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10.04.2006 Raging Fury meets Sullon Zek! by Dalrek

I am a slacker. I admit it. In our last update I promised you some Theater of Blood news soon and now it has been a month. I am sure you have seen plenty of pictures of the theater mobs Dead by now, so since we have moved on to other stuff anyway, how about we skip that.

Since the last update, we were lucky and persistant enough to find the infamous Sverag mob up and get our access to Razorthorn, tower of Sullon Zek a couple weeks ago. That spawn has now been fixed so it is actually reasonable it seems, so instead of a pointless rant on that topic, I will save my ammo for later

We have been pretty busy lately. Suchun went from a hard event to being a 15 min event without casualties besides a frog once in a while and Ghost rolled over pretty fast too after a couple test runs. Unfortunately we havent been back to Suchun for a while and Ghost is not a good fight to get pictures in, so you will have to do with these

Suchun, Blood Warden of Solusek Ghost, Guadian of Razorthorn

Moving on from Ghost, we met Snowtail and got stuck there for a while. The silly lockout in the zone was not very helpful. I wonder how long it would have taken for people to kill Overlord Mata Muram if they had gotten lockout for all of Anguish as soon as they killed Keldovan. So we lost a few days waiting for lockouts on something we didnt kill. Eventually Snowtail bit the dust and in a way reminds me of Suchun now. The last 2 kills were done on first try and now you wonder why it took you so long to figure out a working strategy. Too bad when you get 2 necks on Ghost and then kill Snowtail and get the exact same neck from him also. Fortunately the kill wasnt about loot as much as getting to try the next mob in the zone

Snowtail, Guardian of Razorthorn Snowtail's corpse

Which brings us to the real thing..Sullon Zek herself. Again, due to lockout, we are not getting as much time to work on the event as we would like. When you run out of time after killing Ghost, Snowtail and a couple attempts on Sullon, you have to wait 3 days for the dogs to repop and then kill them again to get another chance at Sullon. Clever...

Sullon Zek, Mistress of Rage

I am sure eventually our hard work will pay off though and we have seen some progress atleast. Give us some time to figure out the mechanics of what looks to be pretty unique fight and I will get a corpse for you as soon as possible.




01.05.2006 Ding dong the Zek is dead! by Dalrek

Here it is as promised: Sullon Zek finally bites the dust after 3 weeks, 16 attempts, and 4 zone crashes, which made us drop Razorthorn for a week. But the encounter got fixed and we reentered Razorthorn determined to test out our new plan which we were confident would work, based on the progress we made before the fight decided to break.

Sunday night it became evident that we had a working strategy and we only needed some minor tuning in terms of execution. So this Monday night, we returned with an even better composed and better prepared raid force than the night before, and it paid off tremendously.

Engaging just after 8:00 pm, we performed a near flawless execution with only 5 or 6 deaths during the following 20-minute brawl. I must say it was a pretty intense, yet a very smooth fight, even though our main tank utilized his Divine Intervention 8 times during the fight, which made me kind of jumpy. (Can't be helped, he is a lizard.) In the end we came out on top and then went into Austin Powers' secret disco room to celebrate, as you can see below.

Sullon Zek, Mistress of Rage dead Disco room

So now with Sullon Zek down, the real challenge is ahead of us. Trying to figure out how to actually get into Ayonae Ro's domain; Deathknell, Tower of Dissonance. Of course everyone is eager to see more of what we can expect in the next weeks to come, so we decided to trigger this little expedition to take a look.

Deathknell

And there she was, Ayonae Ro in all her glory. It kind of seems she isn't doing too well, so we will have to sort things out for her, as we always do.

Ayonae Ro

I can't say that we learned a lot on this first trip into Deathknell, but stay tuned for some new, updated progress hopefully.




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