Aproximately one and a half week into the expansion most of our guild have breached the level 70 barrier, and without further ado,
our exploration of discord commenced tonight within the Muramite Proving grounds. So far these guild trials have proven themselves
to be highly innovative, offering both a challenging and enjoyable raid event. Our first completed trial was the test of specialization
which was completed sans too much adversity on our second attempt, though admittedly, the lockout timer on these trials can be
somewhat of an annoyance. Shortly thereafter we attempted the trial of power, and I think that I speak for the entire guild when I
proclaim this to be one of the best encounters ever made in Everquest history. Play nice policies definitely come into play as
you attempt to best a guild equipped in full old world planar armour and their original epic weapons. Sadly these remnants of a lost
age proved to be beyond our abiLities tonight, though hopefully we can prove worthy adversaries should we meet anew. The test
of adaption was next on our agenda, and already some tendencies from the GoD expansion became evident as we bested our second trial
of the day.
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New epic quests were also introduced with the Omens of War expansion, and like many a guild we have gotten a few of them completed,
namely the Shaman, Wizard and Beast Lord one. Zorrbald has also wielded his new weaponary, though I had not been able to catch him
online for a brief photo session, thus we will have to manage without the latest iksar fashion.
We are currently progressing through the initial parts of the Depths of Darkhollow
storyline, and while none of the encounters mentioned here have been much of a challenge,
relieving Vishimtar and Overlord Mata Muram of their 5 month reign
of our newspage was way overdue.
Admittedly the launch of DoD transpired sans too much adversity, albeit when encounters
yield 54 day lockout timers instead of 4, this is definitely something that requires immediate
attention. Also please make sure that those unlucky enough to be zoning from an untimely death
as their guild completes an encounter actually receives the reward for the raid in question. Unfortunately
I was not able to attend the Emperor Draygun and Council of Nine raids, thus the pictorial coverage
is somewhat limited. Further updates to follow.
Ahoy landlubbers! Finally the big day has arrived. Wash your eyepatches, grab your cutlass and your favorite bottle of rum, "International
Talk like a Pirate Day" is here! Oh, and The Serpents Spine expansion goes live today too.
It's been a while since our last update, but hopefully it will not be quite as long before our next. What have we been doing for the past
3 months since completing PoR you ask? Mainly we have been pillaging and plundering Demi-reef of Blood and Deathknell Island over and over, but
once we got the opportunity to try some new scenery, we pulled up the anchor and set sail for TSS beta. I must say I am impressed by the determintation
of the Raging Fury crew. Showing up on beta with no promises of Sweet treasure day after day, is in my humble opinion what seperates this guild
from alot of others. It is the willingness to keep going that has made it possible for us to achieve many a serverfirst in the last expansions.
Ofcourse the chance to influence the future means alot and I am happy to inform that we have some important stuff going live with this expansion, which
has not been mentioned in todays patch message. First and foremost: New illusions! Also please note the nice feature on beta that allows you to see past
peoples normal server titles and showing their true nature, revealing people who love Coco Puffs, Lost Beastlords and even Tonfa Queens
Now we are back and ready to make some mobs walk the plank on good old Antonius Bayle. We have a full bloodthirsty crew ready to unleash hell upon TSS.
The next weeks will bring much carnage. Grinding is back, new levels and AAs to be gained, new spells to be obtained, new flagging to be done and then we
will emerge victorious as always, giants and dragons alike Dead at our feet
Like I said, we have a full and strong crew at the moment. But if you think you have got what it takes, we always have room for a few exceptional players.
Exceptional meaning high raidattendance, wellgeared and highly skilled players. As comparison, the average hp in Raging Fury, all classes included, is above
13k, and the average AA count is above 1200. So anguish gear and 500 AA isnt exceptional and wont cut it even if 500 AA is usually enough for some
classes. We might consider DP/DK/RZ geared players with MPG trials and DoN AAs done, good 1 group farmable augments and other indications that you are
dedicated to the game though. Send a tell to Illandra in game, email her on application@raging-fury.org or use our PM function. The perfect time for joining is now before we get too far
into flagging for the TSS endzones
As we all know, switching guilds and maybe even server like alot of our members did, is a big step. I can tell you hard facts about our hitpoints and AAs, I
can tell you our average age (educated guess late 20s), percentage of males vs females in guild (approximately 25% girls) and how many US vs euro players
we have (50ish% scandinavians, 30ish% other euros and around 10% US players), but some things cant really be explained without letting you take a peak into
the daily life of Raging Fury. So to show you how nice people we really are, I present to you.....quote-o-rama!
Thats all for this time mateys! We will return soon with some nice screenshots of Dead TSS critters.