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On October the 8th the newest expansion of EverQuest was officially released with the ominous name Call of the Forsaken. With this expansion SOE is continuing down the road they have started to walk upon with the last expansion <8>Rain of Fear (RoF), meaning that they are splitting up the content and releasing it during the following year. A huge difference lies in the even smaller initial part of the expansion compared to RoF. People last year were already complaining about the small number of raids available after the release, but this year it really doesn't feel like an expansion, considering that a total of four (!) new raids is available - the lowest number of available new raids since LoY, which wasn't even officially named an expansion when it was released (it was called a content pack and later changed to expansion).

To be honest, from my point of view such a title would be more appropriate for CotF also in its current state, because quite frankly this is NOT an expansion yet, neither from the number of raids, nor the new zones, new AA or the number of missions and quests. You can see that this isn't even a full tier of an expansion by the fact that only half of the visible gear is actually dropping in the currently available raids, the rest will be on future events which hopefully will come out soon (rumors talk about January).

With that little new raid content under the current paradigm to make raids accessible for almost every guild it can't really be surprising that all events were beaten on the release day by the usual trailblazer guilds who did put in the extra work to learn everything about the raids in Beta and how to optimize in getting the needed quests done to request the raids - kudos to them.

Talking about Beta - it seems that with this sort of content releases there is no real "race" anymore, because it is already over, before it even started, but IF you really have the ambition to finish among the very first, then getting knowledge in Beta might be the only option. This is something we in RF have not done for quite some time and personally I have always thought that learning everything on the life servers without previous knowledge is more fulfilling - we will have to decide how RF will handle this in the future. Despite our lack of Beta infos we were able to beat the first event "Against the Doomscale Horde" as first guild serverwide, which was definitely nice.

Doomscale Horde

Sadly the servers had come up pretty much at the start of our raid time, so we didn't have the needed quests finished for another raid, so we had to come back the next day for more - as our own group trailblazers had done a great work on getting us raidable we were able to start working on the second event "Xulous Prime" until we finally downed it as first guild on AB just 30 minutes before midnight - was a nice feeling!

Xulous Prime

On Thursday the servers were brought down during the afternoon only to come back up 2 hours after our normal raid start. Now normally we would have said "whatever, we just take a day off", but with the new raids enough people were motivated to make raiding possible to a certain degree and we managed to work on the bixie raid (officially called "Saving Jacyll") a bit, although the overall number of raiders was not remotely close to normal due to people doing other stuff on an evening with such a late raid start.

So far, RF had done pretty well, but now the dreaded weekend arose - the bane of raid participation in Raging Fury for a long time (which is actually the reason why RF never raids on Saturdays EVER). Nonetheless our raid leader Insaneox was brave and tried to get the show going, but there is only so much you can do with more than 2 full groups missing - all those pesky folks who have to do other stuff on a Friday evening than playing EQ - how dare you!

The Bixie raid was actually a bit more challenging than the others as it brought one or two surprises, altogether I think it is actually a well-balanced raid with a new idea - not bad!

Saving Jacyll

Anyway, we finally finished the last raid called "The Houses of Thex" 1 week after the release including a second flag run on "Xulous Prime" and now the farming starts yet again...

Normally I conclude the first news update after all current raids of a newly released expansion have been beaten with a personal verdict on the raid game. This time though I can't do that, because obviously the miniscule addition of new raids is simply too small to judge the whole expansion yet. All I can say currently is that SOE will have to fulfill their promises regarding more content or this might very well be the last expansion I myself have paid 40$ for - what we have gotten so far would only be worth a quarter of this amount in my book and I think quite a few people share this point of view. People have in a way "prepaid" for a complete expansion and we all hope, that we will get what we paid for in the end...

I am deeply sorry if these news aren't as elaborate or witty as previous news might have been (at least I hope, some people enjoyed them), I simply adapt to the current trend in EverQuest itself - smaller bits with less interesting content garnered with the hope for more soon (tm).

Finishing off with 2 little quotes:

First of all, the invention of collections you can assemble in EQ brought some new items with funny names which make up for a few laughs:

Pulv has a cage

Second, RF has the most manly warriors EVAH! I mean, generally our "Rainbow Warrior" (OMG, will the French Secret Service now try to sink us?) is normally Daze, but this time it appears that Swordweaver wants to be one too:

Rainbow Warrior

Now imagine that hat on a rather big and ugly troll warrior and you have a fearsome picture indeed!

PS: Even the quotes seem to be less, I blame SOE for that lack too!




We are currently looking for an additional 4-5 members to fill our ranks, check the recruitment section for further details, Magicians do not hesitate to apply!

On the drawing board, Zi-Thuuli must have seemed like a highly original event, the live version is sadly a total reciprocal. Having a named mob spawn randomly from clearing trash mobs is nothing novel, albeit having the boss encounter literally spawn amid the raidforce was somewhat of a surprise the first time it occurred, and it is definitely one of the most efficient methods of ascertaining that the raidforce stays totally focused for the duration of the clearing.

Zi-Thuuli of the Granite Claw Zi-Thuuli of the Granite Claw's corpse

However, forcing a guild to constantly clear respawns in an instanced zone in hopes of spawning their desired target is all but extremely disconsolate. Our endeavour tonight lasted for aproximately two hours, where 75% of that time was monotone, repetitive clearing of respawns. When Zi-Thuuli finally decided to make an appearance, he reassured us of the fact that the next time he graced us with his fleeing presence, would thankfully be the last. Gargoyles are known to be deceptive however, and surprisingly enough, a fourth meeting was deemed a necessity.

I am fairly certain that the original intent of this encounter was that any guild facing Zi-Thuuli should be forced to fight him at their present location, which is why it seems rather redundant to add an ability to that mob which renders any fight spot bar one or two all but useless.

While players have demanded challenging and enjoyable content for some time now, encounters that take close to two hours to complete combined with the risk of raidmembers being tossed down into Stoneroot Mountains amid kill on sight mobs is hardly the type of challenge that makes this game enjoyable. The fleeing aspect of this encounter is pretty pointless, the novelty wears off after having completed it once, post that it merely becomes an annoyance.

Hopefully, what is left of the Demi-Plane will be somewhat more enjoyable, what we have seen so far is pretty disappointing.

Azure Sleeves of the Diplomat Woven Shadow Shroud

Following the trend of our nostalgy video releases, this update will feature our very first video ever made, namely a compilation from a Tacvi clearing in mid April or May if I recall correctly. You can download the video by clicking here.




Master Vule the Silent Tear was slain tonight in what can only be described as the epitome of execution. The vampiric guardian of the Demi-Plane offered little to no resistance to an amply prepared raidforce, and through Vule's eyes Raging Fury obtained access to the equivalent of Tacvi, Anguish and the Plane of Time, namely the final raiding zone of the Depths of Darkhollow expansion.

Master Vule The Silent Tear Group pic

Flitzer was chosen for the mandatory scouting of our new raiding territory and managed to secure the following screenshots prior to calling it a night. While the majority of the latest expansion has offered new models and unique encounters I must utter my disappointment in regards to seeing the exact same model that was utilized in the endgame stage of the Omens of War expansion grace the final raiding frontier in the Darkhollow expansion.

Hatchet the Torturer Hatchet the Torturer

Some of us are still hoping to see Mayong Mistmoore step forth to announce himself as the true master of Dreadspire Keep, and truth be told, seeing a 400 ton Warcraft tauren copy amid vampiric nobility is all but appalling.

Completing an encounter more than once has a tendency to render it somewhat trivial, thus I am able to offer you proper coverage of the Hive Queen Event, which is without a doubt one of the most enjoyable encounters in Everquest at this time. Stay tuned for further updates from the Demi Plane.

Sendaii, the Hive Queen Sendaii, the Hive Queen down

A few months back we thought it would be an idea to make some movies that covered the encounters we were currently doing. Unfortunately, so did most of the other guilds out there, thus we decided to withhold our videos until they had ripened properly, in other words, until they had become vintage. Our two first videos document an Anguish round and a fight against Vishimtar. My trial version of SwishMAX sadly expired, otherwise I would have fixed the Anguish clearing time to 2 hours and 29 minutes, a time we have yet to beat. Download the videos here:

Raging Fury Movies




25.10.2004 Ture slain by Nineveh

Our second trip to Anguish proved to be a prosperous one, the citadel having recently been subject to an itemization post a corrupt database, initially yielding merely rubies in place of the augments listed below. However the pathing was most definitely overlooked as many a lightning warrior projected itself randomly across the zone, admittedly aiding us rather significantly in regards to pulling, though still an issue that could easily have been corrected in todays patch. Chimeras appear to be a trendy addition to Omens of War, and in a fight highly reminiscent of Chailak, Ture fell tonight in what can only be described as a surprisingly easy encounter.

Ture Ture
Ring of Disdain Golem Stone Face Guard Lenarsk's Embossed Leather Pouch
Rune of Futile Resolutions Rune of Astral Celerity Rune of Grim Portents
Kyv Eye of Marksmanship Stone of Horrid Transformation

During the weekend we paid the royalty of Riftseekers a visit, and nothing but regicide aptly describes the aftermath of our visit there. One has to wonder whether or not Sony Online Entertainment has drawn inspiration from the Riftwar saga when creating this zone, none the less, both the royal blood lines were relentlessly left heirless.

Queen Pyrilonis King Gelaqua
Scyllus' Belt Britalic's Earring



22.10.2004 Keldovan the Harrier slain by Nineveh

Tedious only begins to describe the process of obtaining individual access to Anguish for most of our members. Despite this disconsolate factor, we managed to produce a raidforce consisting of 40 Raging Fury members, and ventured into the Sea of Anguish for the first time friday evening. Not really knowing what to expect from the final tier in the Omens of War expansion, our goal was merely exploring the initial part of the zone, though after encountering our first named nemesis, we deemed this mob quite possible to best with our numbers, the result, a serverfirst slaying of Keldovan the Harrier.

Keldovan the Harrier Keldovan the Harrier

The air around you vanishes as Keldovan gasps for his last b...

Stud of Chilling Precision Sorrowmourn Stone Blood-Polished Hammer



18.10.2004 Welcome to the Citadel of Anguish by Nineveh

After many a tiresome night in the trial chambers of the Muramite proving grounds, the Mastery of Mind was finally defeated tonight. Countless attempts have been made at this all but arduous event, and more than one tactician found themselves on the brink of frustration post a thorough ravaging from the ever present feran inhabitants. Another serverfirst, though marginal, secured by the guild, and through Zwickel I was able to venture somewhat into the depths of Anguish, merely to provide a more enjoyable graphical aspect. Hopefully there will be news of interest to report from the end zone of Omens shortly.

Citadel of Anguish Citadel of Anguish

You have demonstrated adaptness at all aspects of power that...

Seal: Mastery of All

Bloodband of Malice Leggings of Fearsome Deeds Seething Fists of Slaughter

everyone needs to be ME




Warden of the north, Pixxt Kretv Krakxt was defeated tonight in what I believe to be a serverwide second kill. "The insano snake" as we have taken to calling this mob is obviously tuned for a level 70 raidforce, which is primarily the reason for its limited amount of demises. With the availability of new more rewarding content in the form of Omens of War, Tacvi is far from a priority to most guilds currently, though those of us that have endured Tacvi for several months insisted on revisiting the end zone of GoD once the guild in general had peaked in levels.

Pixxt Kretv Krakxt Pixxt Kretv Krakxt
Mindreaper Club Golden Idol of Destruction

Nothing but anticlimatic ambly describes the aftermath however. The first Zun clone of the north died within a minute, and would most likely have been found lacking matched against an Aneuk from Txevu. The second Zun of Tacvi's northern hemisphere however proved to offer quite a few surprising elements, and due to the late hour, merely one attempt was made at the final guardian of Tunat. Nevertheless, Tacvi is on the agenda anew tomorrow, and hopefully, there will be atleast one new serverfirst to report.

Zun'Muram Shaldn Boc Zun'Muram Shaldn Boc
Mantle of Corruption Daeth's Head Mace

trille says interested

Frezzer is at McDrive, he'll be home in 2 minutes

night all, going to bed and hope for GM help :P

pfft you see timmok going apeshit on the boards? mistell

MEZ IS DESTROYED WHEN YOU ATTACK THE MOB




07.10.2004 Five down, one to go by Nineveh

Far from a dearth of updates lately, and successfully completing the trial of endurance most definitely requires yet another news posting. The guild was left laving after having wavered somewhat in the resolve needed to overcome this trial, though after compiling what we learned in our prior attempts, our tactic was executed sans flaw and yielded our fifth trial rune, eagerly awaiting the Mastery of Mind. The latter appears to be the obvious bottleneck, though we have made some interesting discoveries there as well, stay tuned for further progression updates.

You have successfully survived the trial of Endurance.

Worldwalker's Staff Armplates of Endless Fortitude Silken Sleeves of Persistence
Two-Toned Fur Cape Darkiron Bow of Betrayal Shawl of Nefarious Favor



04.10.2004 Three new epics completed by Nineveh

Nothing noteworthy to report progression wise, though as my last update was all but lacking in regards to eyecandy, I give you Uren and Myrian, respectively wielding the first bard and druid epic on Antonius Bayle. Also worth noting is Elrriks completion of the warrior epic, which most definitely needs a graphical overhaul.

7. Epic - Uren 8. Epic - Scion 9. Epic - Elrrik
Boots of Shifting Time Ring of Fluid Perception



03.10.2004 Mastery of Tactics completed by Nineveh

The Projection of Tactics trial was successfully beaten today after numerous learning attempts. Many an oaf found themselves aptly struck down by Kyvs with an accuracy that even outshone Anthas's performance. For reasons beyond my comprehension I was selected as one of the Kyvs primary targets, and unfortunately spent most of this encounter attempting to evade quiver after quiver, deeming the visual aspect of this update to be somewhat lacking.

You have successfully survived the trial of Foresight.

Cudgel of the Watchful Dragorn Twisted Crown of Consciousness



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