Here it is as promised: Sullon Zek finally bites the dust after 3 weeks, 16 attempts, and 4 zone crashes, which made us drop Razorthorn for a week. But the encounter got fixed and we reentered Razorthorn determined to test out our new plan which we were confident would work, based on the progress we made before the fight decided to break.
Sunday night it became evident that we had a working strategy and we only needed some minor tuning in terms of execution. So this Monday night, we returned with an even better composed and better prepared raid force than the night before, and it paid off tremendously.
Engaging just after 8:00 pm, we performed a near flawless execution with only 5 or 6 deaths during the following 20-minute brawl. I must say it was a pretty intense, yet a very smooth fight, even though our main tank utilized his Divine Intervention 8 times during the fight, which made me kind of jumpy. (Can't be helped, he is a lizard.) In the end we came out on top and then went into Austin Powers' secret disco room to celebrate, as you can see below.
So now with Sullon Zek down, the real challenge is ahead of us. Trying to figure out how to actually get into Ayonae Ro's domain; Deathknell, Tower of Dissonance. Of course everyone is eager to see more of what we can expect in the next weeks to come, so we decided to trigger this little expedition to take a look.
And there she was, Ayonae Ro in all her glory. It kind of seems she isn't doing too well, so we will have to sort things out for her, as we always do.
I can't say that we learned a lot on this first trip into Deathknell, but stay tuned for some new, updated progress hopefully.
I am a slacker. I admit it. In our last update I promised you some Theater of Blood news soon and now it has been a month.
I am sure you have seen plenty of pictures of the theater mobs Dead by now, so since we have moved on to other stuff anyway, how
about we skip that.
Since the last update, we were lucky and persistant enough to find the infamous Sverag mob up and get our access to
Razorthorn, tower of Sullon Zek a couple weeks ago. That spawn has now been fixed so it is actually reasonable it seems, so
instead of a pointless rant on that topic, I will save my ammo for later
We have been pretty busy lately. Suchun went from a hard event to being a 15 min event without casualties besides a frog once
in a while and Ghost rolled over pretty fast too after a couple test runs. Unfortunately we havent been back to Suchun for a
while and Ghost is not a good fight to get pictures in, so you will have to do with these
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Moving on from Ghost, we met Snowtail and got stuck there for a while. The silly lockout in the zone was not very helpful. I wonder
how long it would have taken for people to kill Overlord Mata Muram if they had gotten lockout for all of Anguish as soon as they
killed Keldovan. So we lost a few days waiting for lockouts on something we didnt kill. Eventually Snowtail bit the dust and in a
way reminds me of Suchun now. The last 2 kills were done on first try and now you wonder why it took you so long to figure out a working
strategy. Too bad when you get 2 necks on Ghost and then kill Snowtail and get the exact same neck from him also. Fortunately the kill
wasnt about loot as much as getting to try the next mob in the zone
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Which brings us to the real thing..Sullon Zek herself. Again, due to lockout, we are not getting as much time to work on the event as we would
like. When you run out of time after killing Ghost, Snowtail and a couple attempts on Sullon, you have to wait 3 days for the dogs to repop and
then kill them again to get another chance at Sullon. Clever...
I am sure eventually our hard work will pay off though and we have seen some progress atleast. Give us some time to figure out the mechanics of
what looks to be pretty unique fight and I will get a corpse for you as soon as possible.
The Prophecy of Ro expansion is upon us and even though we have no news worthy of replacing Mayong, I guess it's only
fair to those browsing various guildsites in search of news on the expansion, to offer a bit of help. First off let me apologize for for this
update not being up to its usual standards, but our wordwizard and fearless leader Nineveh has decided to dedicate his energy to RL endevours.
Either that or Svartrot ate him. In both cases we wish him the best of luck on his future journey and may it be filled with as much excitement
for him as he made EQ and Raging Fury for those of us who had the pleasure of having him as leader.
As far as Prophecy of Ro goes, I wont get into the whole risk vs reward thing here. Lets just say dragons aren't what they used to be.
We took down Porthio the Secondborn, but unfortunately I dont have any pictures from that fight at all, so instead I will leave you with one of
the Eldarr mobs. Nothing interesting from that fight really, neither in terms of difficulty nor rewards, but it adds some color to the frontpage.
Moving on we find the one mob that put up a fight so far, although he still bit the dust after a few runs to figure him out.
This mob actually gave us some nice loots. If I remember right, it sold better than our demiplane raids who tend to have most loot rotting. Somehow
I think we will be seeing Daosheen alot more in the future
Although we lost some people to the natural progress of people moving on to RL stuff, we also got some nice new additions to our current team and we
are going as strong as ever, determined to put Mayong to rest once again in his new incarnation. So therefore I wont spend too much time on this update,
because I got the feeling that it will be updated very soon as we continue to progress through PoR. Expect some Theater of Blood updates in the very near future.
We have a very limited number of spots open to certain classes and exceptional players, so if you want to be a part of Raging Fury, this is your chance.
Check out our current needs and contact Illandra in-game if interested and qualified
Mayong Mistmoore transcended into full divinity tonight as his earthly form was slain in the Demi-Plane of Blood.
Many nights have been spent amid Mayong's most trusted council, and despite making continous progress on the event, many of
us could not hide our frustration when we wiped with the master of dreadspire at 2% nearing midnight.
Motivation was paragon however, and every single member remained online to make one final attempt, despite the fact that
most of them were already dreading the morning thereafter. Euphoria is hardly adequate when attempting to define the seconds
following our victory, but considering the effort our guild has put into the latest expansion, I think the feeling was ubiquitous. Never
before have I received such a barrage of tells, fairly certain the number exceeded hundreds, most demanding that the aftermath
of the encounter was included in the webpage update, namely the lore.
Supposedly the effects of Mayongs elaborate scheme should be evident in every zone of the game, though sadly this aspect of the
encounter appeared broken. Action screenshots are all but lacking unfortunately, as I was rather preoccupied during the encounter,
hopefully we can ameliorate on this in the future.
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