In the red corner, still undefeated after 785 encounters serverwide, the warden of the north,
the taelosian roadblock, the phonetical impossibility, Pixxt Kretv Kraxt!
As we draw nearer to yet another everquest expansion, I would like to take a brief minute
reflecting upon the most recent one, namely the Gates of Discord. Despite the arduous
critic it has received, supposedly being the direct cause of Afterlife, Fires of Heaven and
similar guilds throwing in their towels, the taelosian continent has definitely had its moments.
Initially, the idea of deeming six trials a necessity for zoning into Kod'Taz were far from
trailblazing following the flagging tradition of the Planes of Power. However it seems fairly
obvious that several tuning issues were overlooked when you consider the fact that upon release,
merely warriors had the ability to tank these trials, and obviously a cleric to keep up with
the healing required. An enchanter present would also increase the rate of success, leaving
half the group open to the various classes in need of the trial in question.
Once having gained access to Kod'Taz, these necesseties became more evident, in some cases actually
depending on two clerics and two warriors for certain single group events in the zone. Though when
a guild became eligible for raid events, the first two were quite entertaining, yet the third trial
soon became the complete reciprocal. The test of transcendence was far from finished, and
who can forget the infamous brawn, intelligence, wisdom messages that supposedly was more than ample
information in order to unlock the mysteries of this event.
Uqua sadly became the next bottleneck, far from remotely possible, guilds were oblitterated
seconds post of zoning in, and eventually this was the most obvious cause of dismay amongst the users,
causing a mass exodus from the game, and continuous praise for the upcoming Blizzard title, World of
Warcraft.
Qvic was a rather refreshing change, no initial bugs, and quite an original encounter found in Cynosure. The
flaw of this zone though, was the entrance to the next tier, namely Txevu. Endless trains have been endured
from various guilds running through this zone at random, on too tight a schedule to engage in a clearing,
followed by a coth sequence. Simplicity at best would be merely adding a portal stone at the Qvic zone in,
granting access to the zone in area of Txevu, requiring minimal clearing, though with the requirement
of having the Cipher of Txevu to operate it on a regular basis.
Inktu'ta was without a quiver of doubt the highlight of the Gates of Discord expansion, original challenging
encounters, deeming the tactical aspect of the fight equivalently important to mere damage output.
Having said that, the idea of rendering 90% of the raidforce useless against Zun'Muram Tkarish Zyk is
far from what makes the required number of 50 people log on for this time consuming encounter.
Our most recent complaint lies within the walls of Tacvi, thus the opening paragraph. For those of you unfamiliar
with Pixxt Kretv Kraxt, guilds serverwide have pretty much agreed upon the fact that she is unbeatable until
either the release of OoW, or until developers find it in their time to properly tune the final phase
of this expansion, a task which unfortunately is far from the topmost priority at this stage of Everquest.
Albeit the negative aspect has been somewhat overwhelming, GoD has most definitely been a challenge unlike
any expansion to this date. I must admit that the developers in general have done a top notch job in designing
diverse encounters needing more than brute force. The general consensus still stands though, unfinished content
has wreathed a most unhappy userbase, and has directly caused a major part of the old school players to
look elsewhere for onling gaming.
Omens of War will be a welcome change to our raiding agenda, and its contents and availability will to a huge
extent decide the future of Everquest, though this is merely my personal opinon. Concluding this rant, I would
like to mention the fact that I have personally taken over Reffi's most excellent progression page, and have of
late been receiving many an email. Hopefully this page will continue to be the primary source of progression
data during the exploration of the new expansion as well. The page can be accessed by clicking here
What can only be described as the most variable time clearing as of yet, ended with
the slaying of Quarm tonight, concluding the planar progression for Raging Fury.
The first day commenced with barely stumbling through the initial trials. succeeding
with what could only have been 30 seconds worth of margin. The first challenge that
awaited within phase 4 was Tallon Zek, and despite several premature deaths, we
ended up victorious. Vallon Zek proved himself to be the challenge of phase 4 once again and promtply bested the guild three times in a row prior to us calling it a night.
On the second day however, the guild was all but revitalized as Vallon Zek died easily on the first attempt of the day, followed by a swift clearing of what remained in the fourth phase,in other words Terris Thule and Saryrn respectively.
The fifth wave was cleared in record time, Innoruuk fell sans troubles followed by a
flawless vanquish of Cazic Thule. The fight against Rallos Zek was reminiscent of our
first encounter with the god of war, and the night ended with Bertoxxulous being slain.
Quarm was in other words the sole challenge remaining within the plane of time for our third day, and having merely attempted the beast twice prior to today, expectations were high, tactics new and untested. As the fight endured and the first two heads dissipated, it seemed our tactic was working as intended, and belief that we would actually end up victorious spread throughout the raid force. Though close to 30% our maintank was slain, followed by a brutal genocide from Quarm's remaining duett.
A battle without comparison transpired the last two minutes, and nothing short of pure will and devotion secured the victory as Quarm was slain on the nights first attempt.
The following lore was obviously the highlight of the evening, though Citrua, Tingle and Yrgass walked away with a new shoulder, bracer and earring.
The last challenge within the planes of power has been completed prior to the release of the Lost Dungeons of Norrath, and hopefully there will be new challenges residing within the new expansion.
Im proud to announce that today Emperor of Ssra fell to a force purely
consisting Raging Fury, we would have gotten him yesterday, but some lame bug
got half of our enchanters summoned to zone in.
Loot consisted of :
2 x Acrylia Handled Broadsword
PRI SEC Skill: 1H Slashing Atk Delay: 19 DMG: 16 STR: +13 DEX: +13 STA: +20 HP: +100 SVF: +15 SVC: +15 SVM: +15 Eff: Serpent's Bite WT: 2.0 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL
Koadic's Robe of Heightened Focus
CHEST AC: 40 STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +15 INT: +25 AGI: +15 HP: +120 MANA: +120 SVF: +18 SVD: +18 SVC: +18 SVM: +18 SVP: +18 Eff: Koadic's Heightened Focus WT: 0.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: ALL
The two swords went to Storaz and Meaty and the robe went to our local RFP whore Bokain.
After I logged they proceeded to go play with Shei Venitras another mob we
never really bothered with, I have no idea what the hell they were doing, but
maybe some of you guys will have a clue judging from the pictures...
Loot consisted of :
Crys`Va Mask
FACE AC: 10 DEX: +20 STA: +25 AGI: +15 HP: +90 MANA: +90 SVF: +8 SVD: +8 SVC: +8 SVM: +8 SVP: +8 Eff: Truesight WT: 0.1 Size: TINY Class: WAR PAL RNG SHD MNK BRD ROG BST Race: ALL
2 x Flowing Gossamer Cloak
BACK AC: 15 STR: +8 STA: +6 INT: +8 AGI: +10 HP: +80 MANA: +100 SVF: +10 SVD: +10 Eff: Levitation WT: 2.5 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL
The cloaks went to Faiar
and Bezerka
Just as I am writing this Im also hearing that we've cleared fear (hug AE
spells*) and killed Cazic Thule. Being a devoted Thulite myself, this will
offcourse get no more attention here(go kill tunare instead bastards!), instead
let me tell you what Ive been up to recently.
Lately Ive been lucky enough to meet and spend time with a person who is now
very dear to me, this combined with work has limited my time and will continue
to do so in the future as she is now moving over here to live with me :)
But while it may limit my playtime on Everquest, we both enjoy playing around
on IRC alot and thats what I really wanted to talk to you about :
Raging Fury has a channel on the Quakenet IRC Network,
its named #raging-fury and you can chat with your local
Everquest idols by getting this program here.
So why should you come hangout with us ? Simply cause this the only way for you
to experience something thats vaguely familiar to what is Raging Fury's
guildchat. Dont believe me ? Let me give you a few examples :
Gizzig : Hello, male 29 looking for cute little girl
Gizzig : fuck wrong channel
Slitz : when I turned 15 I wanted a moped but my mom bought me a bloody horse
Niza : according to koom's post, i am more active than 85% of our clerics, and
done 1 raid in the last 15 days
Laughter : Tie here says english men really suck in bed...is that true? <-- my
personal favorite
dano : men have it easy, we practice wrists all the time :P <-- funny how this
comes from a bard isnt it?
hic-hic-hic : best couple = deaf husband, mute wife
Blakron : and she sleeps with my guild leader.. just to punish me.. iam sure..
part of her evil plan
Faiar : A_uber_DKP_program tells the guild 'GRATS LODUR! Cenne: You dont REALLY
want that. Moonshade: I know about that ninja episode Craon: You forgot to take
your pills
Lodur : im not THAT old
Eberan : actually, you could be my dad ?
Lodur : if i was your father, you'd be a nice kid :)
Karthu : just buy em 5 drinks and they are yours
Karthu : if they can handle more you dun want them anyway cause they are too
expensive
Thats it for this time folks, expect to see Hoverrangs regular updates back
when we kill something again
Regards
Eberan
Guildleader of Raging Fury
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