Back from being MIA, so I better make the update I promised everyone. I can only agree with what Damide said on the Tide page. Not even the best movie director could have staged a better finish
than we saw on finishing TSS on Antonius Bayle. It was really a close race.
Raging Fury chose a different path when it came to priorities in regards to Ashengate vs Frostcrypt. It is always a tough decision. How long can you keep working on one specific mob when there is a whole other branch to explore and conquer? With the risk of
falling behind, we chose to stay in Ashengate and finish Lethar 2 before starting a new progression path. Luckily it paid off. With hard work from the RF team, we beat Lethar in early December and started working on Frostcrypt access. We entered Frostcrypt just
before our x-mas break and ended up clearing the first instance in a few days, but getting stuck on not receiving the flag we were supposed to on Lorekeeper Grenwald
After our holiday break, we came out with all guns blazing. People eager to raid, with renewed energy after being pushed hard to finish FC flagging. Finally we could do what we do best instead of doing weird quests. It was time to kill some big bad guys. We redid
the first FC instance on a Tuesday, got the first 4 events in FC2 down on Wednesday and Thursday and faced Beltron the Shadeking on the Friday. Impressive job from all our members. So we start from scratch on Shadeking and 2 first attempts get him to 70% and then
60%. Time runs out and we go back to the drawing board and rethink the tactics needed for the fight. After clearing re-popped events for a few days, we get back to Shadeking...only to have the event crash the zone and having to end the night because clearing back
will take too long. This happens a couple times and we end up having to do re-popped events again. Yay! In the meanwhile, Tide kills Shadeking and although I would have loved to be first on him, I will be the first one to congratulate Tide on the accomplishment
and my gratz tell was sent not because it was the right thing to do, but because we know what it takes to do it. Every guild that kill end zone bosses among the first 5 or 10 guilds have busted their asses off to reach that point and deserve recognition
We think we found out why the instance has been crashing on us and we get to try out our new tactics. Each try getting him lower and lower. We are aware that Tide is working on Lethar at the same time and while I prefer to focus on our own performance and not on other
guilds, I would be lying if I said its not a motivation to me to have a goal and some friendly competition in reaching that goal, in this case being the first guild on AB to finish The Serpents Spine expansion. We go again, getting him below 40%, losing people along the
way...getting him to 30% and things start getting scary....20% and things are out of control. With Beltron at 3% and desperately trying to squeeze out the last DPS we need, we realize we need one more minor adjustment and we have to take the wipe. But instead of pointing
fingers and blaming each other, we can see how close we are and everyone gets that extra boost they need to go again even though its starting to get late and we know it will probably be the last attempt of the night. We can't let him stay up!
Last try.....We get Beltron the Shadeking down. And not only did we get him down, we destroyed him! You get the feeling that everything is going smooth and when you see the Main Tank still standing proud with Beltron at 20% and below, while not seeing people spamming raid
say with names of those who died, you know its a done deal. The best feeling there is and a nice adrenaline rush. With this last kill done, I'm proud to say that Raging Fury is one of the still very few guilds that have finished The Serpents Spine expansion completely.
Thanks to the competition for keeping us on our toes and pushing us to continuously improve and give our best. And big gratz on Lethar guys.
Last I am proud to say that with the help of DeIllusional our Raging Fury Item Database is now up to date and includes TSS loots as well. Enjoy!
Mayong Mistmoore transcended into full divinity tonight as his earthly form was slain in the Demi-Plane of Blood.
Many nights have been spent amid Mayong's most trusted council, and despite making continous progress on the event, many of
us could not hide our frustration when we wiped with the master of dreadspire at 2% nearing midnight.
Motivation was paragon however, and every single member remained online to make one final attempt, despite the fact that
most of them were already dreading the morning thereafter. Euphoria is hardly adequate when attempting to define the seconds
following our victory, but considering the effort our guild has put into the latest expansion, I think the feeling was ubiquitous. Never
before have I received such a barrage of tells, fairly certain the number exceeded hundreds, most demanding that the aftermath
of the encounter was included in the webpage update, namely the lore.
Supposedly the effects of Mayongs elaborate scheme should be evident in every zone of the game, though sadly this aspect of the
encounter appeared broken. Action screenshots are all but lacking unfortunately, as I was rather preoccupied during the encounter,
hopefully we can ameliorate on this in the future.
Arch Magus Vangl proved himself to be quite the adversary, especially faced against a
raidforce in deep contemplation of what unheard of strategy to apply against
this particular encounter. Several intricate battleplans were made, and all found unworthy.
During our last attempt of the evening, as our initial plan was on the brink of failure
once again, a rather blunt statement was uttered in our raidchannels; Merely zerg the lummox...
Somewhat baffled that our medieval approach of brute force was the key to winning, potential
corpseshots all but eluded me, and hopefully the screenshots of Mata Muram will suffice for now,
despite their limited quality. As the first quote below will clearly outline, we were somewhat
uncertain whether or not the nemesis of Anguish himself was initially aggro, or triggered through
a brief display of exquisite lore, thus we sent our blithely unaware monk Karde in to investigate with
the clear instruction of merely checking if the mob was indeed triggered.
After receiving our general go ahead, Karde immersed himself in the lure of Mata Muram, and
seconds after asking "What worlds" a totally unaware raidforce found themselves quite Dead. Several petitions were
made that night though, and hopefully Karde will adorn himself with a new title within the week;
Karde the Illiterate
Countless hours has of late been spent amid the remnants of Jelvan's nightmare in the
lower depths of Anguish. Haunted sans comparison by the three ellusive Tormentors, we
have been throwing ourselves repeatedly at a seemingly relentless foe, though post one
of our later attempts, we discerned one of the vital aspects that eventually yielded
the key to solving this event.
I've read numerous places that this event is one of the hardest designed to date in Everquest,
and while I fully agree with that assessment, I must voice my disapproval towards any encounter
that deems 20% of the expedition to be inhabited by clerics a necessity. That being said, the
Jelvan encounter offered us an andrenaline rush that has long been absent in an Omens raid
endeavour. If nothing else, conquering the tormentors is the ultimate test of teamwork and
coordination, a test any guild would be proud to complete.
Our recent progression was somewhat halted by a lack of key classes for events such a Jelvan,
though with a recent influx of new trialists, we are ready to continue where we left off prior
to the last year coming to an end. A formal greeting was obviously arranged with Arch Magus Vangl,
ending at 65%, though I will not promise any corpse shot here tomorrow, only time will tell. In case you wonder where
all our globes of discordant energy are ending up, the second picture below should suffice for explanations!
Merely one quote this time, though the content alone is disturbing enough to justify the limited amount. For explanations
feel free to inquire from Finnemann ingame.
Alot of people have complained about the lack of corpseshots displayed on the page of late. Personally I thought
an action picture spoke volumes well beyond a corpse stained across the zone interior, though upon receiving
a few comments, in addition to reading the latest news posting on Darkwind's frontpage,
I decided to explore the possibility of directly influencing the position of the Anguish nameds once
merely a few percentage of their lifebar remained. Much to Uren's disdain I might add, how could one even consider to let an AE
rampage mob roam blithely through our raidforce!
Despite initial worries, the results were not half bad, bar Ture who seemingly managed to force himself into a nearby
wall after having been stalked in open territory for quite some time. We are still working hard on aiding Jelvan, and I
fear having to write another news posting within the week. That being said, we are still looking for a few dedicated
clerics to join our ranks, high playtime and alternate advancement are both traits held in high regard, the rest we can easily
provide.
We are currently looking for a few clerics to join our healing branch. Healing is an essential part
of every raid encounter, and to progress accordingly, our numbers need to increase somewhat.
Progression wise we have recently added Keldovan the Harrier to our weekly routine, joining Warden
Hanvar and warm up bait Ture. Requirements are 200+ aa and 5+ days playtime a week. Interested candidates
are requested to query Anthas, Karde, Nineveh or Uren in game for further details. Crosserver applicants
are encouraged to apply, though obviously we will accept local miracle workers as well :)
Send your application to: here
Twice before in the history of Everquest has the guild stood against an encounter as disconsolate as Warden
Hanvar within the Citadel of Anguish, its predecessors being the Rathe Council amid the height of the Planes of Power,
followed by a more familiar Zun'Muram Tkarish Zyk. All of the endeavours mentioned above had the distinct ability to
totally halt progression for quite a significant amount of time, albeit one factor set Warden Hanvar apart, namely the recent
exodus from the game caused by the allure of newer "improved" games.
Like many a guild serverwide we lost a fair amount of our regular playing base, rendering the Warden encounter not
doable, considering a peak attendance of mid thirties. Recruiting was obviously intensified, primarily consisting of
players applying from outside the boarders of Antonius Bayle, and merely a few weeks after, our numbers stabilized
anew.
Having worked on this encounter for close to two months, most of us will likely suffer more than a fair share of grey
hairs now knowing that our initial tactics were actually Dead on, though limited numbers mixed with poor execution deemed
our attempts unworthy of success.
As the pictures will hopefully indicate ( sorry Finnemann! ) I was not present during the encounter, though Finnemann managed
to secure the following gem from Faiar:
Within The Fortress of Zek, Tallon was found up and available for a change,
and knowing the gate to Soluseks Tower would open through this deity's demise,
neither encouraging words or blessings of faith were deemed a necessity.
Vallon also decided to grace us with his presence, and thus carebears throughout
Norrath cheered vicariously
The warders of Raging-Fury are seldom apprechiated for their endeavors. Glistening
displays of weaponshields, fletching, and countless outbursts in regards to line
of sight, bow performance and tanking efforts. The following pictures were donated by
Grymin, and for the wood elves out there viewing with an open gasp, they are known to
answer every fanmail.
The foundations of Marr's divine temple shook as Mithaniel was found lacking in every way
against a vast force of adventurers seeking unfought battles. Losing merely an ogre the
paladin was thoroughly disposed of as the march continued towards the tower of Solusek Ro
In recent events we have learned that Mortalis will be leaving Antonius Bayle for Venril Saathir.
Truely a loss, and we wish them the best of luck. Fashion victim of the week is Ceryx, one of our main pullers, who despite his 2000 hp actually manages
to stay Alive from time to time.
Agnarr the Storm Lord, the abhorrence of Karana himself was confronted
and defeated within the Bastion of Thunder today, a battle in which I personally
did not participate, thus the pictorial material as well as quote of the week was
donated by our newly appointed guildleader, Klavs.
Faiar was the source of inspiration for the following picture, and unless you actually
play on Antonius Bayle, the oddity in the picture will most likely elude you.
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