folks, see you in Norrath maybe!




Dear revered reader of the Raging Fury news!

I am rather proud of myself! I have managed to reach a new level of slackness by giving you the last news from 2014 almost four weeks into 2015 - a new record even by my standards!

There have been different reasons why the number of news has been extremely low, some of them indeed strictly related to my personal life, but part of the praise for this new level of sloth belongs to SOE also, as they are continuing down the road of smaller releases when it comes to the raid game. It simply does not make me very enthusiastic to post about one of five raids in total, even though I have to admit that these raids are not a simple "walk in the park", not at all. Raging Fury has beaten the first three events so far even though we reduced our raid days quite a bit during the last days of 2014 due to the celebrations going on at that time of year.

Also there was our traditional RL meeting in Nottingham again in December, organized once again by our dear Illandra, where the loot was simply far better than some old dusty Breastplate in a chest in Arx!

But why don't you judge by yourself, would YOU pass on delicious Tapas, pitchers of Long Island Ice Tea and the company of friendly folks like these?

RL Meeting in Nottingham: Las Iguanas

Well, as it was so nice on Friday evening, we simply had to travel around the world on Saturday at the Red Hot World Buffet after watching the last Hobbit movie together in IMAX. Sorry, but whatever battles we fight in EverQuest, they cannot compete (at least not for me).

RL Meeting in Nottingham: Red Hot World Buffet

To be perfectly honest, EverQuest doesn't have the same appeal to me as it once had, but meeting people from around Europe (or from the states for that matter *waves to the folks from the meeting in Vegas in October*) just shows what a tremendous impact it has had on many people over the years. Those friendships keep me in a game that is certainly neither as beautiful in its graphics nor as modern as so many other games. EverQuest simply has a community unparalleled in any other game I have tried out so far and to me that is a very important part of it.

Anyway, back to the current expansion, The Darkened Sea.

Some long time players will have noticed the similarity of the name to The Buried Sea from 2007 - and certain aspects indeed have been taken over, for example the small number of raids (mind you, back then expansions were coming out twice a year and "low" meant 7 events in TBS versus 5 in TDS). Oh, and if you wondered. no there is still no "ship-to-ship-combat", which was promised us back then in 2007 - what a surprise!

As written before we have only beaten 3 out of 5 raids, but as to this time this is a fate shared by most guilds in EverQuest we aren't too depressed (yet). The usual suspects from ROI have finished it quite some time ago, so my customary congratulation once again to them - well done!

We ourselves have been working on event 4 and I hope we will see some progress there soon, but our members get distracted so easily and then log in late:

Attractive Neighbours!

Of course our raid leaders and officers are ALWAYS focused:

Wax on!

Well OK, maybe not always, but we do stick to a topic, once we work on it!

Wax Off!

All in all we are simply doing some magic though to make Raging Fury a fun place to be:

Bunnies are magical!

Want to be a part of a guild which has fun while raiding (maybe sometimes too much fun?), then contact Fehu, Dantius or Illandra or one of the officers, we have spots in many classes open.

OK; this is the last news update for 2014, I shall see, what I can do about 2015. Expect an update upon finishing the expansion at least (yes, that IS a promise!)




03.03.2015 Arx #4 downed by Raging Fury by Imrahil

Dear valued reader of the Raging Fury news: I am proud!

No, not of myself because I managed another update only 5 weeks after the last (I am accepting pats on the back though for such an accomplishment), but of my guild who managed to down the fourth event in Arx Mentis called Principal Indagatrix Lucia yesterday evening.

This event was no "walk in the park" although it takes place in the garden area of that zone, so we did actually have quite a bit of cheering after all those achievements upon the victory:

Arx #4 achievements

Arx #4 cheers

To be honest, I think Pippi exaggerated a bit there, fights like Triunity, Fumerak (both VoA), many of the Underfoot raids in their original form or even Solteris back its day were much harder than this event. Nonetheless it felt certainly as an accomplishment, to which to a huge part the suicidal tendencies of Firiona Vie contributed. Seriously, that lady should get an honorary PhD in Lemminging, she is a real pro in that discipline...

Anyway, beating this took us a bit longer than expected, but not all of that delay is to blame on our admittedly more casual approach (compared to the times when we were constantly among the top 5 serverwide).

As those who are still following information around EverQuest most likely will already know, Sony has sold its daughter company Sony Online Entertainment (SOE) to an investment company called "Columbus Nova", so SOE is now called Daybreak Game Company.

Aside from the usual lay-offs which happen after such changes (hopefully followed by new hirings) there was also a change on the patch times for EverQuest which hurt the Euro players pretty badly. That change alone cost us two raid days, otherwise I think we may have beaten Arx 4 last week already (not that it really matters anyway). Still we hope that future patches can be moved out of our main time again.

Apart from that we are all anxious to see how Daybreak will handle the current problems in EverQuest and if they will rectify some of the mistakes recently made by SOE (namely the so-called "XP-nerf" when players below 100 were grouped with players level 101 and higher and the huge reduction of exp for all zones below CotF). There is no denying that EQ was not given the resources needed to maintain a healthy game which then lead to more people quitting, leaving it with less resources... a vicious circle.

We can only hope that Daybreak (or Columbus Nova) is seeing things from a different angle than Sony and maybe supports the game in a way which actually brings back some of those retired folks and maybe even gains some new enthusiasts. Having more content than 5 progression raids and two so-called "one-off"-raids and a miniscule number of zones could actually help with that. What is a "one-off"-raid you may ask if you aren't in the game anymore? Well, that is a raid you can only attempt one time, the lockout gets activated when you trigger it, not when it is beaten (a bit like Corniav during PoP-era). No offense, but putting this mechanism in on two from only seven raids in total is a blatant and open attempt to make the content appear bigger than it actually is. You can only attempt it once every five days (meaning for guilds like RF once a week) and there is a good chance that some of the stuff you learned you forget again until next week without training inbetween (or there is a change in the raid force with some new members). Now, I wouldn't mind something like that if we had 20 raids of which two were of this type, but when you only get 7, then this is simply an extremely bad and annoying idea which in no way is making raid more fun!

The brand EverQuest should still stand for something, so we can hope that Daybreak may listen a bit more to the players and the devs may also have to be a bit more understandable that people who are not enjoying the game will actually leave. Putting fingers into ears singing "lalala, I can't hear your whines about not enough content, timesinks via spelldrop rarity and exp-nerfs" has cost EQ too many good players already.

On a more positive sidenote, mages got their summoning spells nerfed, about time!:

Summon Pizza Rk. II

That's all for now, folks, the last update should come when we have finished the last progression raid and then I will also give my personal verdict on the expansion called The Darkened Sea (as if you couldn't read it between the lines already).




01.06.2015 TDS beaten by Raging Fury by Imrahil

After quite a few weeks of banging our heads against the event, tonight finally everything fell into place and we managed to beat the last event from The Darkened Sea called Calix Quirinus and Lanys.

Calix Quirinus Lanys

Yes, once again Lanys T'Vyl was used as an adversary, what a novel idea! Anyway I have to admit that in this last incarnation that Darkelf lady was a real pain to fight. There was quite a bit going on (emotes, AEs, knockbacks, liches), but the most annoying part of this event from my point of view were the spark workers (some golems), who had a tendency to attack casters despite OTs using all their tools to get them controlled. I have never found events particularly amusing where certain classes were hindered to do their job properly. Yes in the end we worked around it (also the time between the golems blurring themselves was prolonged in a patch), but nonetheless I find it frustrating when you try to get a mob OTed properly and on a wimp the mob turns and runs to a freshly rezzed caster who didn't do anything to it - sorry, but that is simply retarded.

Whatever, tonight we overcame all obstacles, all those pesky little details which made us abort so often, so in the end we all got us some AA and could cheer:

Cheers

As usual upon beating an expansion here is a picture of the successful raiders in their glory:

The glorious raidforce

These are only those who were inside the raid upon the final attempt, but I would like to congratulate all the members of Raging Fury on finishing another expansion of EverQuest. While we have dropped out of the top 5 guilds (and actually also the top 10) lately, we still do well enough for such an old guild. While many other guilds on our server Antonius Bayle have fallen over the years, we still stand strong and provide a new home for some of those who would otherwise have been scattered across multiple guilds. Of course it is not always easy to integrate a huge number of new players into an old structure, but after a time people start to learn to coordinate and feel comfortable in their new surroundings, making the guild in total stronger. This has happened to our guild with the influx of not one, but two groups of players from other guilds on the server: Wind of Tranquility and Darkwind. Working side by side for a common goal is the best way to overcome barriers which always exist between rivaling guilds and I think that over the last months our new guild members have come to accept Raging Fury as their new home.

I will write a bit more about my personal verdict on TDS on one of the next days, but I do not want to finish without saying a huge "Thank you" to all of the team who have made this victory possible, first of all our main raid leader Nilzera, but also Rhuurgar who has lead many raids in TDS too. Second I want to thank the other officers Jarasil (great raid leading there too), Vmas (you still rock for doing the pesky RFP snaps) and our newest officer Washu for being a fearless bunny.

Also a huge thanks to all of our new class leaders, to all those people who have volunteered to sit out so we could get the right raid setup and of course to all those who have thrown themselves into the battle doing their very best on every attempt

Last but not least I would like to thank two people who are not members of our guild anymore: Fehu and Dantius. This may seem unusual to some, but both have worked really hard to integrate all those new members, to keep the guild on track and they both have left less than two weeks ago. Your work inside RF is not forgotten!

OK, that's it for now, we are closing in towards midnight, so I will finish this off simply by saying

Well done RF!




24.12.2015 It is the time of the season... by Imrahil

...to wish people around the world a great time with friends and family, a time to relax and reflect on what has happened over the last year. Certainly it is also the time of the year where certain wishes from previous years are repeated, because they simply are precisely what you want to express and so I will just rehash a nice Frostfell message from a few years ago (I think I could be running for presidency with such awesome efficiency skills, couldn't I?).

Anyway, here we go:

Frostfell

To all members of Raging Fury (former and present), to all our friends from other guilds or other games than EverQuest and of course all the people who just like to read about Raging Fury:

I wish you all a happy Frostfell 2015

Enjoy the season of the year with your families and friends, be jolly, celebrate and overall have a wonderful time!

For myself I can only say that while being grateful for all my friends living close by, I am also indebted to EverQuest forever, as it has brought me some new friends from around the world (many of whom I had the pleasure to meet face to face) without whom my life would be so much poorer.

People who don't share our hobby often look down upon us because "it is only a game" and "you should interact with real people more than being in the virtual world", but all I can say is that I am truly grateful for having met so many great people, some of whom I consider among my closest friends. Does it really matter if you live in the same city or even the same country? Being there when you need someone to talk to, cheering you up when you are down and in the same way letting you yourself participate in their lives - that's what friendship is about in my book!

The internet brings possibiLities to our generation that none before has had and from my point of view what could be better than to try to learn about different cultures by the people themselves? Aren't all those "internet relations are not real"-sayers closing their eyes to the new oppotunities we have?

There is a whole world of people to meet out there and during times like these I would like to express my gratitude for all the precious memories I have gotten by starting EverQuest 15 years ago.

Yes, this is a bit sentimental, but what more appropriate time to reflect upon all the great people we have been priviliged to meet over the years? EverQuest still has people playing not alone because it is such a great game, but mostly because of all the bonds which have been built over the years. Some people may leave, but many still stay in contact even years later and that is what counts.

...you have reached the end of the quote...

OK, that was by far the laziest news update I have ever done (and that does mean something), but nonetheless the words themselves are 100 percent true. It became quite clear how many good friends we have made in EQ during our usual December meeting in Nottingham last weekend, organized by Illandra, where once again we had people from different countries assembled to eat, drink and have fun together (and of course to watch STAR WARS!)

While I was in Nottingham my guild was so nice to wait with winning the final event in tier 1 of the newest expansion of EverQuest called The Broken Mirror (TBM). As I did miss the start of the expansion itself (Las Vegas > Norrath, sorry guys), I have simply forgotten to make nice screenshots, so all I can say is that I will put it on my list of New Year's resolutions to make better news in 2016!

Anyway, that's all for this year, enjoy the last days of 2015 and drink an eggnog (or two) for me, time for a last quote from my news from two years ago:

So from the bottom of my heart I wish you all a great time, may you have a splendid finish of 2015 and a great start into 2016!




A few days ago Raging Fury has beaten the final event (Anashti Sul, Enslaver of Souls) in the newest expansion of EverQuest called The Broken Mirror (TBM).

Anashti Sul at start

Anashti Sul at 5 %

As usual upon such a win I present to you the victorious forces:

TBM won

Actually we won the event 2 weeks earlier, but through an apparent reset bug it was far easier than intended and I didn't want to put it into the news until we had beaten it the intended way. Now I am absolutely sure, that the usual trail blazers (grats again on #1, RoI), have beaten the event on their first go the intended way, because they had learned the on the Beta server. I won't accuse anyone of stumbling across the same mistake as we did, I will simply say that it is a shame that the final event was bugged in a way which made beating it overly easy (not it was very hard anyway). This bug can stand for many more which have occurred during these almost 4 months since the release of the expansion in November. On one event charms happen and what a surprise - they can cause a crash of the zone! Now I am not sure which of the few remaining devs actually remembers this, but there have been events in EQ's history which worked with charm mechanisms and almost all of them caused issues. The current event crashes when a charmed person without a flag dies, so be careful how many people you take in via 85 % rule. Yes, after 1-2 weeks it's not a problem anymore, because everyone is fully flagged, but stuff like that should not happen in the first place and especially not stay in the game for weeks after being reported!

More issues with TBM: Itemization is unfinished, the spells are a joke and quite frankly having exactly one new zone which gets rehashed in multiple incarnations is unworthy of something which calls itself "expansion" (and demands the price for it).

It is rather obvious, that the new owner of EverQuest (Daybreak Group, short DBG) doesn't see current EQ as his main project. Tons of resources are put into building one timelocked progression server after the other, all trying to get people into the game (and to grab their money) while the current content is neglected, players' feedback gets ignored and some devs simply don't respond at all anymore. The fact that a constant loot form the final event (2 very good augments, which are used to build a VERY good mask) has been disappearing for weeks now because of an arbitrary decision instead of simply handing it out the same way as all other loot just shows how far disconncted the current devs are.

Now, don't get me wrong, there are certain positive statements to be made too for this expansion. First of all, that we actually got one wasn't a sure thing and having a total of 10 progression raids was more than many would have thought. There is the process of backflagging which is good and some of the events are not too bad.

There are even a few more events in new Plane of Hate and Plane of Fear, but the hassle of killing for 2-3 hours through trash is not worth it on a regular base. Maybe they should have remembered what made old plane raids interesting: the chance to get items from the trash which were very good (class armor if anyone remembers). Back then, people were happy when a certain group of adversaries were announced, because they knew it could drop their armor. Now it's just a big snore fest.

With this expansion there came a change with the itemization system and to be honest, I still don't understand why this happened. If I had a very small crew and too much work on my plate, I would not put a sizable amount of my work force into an unnecessary reshaping of one of the core mechanisms in the game (and loot IS one of the driving forces!) without any real reason for it. This leads to lame effects like the current situation that the group armor has actually higher AC than the raid armor. Also there seems to be a push towards making grouping mandatory and removing the old paradigm that raiding gives the best gear. If this trend continues there is a good chance that this is the last expansion that you will read the finishing news from a certain paladin, because that is a road I won't go along.

Anyway, back from the gloomy future, let's come to the present. Here are some screenshots of events in this expansion for those still interested in such things:

Akkapan Adan

Emollious

Anashti of Decay

You might say that the last picture looks awefully the same as the one from the final encounter. That is true, because not only did they reuse the zones, they also used the same boss mob 3 times in this expansion. Talking about "getting an expansion's worth" again, are we? Ah well...

Whatever, as usual after beating an expansion I want to thank our current raid leader Nilzera for the awesome job he has done working out the strategies to beat the events with the help of our strategy team. He is always open to learning new things as this screenshot proves

Nilzera learning something new

I also want to thank the other officers Jarasil, Vmas and Washu for all the extra work they are putting in which helps making this guild run smoothly.

Raging Fury from my point of view has done a pretty good job considering we have not had any beta information at all and Nilzera has made a clear point that he does NOT want any hints from outside sources either. I fully support this stance because that is the only way you can actually learn an event instead of just following what someone else has done. Yes, this means we take a little bit longer, but the victory is ours alone then and we didn't do too bad overall (still among the top 15 serverwide). We still have a stable raid force every night and overall a good atmosphere which makes leading a bit easier than it used to be - thank you all for that!

Of course there are some ideas which might make leading this guild even better:

Banana?!

So, if you are looking for an evil overlord... err wait, for an awesome guild with fun people around, check our recruitment section or talk to our lovely ladies from the recruitment team Illandra or Schalimar

Anyway, The Broken Mirror is beaten, let the farming time commence!




After a short delay now the official news: Raging Fury has finished the latest EverQuest expansion named "Empires of Kunark" (EoK)!

This is a picture of the victorious raid force on that specific evening in all their glory:

Raging Fury finished EoK

The kill itself happened on the fifth of July, but I have only found time to post a short update until now. Anyway, enough of the lame excuses, let's start with the news!

Given the name of the expansion one had to assume that the theme of it would be based on the mysterious continent of Kunark with its Sarnaks, Dragons and Iksars. In that regard the expansion did not disappoint, in tier one we got a raid in Droga fighting Goblins and the other brought us to another clash with an old acquaintance from the ancient past:

Gorenaire

While the Droga raid is laughably easy, Gorenaire at least proved a bit more challenging, although still not really hard. The idea of the raid is basically to defend the city against invading forces including Mrs. Flappy herself, but some parts of the raid make it slightly annoying without really raising the difficulty bar...

A powerful lady like Gorenaire can sometimes have certain effects on males though:

Lance is out of power

Anyway, after we had collected the necessary number of flags we moved on to Tier 2, in which all 3 raids had to be done in order in the old Sarnak home of Chardok. Once again the first raid against the Prince is a free loot event unworthy of getting acknowledged with a screenshot (so, you see, this is deliberate, not because I am lazy as hell!)

The second event in contrary was a bit more challenging, the Queen and her associates showing quite some effort to keep us from grabbing their precious treasure chests. The event from my point of view is pretty well thought out, just the influence of the element of luck regarding the spawn of adds can be slightly irritating while learning. Still, a solid event well worth a screenshot (which I didn't really get a good one of, so there is my slackness again!)

The third event in Chardok after Prince and Queen was... no, not the King! Instead the fight happenedto be about something called "Atrebe's Vault" and as someone not bothering much with the story around such things, I have no clue where this comes from (WRU Lorehelmet Imothep?)

This event is pretty nasty, it needs good coordination and everyone must be well aware of their surroundings. The coordination started to get really difficult almost half a year ago though, because on our server AnTonius Bayle a channel lag of 30 or more seconds is to be expected on raid evenings. Add to this a high number of LDs, zones denying entrance and sometimes scripts hanging and you might understand why sometimes we had the feeling to fight with one hand tied to our back - unpleasant! Nonetheless we managed to beat this event, thus opening the door to the final Tier of Empires of Kunark:

guardian

The first event in this zone was about handling an amount of hard hitting Sarnaks and this event took us far longer than it should have. Admittedly, with the aforementioned server issues we had to cancel raids early more than once, but still it took us longer than it should have considering we have been downing it with relative ease after that first win. Now, raiding in Tier 3 gets easier with each win there, because more members get protected against a nasty debuff that prevents them from critting, but overall I think we all can agree that we made it harder on ourselves (and especially our poor raid leaders) than necessary.

The second event had a dragon once more and even his eggs (or her eggs?):

Ancient Dragon

While this event didn't tolerate mistakes because of the lag issues very much, we still downed it in a reasonable time:

An Ex-Dragon

See what I did there? I gave you two screenshots from one event, makes up for my lack on other events, doesn't it? Well, OK, maybe not, I might add some pictures later if I take them...

Whatever, we were now only one event away from finishing the expansion and with us being invigorated by the latest success we stomped over it in short time (yes, the third event is the easiest in Tier 3)

Cinderscale

So, the expansion has been finished, the farming can begin and that is good, because now the summertime with vacations etc. starts. So everything is good?

I am afraid, but no, not everything is good. The technical issues on our server have been going on for far too long, first it took months to even get an official acknowledgment that there even ARE issues, but since then we are still waiting for a real improvement. Add to the already mentioned problems that all major guilds on AB have had their Grand Guild Hall swept clean of every item at least once and you may understand why many people feel frustrated, ignored and outright appalled by the lack of support from Daybreak. A game for which you pay every month needs to work properly, if that is not the case then people won't pay for it anymore, plain and simple. I have said before and I will not change my mind: if these issues aren't solved when my account runs out later this year, then my time in Norrath will finally come to an end.

Before I finish I want to thank those responsible for keeping Raging Fury still raiding after all these years, first of all our raidleaders Jarasil, Nilzera and Odysias. Without you guys there would be no successful raiding from this guild and you guys only rarely get the appreciation which you deserve! I also want to thank the other officers of the team Vmas for still doing RFP snaps and loot after all those years (when he is there and not jumping around with beautiful girls ;)) and Washu, the cuddliest Bunny-Shadowknight on the server!

Of course I also want to thank all the others who are helping one way or another, be it by helping in the strategy channel, by working on audio triggers (lots needed in EoK), making tank lines or just being there and doing their job focused and efficiently without complaints about the umpteenth death - in short: the core of Raging Fury.

For now I will finish off by telling all you online gamers out there that there are other things than just gaming, so keep your priorities straight!

Priorities




Imrahil sits brooding in his study.

He has to make an announcement to his comrades in arms from Raging Fury and he doesn’t really know how to put the words. Nine years he has been their leader, another two years he was in the guild as a normal member and an officer. From his first raid as a recruit on the tainted islands of Solteris to these last events in the new Chardok he has been there for more than 4 out of every 5 events for more than 10 years, but he has grown weary lately.

Overall 16 years of constant battle have taken their toll, especially since the pressure of responsibility (as officer or leader) has been there for most of those years, not only with Raging Fury”, but also with Darkwind and Drachentaenzer before. He doesn’t feel the urge to battle mighty foes anymore as he used to, it shows in his participation in raids as in his fulfilment of his duties as guild leader. His pride makes him want to believe that he is still an asset in the guild’s raids, as a player and as a leader, but deep in his heart he knows that he is not giving enough anymore.

At his prime he was one of the strongest paladins to walk on Norrath, sure in his step and confident of his prowess, leading his guild into battle time and time again. Quite a long way from the young and fresh knight who went out of Freeport 16 years ago to hunt down his first rats before moving on to the orc camps, forced into retreat upon the Griffon’s approach. Following down memory lane he fondly remembers his first break in on the Plane of Fear, when all his small guild Die Namenlose Bruderschaft and their allies could do was to run towards the western area and hope a cleric would be able to save himself to resurrect everyone later. Then the first raid encounter upon the mighty dragon Trakanon in Sebilis with Drachentaenzer, the battles on the ice continent of Velious and on the moon Luclin and the first steps in the Planes of Power. The transport over from the universe of contested and aggressive Solusek Ro to the remote Kael Drakkal, where DT started to flourish, becoming the uncontested leading guild for several years, the last few under his leadership.

Finally the decline of the population had taken its toll and the inhabitants of Kael Drakkal had to flee to the universe of AnTonius Bayle, where once again the competition was fierce. His face shrouds while he remembers about how tough the decision to leave Drachentaenzer for Darkwind had been, although he regained his enthusiasm for big adventures during the race to be the first to beat Mayong Mistmoore in the Demiplane of Blood. Even though Darkwind was beaten to this ultimate goal by Raging Fury he is still proud to have been among the very few who had to face the future demigod in the Demiplane in his very first incarnation.

Then the time of another departure arrived, when he left Darkwind to exchange his officer’s mantle once more for the unadorned armour of a recruit in Raging Fury. He still remembers the frantic race towards the final fight against the gods Solusek Ro and Mayong Mistmoore between the guilds on AnTonius Bayle with RF prevailing once more and how relaxing it was, just to be a normal guild member, only to focus on his own role in each event.

That respite did not last very long though, because somehow shortly after he started to lead raids, became an officer and finally guild leader. Imrahil was not sure whether he had been lusting for power or if it was his feeling of responsibility to step up when needed or if he has simply been masochistic, most likely it has been a mixture of all three motivations which has gotten him into these roles time and time again. He just hopes that overall a majority would judge his efforts as beneficial in hindsight, knowing that there are always people who feel mistreated or neglected when a large group of humans has to be handled.

He has always tried to temper his sense for justice (after all, he is a paladin of Mithaniel Marr) with compassion, but sometimes tough decisions had to be made and while he has never liked to punish (or even expel) members, he has not shied away from this duty either. Remembering heated discussions with some of his officers in the past he is grateful for the last relatively quiet years of his leadership and the overall enjoyable atmosphere in the guild. He really can’t complain in that regard lately, but still he feels tired, so it must be something else, the dark-haired knight muses.

He ponders the real cause behind his weariness and comes to the conclusion that it is probably a mixture of multiple reasons: the burden of responsibility over the years, the feeling, that there is nothing really new to experience and last but not least the departure of so many good friends of old, who have moved into their well-earned retirement:

Xack, the godfather of tanks, the unholy trinity (Illandra, Tamarea and Illona), the “Leader of the Dwarf Legion” Grynoldy, Imhotep the lorehelmet, all long gone, same as his predecessors Dalrek and Obsqura or his good friends Klorch, the polite troll, Ninan, the selfnuking wizard, Spiritbane, the semi-evil necro, Kikthin (Paladin Pinky), Charrok, the perma-dieing bard and Manadasa, the paladin he looked up to when he was an untested knave himself.

From all those who have been in Raging Fury when he joined so long ago only a handful is left today:

Aderahl (then still as druid Aderel), always extra ordinary DPS

Jolene, the friendly bard lady from the unfriendly Universe of Rallos Zek

Bebop, the slow typing Halfling druid with the healing skills to shame some clerics

And or course his officers, Vmas, the private dancer and silent RFP master and Jarasil, the friendliest officer he has ever met, always there when needed.

Yes, he will miss them, as he will miss the other friends he has been sitting together with through one guild meeting or the other: Ismel, Pippi, Suri, Blackjaw, the list could go on and on. He will also miss the friendly talks with so many people from around the world, but he somehow doubts he will miss having to force himself to battle on days he feels no desire to do so.

“I will enjoy my freedom, maybe after some time in retirement the hunger for adventure will rise again” he tells himself.

For now his duty though is to set up a speech to announce his own retirement and to hand over the mantle of the guild leader. He decides to make it short and simple as he steps onto the balcony in the great hall of Raging Fury:

Hear Ye, hear Ye!
All you member of Raging Fury, a new guild leader has been decided upon!
Please raise your voices and cheer for Jarasil!

He waits for their applause and cheers to subside, then adds:

I am sure you will help him to make the job as easy as it has been for me in the last years.

He is glad that he leaves the guild in capable hands and in a stable state, although he really hopes that Jarasil will find some more people to help him with the different tasks a guild like Raging Fury requires.

He finishes his speech with a few final words:

It has been an honour and a privilege to lead this guild for such a long time, longer than anyone before in the history of Raging Fury. I wish you all the best in your endeavours in Norrath and in other worlds and rest assured: I will visit this hall to share stories and laughter again as I will also continue to visit my friends in the other world. For now though I shall enjoy my retirement away from this alluring world called Norrath.

He grabs the sword that bears his name and that of his guild, raises it and let's it fall down in a final salute:

imra




20.03.2018 Death's in the tomb by Reneca

We had heard the rumours – T2 = die, die, die and die again. We could hardly wait!

At last we were entering Sathir’s Tomb.

Daze decided to give us all a pep talk, in his own, unique way

844

And for awhile everything was looking great, maybe thanks to Daze peptalk - or despite it.

845

Hsishi did his best to sort things out

846

But in the end, most of us died in one way or another

847

We were soon back for revenge. The clerics made up their minds.

848

The next try went pretty well

849

…. Until it didn’t ... and corpses were all over the place.

But that's not going to stop Raging Fury! We will be back for more, so stayed tuned!




Page 17 of 18« First<15161718>


172 entries