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As the topic indicates, we are currently seeking active CLERICS and ENCHANTERS to bolster our ranks. Cross server
applicants are encouraged to apply, the two traits we hold in high regard are activity + ability. Id est, high
playing times, and preferrably a certain amount of alternate advancement. For further information about the
application process, please review our recruitment section on the forums or contact any officer in game (Anthas, Frolaak,
Uren, Xack, Karde, Nineveh).
Onwards to more jovial aspects. Our enchanters are known serverwide for their unmatched logic and strategic dispositions, the first quote displayed below is an archived
uttering from our suisse tactician, while the second quote was a recent occurrence, clearly following the trend.
Have you ever experienced an applicant constantly making up excuses for not
attending raids? Most guilds probably have, though I think it fairly safe to assume that none bares even the
slightest resemblance towards what you are about to witness below. Without further ado, Raging Fury proudly
presents, Ravjack!
- Ravjack tells the raid, 'sorry about that 3min afk. daughter was choking in her sleep. silly cow decided to chew her teddy bear'
- Ravjack tells the raid, 'guys i ned to camp, electric cut out and im on battery charger atm. will be back when it comes back up.
- Ravjack tells the guild, 'still time to make Qvic? sorry i tried at 7pm to log on and it wouldnt let me so went to the pub for a drink =)'
- Ravjack tells the guild, 'this is ravjacks better half .. hes had to go out on an emergency, im gating him out just in case ..... he will be on later'
- Ravjack tells the guild, 'fookin poodle pulled my monitor power out'
- Ravjack tells you, 'i know your not gonna be happy but im gonna have to go now, baby milk was left in granada and daughter needs a feed in 2hrs so i have to go next town down to buy milk. sorry ill cya laters'
- Ravjack tells you, 'sorry about friday had a phone call from friend who broke down outside valencia city. had to go pick his family up and take em home'
- Ravjack tells the guild, 'afk need to walk dog b4 this raid or wife will skin me'
- Ravjack tells the guild, 'im on wifes laptop atm. my pc still wont let me in. damn fookin sony and ther equick fixes'
- Ravjack tells the guild, 'sorry about that guys. i went ld with /rewind command then i couldnt get in with login being down
In what can only be described as a way overdue kill, Tunat'Muram was defeated tonight, marking
the completion of the Gates of Discord expansion, aproximately one year after its official
release. Raging Fury practically spent weeks within this zone during the prime of a now
obsolete expansion, but progression was thoroughly halted by Pixtt Kretv Kraxt, a fate
shared by many a guild serverwide. Rumours of our upcoming victory actually caused a few
dormant members of the guild to make an appearance, making tonights raid even more enjoyable.
Truth be told, this encounter was far from as difficult as one might expect, though it definitely
followed the trend of the other encounters found within the zone, offering a much needed respite
from the weekly Anguish routine.
Arch Magus Vangl proved himself to be quite the adversary, especially faced against a
raidforce in deep contemplation of what unheard of strategy to apply against
this particular encounter. Several intricate battleplans were made, and all found unworthy.
During our last attempt of the evening, as our initial plan was on the brink of failure
once again, a rather blunt statement was uttered in our raidchannels; Merely zerg the lummox...
Somewhat baffled that our medieval approach of brute force was the key to winning, potential
corpseshots all but eluded me, and hopefully the screenshots of Mata Muram will suffice for now,
despite their limited quality. As the first quote below will clearly outline, we were somewhat
uncertain whether or not the nemesis of Anguish himself was initially aggro, or triggered through
a brief display of exquisite lore, thus we sent our blithely unaware monk Karde in to investigate with
the clear instruction of merely checking if the mob was indeed triggered.
After receiving our general go ahead, Karde immersed himself in the lure of Mata Muram, and
seconds after asking "What worlds" a totally unaware raidforce found themselves quite Dead. Several petitions were
made that night though, and hopefully Karde will adorn himself with a new title within the week;
Karde the Illiterate
Countless hours has of late been spent amid the remnants of Jelvan's nightmare in the
lower depths of Anguish. Haunted sans comparison by the three ellusive Tormentors, we
have been throwing ourselves repeatedly at a seemingly relentless foe, though post one
of our later attempts, we discerned one of the vital aspects that eventually yielded
the key to solving this event.
I've read numerous places that this event is one of the hardest designed to date in Everquest,
and while I fully agree with that assessment, I must voice my disapproval towards any encounter
that deems 20% of the expedition to be inhabited by clerics a necessity. That being said, the
Jelvan encounter offered us an andrenaline rush that has long been absent in an Omens raid
endeavour. If nothing else, conquering the tormentors is the ultimate test of teamwork and
coordination, a test any guild would be proud to complete.
Our recent progression was somewhat halted by a lack of key classes for events such a Jelvan,
though with a recent influx of new trialists, we are ready to continue where we left off prior
to the last year coming to an end. A formal greeting was obviously arranged with Arch Magus Vangl,
ending at 65%, though I will not promise any corpse shot here tomorrow, only time will tell. In case you wonder where
all our globes of discordant energy are ending up, the second picture below should suffice for explanations!
Merely one quote this time, though the content alone is disturbing enough to justify the limited amount. For explanations
feel free to inquire from Finnemann ingame.
Alot of people have complained about the lack of corpseshots displayed on the page of late. Personally I thought
an action picture spoke volumes well beyond a corpse stained across the zone interior, though upon receiving
a few comments, in addition to reading the latest news posting on Darkwind's frontpage,
I decided to explore the possibility of directly influencing the position of the Anguish nameds once
merely a few percentage of their lifebar remained. Much to Uren's disdain I might add, how could one even consider to let an AE
rampage mob roam blithely through our raidforce!
Despite initial worries, the results were not half bad, bar Ture who seemingly managed to force himself into a nearby
wall after having been stalked in open territory for quite some time. We are still working hard on aiding Jelvan, and I
fear having to write another news posting within the week. That being said, we are still looking for a few dedicated
clerics to join our ranks, high playtime and alternate advancement are both traits held in high regard, the rest we can easily
provide.
We are currently looking for a few clerics to join our healing branch. Healing is an essential part
of every raid encounter, and to progress accordingly, our numbers need to increase somewhat.
Progression wise we have recently added Keldovan the Harrier to our weekly routine, joining Warden
Hanvar and warm up bait Ture. Requirements are 200+ aa and 5+ days playtime a week. Interested candidates
are requested to query Anthas, Karde, Nineveh or Uren in game for further details. Crosserver applicants
are encouraged to apply, though obviously we will accept local miracle workers as well :)
Send your application to: here
Twice before in the history of Everquest has the guild stood against an encounter as disconsolate as Warden
Hanvar within the Citadel of Anguish, its predecessors being the Rathe Council amid the height of the Planes of Power,
followed by a more familiar Zun'Muram Tkarish Zyk. All of the endeavours mentioned above had the distinct ability to
totally halt progression for quite a significant amount of time, albeit one factor set Warden Hanvar apart, namely the recent
exodus from the game caused by the allure of newer "improved" games.
Like many a guild serverwide we lost a fair amount of our regular playing base, rendering the Warden encounter not
doable, considering a peak attendance of mid thirties. Recruiting was obviously intensified, primarily consisting of
players applying from outside the boarders of Antonius Bayle, and merely a few weeks after, our numbers stabilized
anew.
Having worked on this encounter for close to two months, most of us will likely suffer more than a fair share of grey
hairs now knowing that our initial tactics were actually Dead on, though limited numbers mixed with poor execution deemed
our attempts unworthy of success.
As the pictures will hopefully indicate ( sorry Finnemann! ) I was not present during the encounter, though Finnemann managed
to secure the following gem from Faiar:
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