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Just a small little update before I go to bed: tonight Raging Fury has beaten the newest addition to the 19th expansion, which has been given the ominous name Shadow of Fear.

While this is not a new expansion, but only the next tier to the previously released Rain of Fear, I still would like to congratulate every member of RF for finishing it as first guild on Antonius Bayle and sixth serverwide.

Considering the fact that it consists of only two raids which aren't particularly challenging the bragging rights are rather tiny, but nonetheless it feels always good to be the first again after a break.

Let me congratulate all who finished before us (sometimes the timetable isn't in favor of the Euro guilds) as well as Shadows of Doom, who finished about half an hour after us.

As usual a "Thank You" is in order to those who got the necessary tasks and missions done to get us the raids as well as our raid leaders and members of the strategy team to get the events pinned down fast.

Let me finish with a picture of the victorious force and Luclin herself:

RF + Luclin on her Throne

Let the farming continue until tier 4 comes out!




22.04.2011 Happy Easter from Hopping Fury! by Imrahil

Hello everyone out there!

I want to take this opportunity to wish every visitor of our website a pleasant easter time.

To celebrate this event, we at Raging Fury have brought to you two pictures with lots of fluffy easter bunnies (courtesy of Ismel):

Hopping Fury #1 Hopping Fury #2

The hunter quest is a nice idea and among others of our members we had at least 1 enchanter to bunnify us all. Speaking of that: on April first the devs played a new prankster on us, making random NPCs and players into bunnies. I myself found the idea hilarious, but sadly enough there was some mess-up with the starting of quests and raids, so what was supposed to be a very nice and funny joke became a nuisance for some.

This simple example shows, how by making a small mistake or miscalculation an otherwise solid idea with good intentions can be ruined. This was also the case with this year's Legacy event, the raiding on the Mechanic Guardian in Dragonscale Hills. The idea of attacking this homungous structure with the combined forces of guilds was nice, but the lag produced by letting the event take place in an open zone simply ruined the fun for everyone. Our own guild lizard had this to say about the event:

Xack knows about courage

Combined with the hassle to get a specific drop which could only come from one sort of mobs this left many people with more frustration than joy.

Still in total we had some new content and the mission inside the guardian was actually fun and brought some good loot, so it was a distraction during this otherwise rather solemn time of farming. Also the little egg collection quest for easter was a nice idea, so kudos whoever brought it in - sometimes even small little things can be fun!

NonethelesslLet us all hope that we will get some more content soon, otherwise we will probably have to cut down our raid days even further from the already only 3 raid days which are currently left.

One good thing about the little current content: I don't have to have a bad conscience about giving the guild raid free over the complete easter time, so everything has its advantages I guess.

A final word before I close this news update: We have very few open spots at the moment, as we have full raids every evening, but certain classes still have an opening. At the moment we are mainly looking for wizards and rogues, but we may have some spots for other classes too, so speak to our recruiters Illandra, Nalelini, or Schalimar or talk to an officer.

Enjoy easter time, may you find many eggs :)




19.04.2010 Sunday afternoon double feature by Imrahil

OK, this Sunday afternoon Raging Fury had a really nice show going on. For the past few weeks we had been working on Brath (aka the big bad golem event) and the Cliknar Guardians (aka ants).

We had had Brath at 45 percent on Tuesday and on 4 percent on Thursday, so we were quite optimistic that today he would fall. Being the leet minimum-DPS-guild we have been known as for ages (5 pallies in the raid FTW!) we managed to wipe at 0 percent on the first go today, but on the second run we did better and he finally fell on his face.

Feeling brave after this victory we thought "why not visit those pesky insects and exterminate them?" so we moved to Arthicrex and after some fine tuning on the execution we managed to make it two first kills on one day - a real Sunday afternoon double feature!

Afterwards we went for a fast look at the Cliknar Queen herself, but she was a bit annoyed about the havoc we brought to her underlings and gave us a royal spanking. Well, 3 in a row would have been too much I guess, although it would have saved me the trouble of having to write another news update soon.

PS: We have filled some of the open spots lately with some nice and skilled new folks, but there are still some slots open, especially for

Druids, Clerics, Wizards and Rogues

We do accept applications from exceptional players from most of the other classes as well, so speak to our recruiters Illandra, or Nalelini or talk to an officer.




01.04.2008 A new hope! by Dalrek

Big changes this week! I'm proud to announce that we finally came up with the solution to Triality's supremacy, especially in maturity. After only 7 years among the top guilds serverwide, it was clear we were doing something wrong. It has taken us a while to figure out what. How do you compete with someone who can outdps, outtank and outheal your entire guild with just 4 groups?? As usual we just threw together some random people in a group and asked them to come up with a solution, but you know, we just plain suck at figuring out stuff. So only one thing left to do:

We consulted Dr. Zaar over at Triton headquarters. He is the serverwide #1 expert on megalomania and other delusions and one of the few people in the world who had been granted an audience with Quarken the Almighty

Since no single guild could even match up against 4 groups, the solution was simple. A merger! And not just any merger! After talking it over with the other guilds on the server who have beaten last expansion and are far progressed in MMM, we agreed it was futile.

The solution: We have taken the best of Raging fury, Shadows of Doom, Tide and Darkwind to form a new unstoppabble force!

Raging DarkTide of Doom

We have decided its time to stop being so soft, letting people slip by with 75% raidattendance and only 5 days of raiding. Our new requirement will be 95% RA, 7 days per week and if you dont show up, you have to go downstairs in the livingroom and get a note from your mom explaining why. Thats how the big guys play it!

After the merge, our roster has swollen considerable, but we can always squeeze in a few more. Who knows, some guild might tune next expansion to their setup, so we have to be prepared! If interested, check here.




15.04.2007 Sisters take a dirtnap! by Dalrek

I have been putting off updating the frontpage cause I felt we were close to having some big news to announce, and here you have it: Raging Fury gets another scalp in our belt as we take yet another serverfirst kill by defeating the infamous Mayong's Mistresses event in Solteris

The Sister event... what can be said about this event. It is mean and unforgiving. It is unlike most other endgame raids cause you did not have alot of flagging to do and no other raids to kill to unlock this event. It has been accesible to pretty much every guild in Everquest that was interested in trying it since the first week after TBS launched. I think it is safe to say that not alot of guilds will be able to walk over this event no matter how easy the flagging for Solteris was. The road has been frustrating for alot of people cause it simply seemed unbeatable for our guild due to lacking DPS. I still find it funny that the first guilds to beat this said it is not about DPS. Ofcourse you cannot neglect your healers, curers, slowers etc but this is not an event where you just compensate by offtanking, kiting and more maintank switches cause the fight takes longer due to low DPS. That being said, I agree with what others have said that the fight is highly customizeable and takes alot of tweaking

If I heard correctly in guildchat last night, someone said he had around 150 entries in his log with failures on this event. Ofcourse that includes attempts where we wiped halfway and even aborting right after starting, but I think this shows the determination we have put into beating this. Eventually we found the setup that works for our guild and the people we have on raids and we found the focus that is definitely needed to execute the tactics you need to win. So I am happy to say that while some events in TSS left the impression that they were too easy and there wasnt really much cheering since it did no feel that much like a victory, this fight definitely gives a sense of accomplishment when you finally beat it

Woots

Other guilds have made a big deal out of posting their raidcomposition on the winning attempt. I am not gonna bother doing that. I dont consider us a DPS guild, but pretty balanced actually, so instead I will just show some of the action and a scrapbook picture of the winning team. That team obviously includes members that wasnt online that specific day but came each day and helped us beat this. They deserve a place in that pic as much as anyone else, right next to our secret weapon

Sisters take a dirtnap! Team

Congratulations to Sidarx and Fulast on their new bracers

Pristine Energeiac Plate Bracer Hardened Energeiac Leather Wristguard

And congratulations to Illandra and Bebop on each getting a shiny new ring

Christine's Engagement Ring

While we are filling up nicely and are having full raids again now thanks to some nice new additions, we are still interested in hearing from a few more people, especially a wizard, necromancer, paladin to name a few. You are able to see the full list here! Both native AB players as well as servertransfers are more than welcome to apply. Once you make up your mind, please send us your info either as PM or preferably via e-mail here: Apply! and we will get back to you as soon as possible. You can also contact Illandra or Corvard as well as any officer online.




10.04.2006 Raging Fury meets Sullon Zek! by Dalrek

I am a slacker. I admit it. In our last update I promised you some Theater of Blood news soon and now it has been a month. I am sure you have seen plenty of pictures of the theater mobs Dead by now, so since we have moved on to other stuff anyway, how about we skip that.

Since the last update, we were lucky and persistant enough to find the infamous Sverag mob up and get our access to Razorthorn, tower of Sullon Zek a couple weeks ago. That spawn has now been fixed so it is actually reasonable it seems, so instead of a pointless rant on that topic, I will save my ammo for later

We have been pretty busy lately. Suchun went from a hard event to being a 15 min event without casualties besides a frog once in a while and Ghost rolled over pretty fast too after a couple test runs. Unfortunately we havent been back to Suchun for a while and Ghost is not a good fight to get pictures in, so you will have to do with these

Suchun, Blood Warden of Solusek Ghost, Guadian of Razorthorn

Moving on from Ghost, we met Snowtail and got stuck there for a while. The silly lockout in the zone was not very helpful. I wonder how long it would have taken for people to kill Overlord Mata Muram if they had gotten lockout for all of Anguish as soon as they killed Keldovan. So we lost a few days waiting for lockouts on something we didnt kill. Eventually Snowtail bit the dust and in a way reminds me of Suchun now. The last 2 kills were done on first try and now you wonder why it took you so long to figure out a working strategy. Too bad when you get 2 necks on Ghost and then kill Snowtail and get the exact same neck from him also. Fortunately the kill wasnt about loot as much as getting to try the next mob in the zone

Snowtail, Guardian of Razorthorn Snowtail's corpse

Which brings us to the real thing..Sullon Zek herself. Again, due to lockout, we are not getting as much time to work on the event as we would like. When you run out of time after killing Ghost, Snowtail and a couple attempts on Sullon, you have to wait 3 days for the dogs to repop and then kill them again to get another chance at Sullon. Clever...

Sullon Zek, Mistress of Rage

I am sure eventually our hard work will pay off though and we have seen some progress atleast. Give us some time to figure out the mechanics of what looks to be pretty unique fight and I will get a corpse for you as soon as possible.




28.04.2005 Overlord Mata Muram slain! by Nineveh

Overlord Mata Muram fell for the first time on Antonius Bayle tonight, and with his dying wail, the entire continent of Kuua trembled visibly, from Dranik's scar to Riftseekers. Those that have already beaten this mob have more than adequately covered the basics of the fight itself, though personally I will not praise any encounter that ultimately bases the outcome somewhat on mere luck. Certain occurrences throughout the endeavour, based solely on luck of the draw, will render a wipe all but inevitable.

Overlord Mata Muram down Group pic

Amongst the favourite excuses used during this encounter were; "I clicked the mask, really, I did!", "I panicked and could not find my dodge button, but atleast I landed a heal instead!" and last but not least, the overall winner; "I was browsing for a cloak upgrade on lucy and missed it". One can only begin to guess who the latter excuse belongs to.

Having completed the Omens of War expansion, there are currently no encounters left unbeaten by Raging Fury, though I am certain we all eagerly await the new and improved Vishimtar event. Speaking of patched events, Antonius Bayle has once again been left behind in comparison to the other servers. Sometime during March, the Eye of Vishimtar was added to the final encounter in the Dragons of Norrath expansion, on all servers, excepting Antonius Bayle. I might be mistaken when it comes to the actual numbers, though I remember seeing a developer mentioning the fact that since the patch, Vishimtar had merely died about 20 times on all the servers. How many of these deaths originated on Antonius Bayle? Eight. Both Darkwind and Raging Fury killed Vishimtar four times each during this period, but the Eye of Vishimtar was never implemented on this server, in other words, we were forgotten anew, highly reminiscent of when Arch Magus Vangl was left unaltered for weeks post being fixed on the American servers. It is pretty disconsolate to witness the lack of attention towards our server time and time again, if nothing else, utilize post-it notes to remind yourselves of the fact that you are actually hosting a European server. One that actually requires your attention every once in a while.

Secondly, but equally important. While I remain uncertain of how this situation is on the other servers out there, Antonius Bayle has had a dramatic increase in regards to the usage of illegal aids. Post the merger with Kane Bayle a few months back, there have been countless incidents involving people warping back and forth throughout various zones, relocating themselves to a safe spot within the zone to heal prior to warping back in and engaging the mob. No drop items are being traded with equal ease thanks to recently added plug ins to Macroquest, these might have existed for some time also, though personally I had never even heard of such until it started infesting the server. What used to define your character, i.e. your equipment, is now available to anyone that is willing to pay the price for it, whether it be rotting items from within Anguish, or outdated Tacvi gear from someone having moved on to better standards.

Other online role playing games have suffered a similar faith, leaving behind a player base consisting of solely cheaters. Do you seriously intend to watch your own product be reduced to such a state while doing nothing? The monthly fees you might salvage through not banning these individuals might seem alluring for now, but rest assured that if the cheating progresses in the same pace it has now, the gaming experience will be all but ruined for most that still enjoy spending time in the world of Norrath.

Condoning the sale of droppable items and characters is one thing, I will not indulge myself in a rant concerning that issue, but these extremes that have been mentioned here needs to be addressed, immediately. It might not be possible to prevent the usage of it 100%, we are all aware of that, but through making a few examples, I am certain the usage will be highly limited. It is sad to behold unnamed players zoning into the Walls of Slaughter, warping to the zone in area of Anguish, and blatantly displaying their ability to do so, confident in knowing that as of yet, those responsible have not deemed this important enough to even remotely look into.

All said and done, we still enjoy the game, and thrive in overcoming the challenges it has to offer, but if your vision of keeping Everquest running for another 6 years bears any semblance to truth, action is needed, and it is needed yesterday.

Lastly, onwards to somewhat more jovial aspects. As many might have read, we recently lost our old message board + point database as those hosting it decided to display their authority in a childish manner. Merely a week later, a new message board and point database has been established, and as such I would like to utter a few words of gratitude to the people that dedicated their time and effort into restoring these vital functions of any raiding guild sans delay. First and foremost, Rigwit, who was responsible for tweaking the forum into a semblance of our old one, utilizing the already existing colour scheme and board functions, definitely easing the transition for many of us.

DeIllusional from Shadows of Doom greatly aided us in regards to implementing a customized item database in the eqdkp system, one that surpasses anything we have ever used in this guild before. On behalf of the guild, thank you kindly.

While displaying such a vast array of gratitude, two people that should have received thorough thanks as last year drew to an end were unfortunately ignored. Anthas and Uren literally led the guild in solitude through one of its toughest periods, having recently lost close to 60% of our older members due to various reasons. If not for the unprecedented display of devotion from these two members, our guild would be nowhere near its current level of progression. Thank you both.

Woots

Shroud of Eternal Agony Symbol of the Overlord



26.04.2005 Forums and rfp database deleted by Nineveh

As many of you might have noticed, our message board no longer exists. Our point system database along with our message boards were both hosted at a former guildmembers work location. While we still remain uncertain as to why this tantrum was thrown, rest assured that we will have a new message board + point system up and running shortly. Thankfully, alot of our newer recruits have IT backgrounds, and as such, I am actually glad we will finally get this over and done with, this has been a "threat" hanging over those of us that still play for far too long. Personally I never expected the people involved to go this far, but times of adversity display the true color of people I guess. Either way, this newspage will be the primary source of information for the next week or two. And lastly, for the worried members, I managed to copy the current point standings prior to the database dissipating, so worry not.




29.04.2004 Recruitment Closed by Nineveh

Having received many an application during the last week, recruitment has been closed until further notice. Reflagging is well under way, much obliged to a joint Coirnav with Magus. One exception to the recruitment status however, those already flagged for Plane of Time might inquire ingame via one of the officers whether or not the possibility of joining exists.

swiss joke feels hollow.. get it? ahaha :p




22.04.2004 Recruitment open by Nineveh

We are currently seeking a new playerbase to join our guild. All classes may apply through either our application forum, or by contacting Karde in game. Keep in mind that a vaste number of people continuously inquire about the requirements needed and playtimes deemed a necessity to join the guild, thus should you not get an answer immediately, be patient.

Like many a guild, there are certain quaLities we expect from any applicant, though activity is the primary trait we are looking for. Obviously gear and flags already in possession will be a definite bonus, though the guild will help you obtain the gear and flags needed should you be willing to put an effort into your trial period.

Cross server applications are most welcome, and though we realise leaving your home server and friends might be onerous for some, feel free to ask some of our other cross server members how they were received and treated upon moving to Antonius Bayle, namely Thadew, Myrian, Galathorn and Galiaan.

Details concerning requirements, playtimes and similar can be found here and here.

Anyone important not ready?




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