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Our numbers have stabilized somewhat of late, and currently we are merely looking to fill the final positions
needed in our guild. The following classes are of particular interest:
- warriors
- druids
- enchanters
- shamen
Obviously exceptional players that do not match the classes mentioned about may still apply. If you wish to be a part
of the most challenging encounters Everquest currently has to offer, apply today, contact Karde, Nineveh or Timmok in game. We've actually
been rather busy the last week, slaying Anguish nameds, completing all Muramite proving ground trials, and quite regally liberating Riftseekers
of their torn poLitical intrigues. Celsius and Lithorien will have the honor of displaying their newly aquired epics for the visal part of this update however,
as all of the encounters mentioned above can be found further down on this page, or within the archived news.
Following the complaints of the difficulty, or lack thereof, that met the raiding playerbase once obtaining access to
the Citadel of Anguish was eptly dealth with in last weeks patch. Although I much agreed with several others that have
voiced their opinion on various forums and news pages, I must say that I am somewhat disappointed in regard to the
method of increasing the difficulty on certain mobs.
An example that immediately springs to mind is Ture. Having
reached what is currently the final frontier of high end raiding encounters in Everquest, I would expect each mob not
only to have a unique looking model, but also to have an ae ability shared by no other mob in the game. Not necessarily
an unbalanced effect that would slaughter a guild in seconds, but an effect actually named after the encounter in question.
Half of our enchanter team ran around desperately searching for a chaosslayer to charm once noting the Wanton Destruction
spell cast on them, though surprisingly enough, none could be found.
We have, similar to many other guilds I am sure, experienced somewhat of a drop in numbers of late, nothing dramatic, though
at times we lack the needed 5-6 people to fill up the instanced expeditions nicely. As a result, we are opening recruitment for
all classes the next two weeks, wanting to fill these spots with dedicated players willing to surpass the allure of other games
currently being released. Read our recruitment forum, and apply either through e-mails, or ingame contact with Nineveh / Karde.
Nothing noteworthy to report progression wise of late, though we have surprisingly enough been rather busy with reflagging
necessities for Anguish. Sony was applauded for their initiative with adding keys to the named loot table within the
final tier zone in Anguish, though one thing they neglected to ascertain, was that they actually worked as intented. Currently
these keys do not function at all, and merely take up inventory space, though upon contacting those responsible, we were assured
this was an issue that would be corrected in the upcoming patch.
Onwards to the recruiting though. We are currently seeking 1-2 warriors to join our ranks. A certain equipment standard is
expected, in addition to 300+ aa points. Having completed the individual key part for Anguish is definitely a bonus, though
far from a pre requisite. GoD and Pop flags are of little interest, as we close to never venture into old content any more,
apart from a nostalgic visit to Tacvi once in a while.
No update is complete without a certain visual aspect, and lacking other material, three of our most recent epic completions
will have to suffice. Warriors interested in applying for a trial, feel free to contact Nineveh or Karde in game, though those
of you that decide to contact Karde, expect atleast 10-15 minutes wait, as our monk recruiter sporadically decides to
leave his computer.
Tedious only begins to describe the process of obtaining individual access to Anguish for most of our members. Despite
this disconsolate factor, we managed to produce a raidforce consisting of 40 Raging Fury members, and ventured into the
Sea of Anguish for the first time friday evening. Not really knowing what to expect from the final tier in the Omens of
War expansion, our goal was merely exploring the initial part of the zone, though after encountering our first named
nemesis, we deemed this mob quite possible to best with our numbers, the result, a serverfirst slaying of Keldovan the Harrier.
After many a tiresome night in the trial chambers of the Muramite proving grounds, the Mastery of Mind was finally
defeated tonight. Countless attempts have been made at this all but arduous event, and more than one tactician found
themselves on the brink of frustration post a thorough ravaging from the ever present feran inhabitants. Another
serverfirst, though marginal, secured by the guild, and through Zwickel I was able to venture somewhat into the
depths of Anguish, merely to provide a more enjoyable graphical aspect. Hopefully there will be news of interest
to report from the end zone of Omens shortly.
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