It has been almost a month since the release of the latest EverQuest expansion, called "House of Thule" (short: HoT) so I guess the time has come to inform the news-thirsty visitors of the Raging Fury homepage of our progress so far.
After our usual few days off at the start of HoT to level up, get some AA and the needed flagging tasks we have started right away with raiding. The first raid we ran into was called "Tick Tock" and the end boss was indeed a giant clock:
The biggest issue on this raid was in one part of the pre-events, where some nasty unDead dogs were permanently leashed, so they reset aggro constantly - our DPS just LOVED this event! As this part has now been changed, the event has lost pretty much every challenge and even before that it was far easier than the second event on tier 1, called "The Ritual of Terror". In this event lots of lizardmen try to open a portal for the denizens of the Plane of Fear to Norrath, for example this giant toad:
Needless to say we stopped the invasion and by doing so, acquired access to the second tier raids.
After having struggled for a bit with the mechanisms of "Ritual of Fear" (it was bugged for a time too), we expected an increase in difficulty in the next tier. The first 2 raids though were shocking everyone - with their total and utter gimpness. Rarely have I seen the members of RF going "WTH?", "Loool", "This is a joke right?" after a victory, but it happened like that, not only on "Terror in the Dark" but also on "Roots of Evil". Both raids are easier than at least 1 of the tier 1 raids, probably than both.
Anyway, we collected our (almost) free loot and moved on to the next target - "The Torches of Truth". This raid provided a bit more of a challenge, but in the end Terris Thule herself had to admit she couldn't stand against our forces:
The fourth and definitely hardest raid on the second tier is called "The Librarian's Nightmare" and a nightmare it was - for our raid leaders mainly though, because the raid is extremely chaotic and involves lots of things to learn, always combined with a complete restart of the script. Now it paid off that most of us had assembled a safety margin into the level, because otherwise we might have had some low levels in the raid. After a few days of constantly testing and refining our strategy we finally got successful and managed to beat the event and unravel the sad story about the love between the butler and the chief librarian.
OK, so after the first month of HoT, what is my own totally subjective verdict on it?
Raidwise I have to say that the total disparity between raids on one tier is shocking. How in Marr's name could anyone actually approve the raids in the Well or the Grounds when you have got a raid like the one in library on the same tier? I don't mind certain raids being harder (there have always been gate keeping events, which were harder than others on the same tier), but this difference is grotesque.
Also it seems that the focus on beating an event in HoT is more on the discovery of the mechanism behind it, not on the execution itself, giving guilds who beta-tested quite an advantage, because most of the time there are no real clues, what is actually happening. We will see how this turns out in the next tiers.
Groupwise I am a bit disappointed, because the content seems a bit meager for a one year expansion without an addition in April (as we had last year with Convorteum). People can solo named in the endzone Sanctus Somnium, that is blatantly wrong! Imho this early in expansion the endzone should either not even be accessed or if so, only a balanced group with skilled players decked in either group gear from the highest tier before endzone or in raid gear should be able to kill a named. Where has the challenge in the grouping game gone?
Last but not least HoT brought us a few novelties, which newer games have long since had: housing, bags with more than 10 slots and an improvement in the light engine. While the latter isn't that big an impact, it still has one thing in common with the others: it shows that EverQuest still evolves and improves, something not many would expect from a game which is more than 10 years old. The change regarding bags has long since been asked for and always declined because "the code doesn't allow this". Well, as we can see, somehow they made it work anyway and for that I have to say "Good job".
Another pat on the back goes to whoever designed the rewards for this year's halloween tasks: an unDead rabbit bunny and a vampire bat for the house are well in the mood for the spooky celebration and the quests weren't very hard or time consuming. Just a nice little quest for a fun reward - thumbs up!
So much for my own first impressions of "House of Thule", I will delay my final judgment until we have beaten the expansion (let's hope not too soon, no one wants another 10 month farming snorefest like SoD).
As usual, no news would be complete without mentioning the (very) few open spots we have. We have full raids every evening, but certain classes still have an opening. At the moment we are mainly looking for shamans and rogues,
but we have some spots for other classes too, so speak to our recruiters Illandra, or Nalelini or talk to an
officer.
Expect more news after the first events in tier 3 have been beaten, in the next days we have to grab a few more flags to have a sufficient raid force inside, but I promise it won't take us too long, so stay tuned!
Tonight The First Creation died for the first time on the server Antonius Bayle, beaten by the combined
effort of the members of Raging Fury.
So without any further comment I have the great honor and the privilege to present to you the victorious team
standing next to the body of the vanquished enemy:
The end of an expansion calls for some reflection about the expansion itself and the circumstances, under which
progression through it happened. Let me just say that the last weeks I have felt a drive and a motivation in
the guild which I hadn't sensed for quite some time. After being behind Shadows of Doom on the first events
catching up with them during the end of Tier 7 gave a new motivation and focus to everyone in RF.
We started to add an additional raid day and raid evenings became longer and longer, just because everyone
knew we were close to the end. It felt like a race and that feeling gave invigoration to all our members and
made it possible for people to raid till midnight, although many of us had to work the next day.
The effort paid off in the end,: we were able to take back the number one spot on Antonius Bayle!
Let me congratulate those guilds who have finished the expansion before us in a legitimate way, I leave it upon
everyone for himself to decide what guild to count among those. Let me also thank Shadows of Doom for giving
us such a close race, you pushed us to give 100 percent, I am sure you guys will get it down soon too.
Let me also say "thanks" to our raid leaders, who have worked very hard to develop and improve our strategies
and tactics and to our recruiters who got us the quality people we needed to fill our ranks. But most of all, I
thank all the members of RF for showing the will and strength to overcome one of the hardest expansions in
all the history of EverQuest.
Almost 10 months after its release only 4 guilds on all servers have beaten it and I doubt that this number
will be more than doubled before the next expansion and level 90 will help more guilds to finally push through.
After the playing field got leveled during the all-to-easy SoD, now was the time to show what a guild is capable
of: some new guilds rose to high peaks, some old high end guilds fell deep. Let me take this moment to salute
a final time to Tide, it is always sad to see a once strong and proud guild like that collapse - may the former
members find new homes in other guilds
.Some of those members have already joined our guild and have helped us to once again claim our place among the
top 5 guilds on all the servers in EQ for the tenth time in a row! Yes, Raging Fury has been among those
front runners since GoD and I think that is an achievement shared by no other guild in this game. I consider
it an honor to be leading a guild which has left its footprints in the history of EverQuest for such a long
period of time. I am sure we will be leaving our marks in House of Thuleto.
Until then enjoy the rest as I will enjoy not having to write news until 1:30 in the morning!
Not long ago I have promised the regular visitors of the Raging Fury news section that there would be more groundbreaking totally awesome
news soon. OK, and here at RF we like to stand to our promises so I proudly present the following newsflash:
Raging Fury has entered Convorteum, the final zone of Underfoot!
Before we were able to enter there though we had to hit some sense into Brell Serilis. Now, what is more fun than hitting fat dwarves or
pesky gnomes? Hitting their creator himself for all the ugliness he has brought into the world! I have to admit though that Brell does have
some nasty tricks which can make a raid wipe almost instantly. Anyone else thinks that events like bonus experience weekends are mainly invented
to give raiders a chance to win back their loss from deaths over the last week? Just kidding of course, I know everyone loves those weekends, it
is just the fact that Underfoot has been rather unforgiving and I haven't had to click "yes" to a rezz request so often in one expansion for
quite some time (actually I doubt even GoD killed me that often). I am not complaining, I like hard expansions, it's just an observation from a
tank class in Underfoot, if you know what I mean.
Anyway, after a week of banging our heads against the walls in Brell's Temple we managed to turn the table and bang his head against the wall
until he finally gave in:
By defeating this event we had also cleared the last obstacle on the way to the end zone of this expansion called Convorteum. As has been the case
in all the recent expansions the zone itself is identical to the group version and it even has some trash, but so far nowhere nearly as annoying as
in previous zones like Tower Of Discord or MMM - thanks for that!
After we had cleared the first trash, we were staring at the big golem who is called "The Gatekeeper":
This first encounter in Convorteum can only be described as a "reward mob" for entering the final zone of this really challenging expansion. If you
don't play like muppets (and noone able to enter here would play like that, right? Right!) you can't lose this fight. So after a bit of whacking
the golem fell to the ground and we had our first Convorteum loot.
With the success from sunday everyone could see that RF was gaining momentum towards the final goal to beat the expansion while it is still current,
so on Monday we continued our march through Convorteum. Neither the Stonewarden nor the Unstable Creation could withstand our relentless
assault for long and I am pretty confident that we will be able to overcome more enemies in the next days. Don't expect a long news post every day
though, I might limit this to the final victory message if we continue with this speed!
A last word for this posting: we have entered the end zone and are in the middle of the final rush to complete Underfoot before the next
expansion House of Thule is out. If we keep up the focus and dedication shown in the last weeks then I am sure that we will be through Convorteum
by then. So if you want to be among the very few able to say they have beaten one of the most challenging expansions ever while it was current
now is the last chance to join our ranks before we are done with it. At the moment we are mainly looking for shamans and clerics,
but we have some spots for other classes too, so speak to our recruiters Brilhasti, Illandra, or Nalelini or talk to an
officer.
Expect more news with further victories soon - you know we make good on our promises!
OK this will only be a short update, because with the current speed in which Raging Fury is winning events I simply
cannot spend hours composing the artful masterpieces you have come to love as a regular reader of our news!
So, I will make this short: after weeks of fine-tuning and learning we have finally been able to beat the second trial in
Brell's Temple - The Trial of Creation! Our corpse-to-be had his own description of this raid:
Well, the pain at least brought us also some new toys:
That's it for now, only 1 event left to beat for the access to converteum, stay tuned, it won't be long till next update!
This expansion has seen quite a number of bugs so far - and I am speaking merely about the intended bugs here. Starting with The Unborrowing over the Cliknar Guardians
to the Cliknar Queen we could use our trusty Raging Fury anti-bug spray again and again. Now we found another target for it: the Death Beetle:
With the help of that powerful tool and our usual merry band of raiders we managed to vanquish this mighty insect as fifth guild serverwide :
So, what did we get for our trouble? Apart from the usual 2 armor pieces we got us these nice new treasure pieces:
Sadly enough our anti-bug spray does not work when it comes to technical bugs and be assured: there are quite a few in this script. From the idea itself
(kill lots of mushrooms to make a giant beetle appear - did the dev maybe smoke some of those shrooms?!) over the more or less random reactions later on ("does
he spawn? we did everything right!" -"Maybe!") to the fun fact that the script doesn't reset properly (anyone wants a 60 K quad-hitter after reset?) the whole
thing is so far the buggiest encounter we have seen in this expansion.
On the other hand this is nothing compared to good old Rallos Returns in SoD, so I guess overall most bugs in the current expansion are indeed part of the story and
can be overcome by guilds willing to put in the effort. Granted, the effort needed in Underfoot is higher than in SoD, but that was desperately needed, because
EverQuest has always been about challenges and I certainly hope that the next expansion House of Thule will be offering enough hard content to keep us occupied.
During several talks with different devs at the Fan Faire in Las Vegas (yay, baby!) it sounded like they were aiming for the expansion to be a bit easier than Underfoot,
but still closer to that level of challenge than to the snorefest that was called SoD - phew!
Mentioning the Fan Faire: it has become a good tradition in the last 3 years that a few members of Raging Fury attend this event and this year we had a total count of
8 Raging Furies in smoking hot Vegas - not a bad number for a Euro guild! As always it was a blast meeting old friends and new faces (and some interesting bodies too!)
and the atmosphere among players from around the world across quite a number of different games is something truly unique. Just see how friendly we are to our guild mates:
Of course there were quite a few opportunities to talk to the current devs, and although they might make a few mistakes (who doesn't?) their dedication and enthusiasm for
the game is clearly visible. Apart from game mechanic debates and questions about issues like class balance the next expansion was obviously the HoT topic (ya, they made
lots of puns about the acronym). Apart from the stuff like new 5 new levels, player housing and bigger bags (rejoice Vmas, you can finally start collecting more illusions,
mounts, shields and weapons again!), the date of its planned release was what really surprised me: the 14th of October is about a month earlier than anticipated,
making it less than 11 months since the release of Underfoot. One can speculate about the reasons for this early release (some say, it is because most guilds still struggle
with the already nerfed down events in T6 and 5 additional level will make it far easier), the bottom line is that there are only 7 weeks left to beat Underfoot before it
is "old content". For us in Raging Fury this means we have to focus even more on beating the last missing events in T7 so that we can see for ourselves if indeed Converteum
itself is comparatively easy to beat as some folks suggested when they saw that all 3 guilds who have entered it, also have finished the expansion shortly afterwards.
If you want to be part of this team and beat expansions while they are current, then check our recruitment. We are filling open spots pretty well at the moment, so don't wait
too long to apply! We are mainly looking for
Shamans, Clerics and Rogues
We do accept applications from some of the other classes as well, so speak to our recruiters Brilhasti, Illandra, or Nalelini or talk to an officer.
Disclaimer: All rights reserved to their specific owners.
OK, it is hot in Europe! Hot, hot, hot, hot, hot! The perfect time to go into the pool/sea/lake to cool off or go and have a BBQ and some beers with friends.
Also it is the Worldcup and with lots of football afficionados we actually had to delay our raid schedule for 3 hours on the day Germany played against England,
but apart from that, we raided constantly with full raids. Sometimes certain classes were a bit short, but we continued to work on the next event and refine our
strategies and on Thursday it paid off as we managed to beat the event A Cunning Plan in Lichen Creep as fifth guild serverwide!
As usual I suck with pictures of the event itself, since we don't have any corpses after victories anymore, so instead I give you a shot of the happy crew that
downed the Taskmaster Yeorick and his legions of minions, keyholders and miners and spoiled the "Cunning Plan":
How did we manage to get our members online every raid day in times like these? Let me show you in this awesome movie:
OK, I admit it, I stumbled across this little gem when I was looking for a movie scene about a taskmaster and his vicious whip, because that is precisely, what
made "A Cunning Plan" a challenge. The Taskmaster Yeorick with his nasty bullwhip, who was responsible for the loss of much XP during the last weeks for many
a Raging Fury member. Nonetheless we stayed focused on this event while still downing all the farm targets until we managed to get all the pieces into place
to overcome the Taskmaster and his whip - where there's a whip, there's a way after all!
So in the end we could finally say "Alas, poor Yeorick! We knew him well." (some Shakespeare FTW for all those illiterates out there - I promised Qujam
I would quote this, after all he IS a teacher IRL)
So, what did we get for our work? Apart from the usual 2 armor pieces we got us these nice new shinies:
We also have shown once again that as usual RF starts slower than some others, but once we roll, we are hard to stop - so expect some more news soon!
Finally a little quote which shows that RF has some strange people in the guild (as if you hadn't noticed before):
So, if you aren't easily embarassed, we might be the right guild for you! We are filling open spots pretty well at the moment, so don't wait too long to apply!
We are still looking for
Shamans, Clerics, Wizards and Rogues
We do accept applications from exceptional players from most of the other classes as well, so speak to our recruiters Brilhasti, Illandra, or Nalelini or talk to an officer.
Disclaimer: All rights reserved to their specific owners.
Feel the excitement, watch the adventure in the newest episode of the Raging Fury epical saga:
Raging Fury and the Temple of Brells - Part I: The Trial of Deconstruction"
See your favorite characters in a spectacular feature, which has everything the EverQuest fan can only dream of!
Action: See RF fight giant robots and ants!
Suspense: Feel the thrill while officers ask themselves: "how many people will die because they can't react fast enough to emotes?"
Drama: Witness Meemers in his Oscar-nominated role as "Mad Raidleader" crying and pulling out his hair while trying to explain to our warrior team,
who is responsible for what mob
Mysterious story-twists: Try to follow Kikthin on his path to discover the riddles of the temple - but don't follow too closely or you might end up in the
wrong place:
Mass-scenes: Watch the biggest exodus since the "10 commandments", when the melees frantically try to scramble away from a gigantic Robocopter!
Triumph: In an anti-climactic display of pure simplicity see your heroes prevail against all odds and comment on its proportion wisely:
Watch treasures beyond any imagination, some of them never seen before around the world:
Get YOUR ticket now and join the dozens of enthusiasts around the world in
"Raging Fury and the Temple of Brells - Part I: The Trial of Deconstruction" today!
Ask for our special tickets for Shamans, Clerics, Rogues and Wizards at our box-office
or contact one of our lovely sales representatives Illandra or Nalelini. There are seats in almost every class left, but hurry up or the show will be sold out!
Be ready for the stunning second part of the "Temple of Brells"-double feature: "The Trial of Creation" which is about to be released this summer -
and stay tuned for other adventures of your favorite heroes: Raging Fury!
Disclaimer: All rights reserved to their specific owners.
We have seen quite a few bugs/ants in this expansion so far, but the latest raid we had to bang our heads against
had the biggest of them all: The Cliknar Queen!
This raid was even harder than the previous events, we were overwhelmed by the brutal hits of the Queen and her minions quite often, so indeed this picture showing
Cerberus (ya it's a female toon) tanking the Queen is fitting:
Anyway, after dozens of tries and countless deaths we managed to refine our strategy more and more and finally tonight we got the Queen down!
I was so excited that I didn't get a good screenshot of the Queen with low HP and even forgot to make shots of the loot, but here it is: Gleaming Cliknar Pincer, Sacred Engraved Hoop, Queen's Prime Minion Saddle
and 2 armor pieces.
To make up for my slackness in good screenshots (I might add one or two of some of my guild mates later), I am adding an adaption of an old song by Queen (sic!:
Cliknar Queen
She keeps aphits and young ants
in her pretty cavern hive
"Let them eat dirt" she says
just like every other night
A built in remedy
for mana and level expi
At anytime an invitation
You can't decline.
AEs and rampage spanks
well versed in raping tanks
Extraordinarily fierce
(chorus)
She's the Cliknar Queen
biggest ant you've ever seen
Dynamite with a laser beam
Guaranteed to blow your raid (anytime).
Recommended at the price
insatiable appetite
Wanna try?
All you guilds out there who haven't had a look at her yet: Feel free to try her, but be prepared for a long and harsh learning process. This can be said for almost any
raid in UF so far (well at least in their first incarnations), this expansion is defintiely giving us the challenge we (and most of the other bleeding edge guilds)
have been asking for.
I find it rather pathetic though, when one of the most prominent US guilds had to use exploits for their first wins and continued to use other exploits to give them an
advantage on fast loot and flags. The same guild which bragged that 4 groups of her members could outtank, outheal and out-DPS any full raid of every other guild, now
had to whine when they were finally punished after years of exploiting, manipulating lockouts and using graphic bugs for their advantage. I won't even comment on
their obvious attempt to throw dirt at other high end raid guilds to make themselves seem less shabby, because "everyone did this". I will only say that I myself
would feel totally lame if I had resorted to buff-blocking or geometry tanking to beat an event first time.
So, if you want to join a high end raid guild which is still among the top after so many years without sacrificing its dignity on the altar of progression then don't
look any further, just check out our recruitment section for details or talk to a recruiter or an officer.
OK, this Sunday afternoon Raging Fury had a really nice show going on. For the past few weeks we had been working on Brath
(aka the big bad golem event) and the Cliknar Guardians (aka ants).
We had had Brath at 45 percent on Tuesday and on 4 percent on Thursday, so we were quite optimistic that today he would fall. Being the leet minimum-DPS-guild we
have been known as for ages (5 pallies in the raid FTW!) we managed to wipe at 0 percent on the first go today, but on the second run we did better and he
finally fell on his face.
Feeling brave after this victory we thought "why not visit those pesky insects and exterminate them?" so we moved to Arthicrex and after some fine tuning on the
execution we managed to make it two first kills on one day - a real Sunday afternoon double feature!
Afterwards we went for a fast look at the Cliknar Queen herself, but she was a bit annoyed about the havoc we brought to her underlings and gave us a royal
spanking. Well, 3 in a row would have been too much I guess, although it would have saved me the trouble of having to write another news update soon.
PS: We have filled some of the open spots lately with some nice and skilled new folks, but there are still some slots open, especially for
Druids, Clerics, Wizards and Rogues
We do accept applications from exceptional players from most of the other classes as well, so speak to our recruiters Illandra,
or Nalelini or talk to an officer.
Here I was today, trying to find a movie featuring the animal which was the main ingredient of the raid we had beaten last night
(called "Masked invaders"). So I entered "movie, badger" into the search engine most beloved by the chinese government and see what I found:
That video summarizes pretty well what happens during the hours of boredom and annoyance one has to get through to win this event. The next quote
is also a fitting summary:
Although the idea for a raid after a stupid song might sound funny, believe me it is not and my guild mates shared the feeling:
So the reason why we stayed on it until almost half past midnight to finish it off was only so that we wouldn't have to come back the next day.
After somewhere around 3 hours (which felt like 30) we finally were at the big boss badger:
Normally after beating an event for the first time (OK, admittedly we had beaten it a week ago when it was in a totally gimped state, but that doesn't count)
people cheer and are exhilirated - on the badgers though it was only a sigh of relief going through the GU that it was finally over. Did I mention I didn't
like the raid? Guess so...Anyway, at least we got some loot for all the tedium:
4 events down, but a few more to come and although I might seem a bit annoyed with the last raid, all in all I do enjoy the current expansion from a
purely raider's point of view - events are hard and challenging and need people with good attention and focus, with the skill to play their
class and the will to work in a team to achieve something.
You think you do fit into that description? Good!You want to become a part of Raging Fury? Even better!You are among the following classes?
Rogues, Berserkers and Wizards
Pure awesomeness, as those are the classes we are mainly looking for, but we have a few limited spots open for other classes as well (especially another
Beastlord or a Necro), so check our recruitment section for details.
Not among the classes we have currently open? No need to wimper "Badgers badgers badgers"! We do accept applications from exceptional players from most
of the other classes as well, so speak to our recruiters Illandra, Nalelini or Zorland or talk to an officer.
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