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23.12.2011 'Twas two nights before Christmas by Imrahil

'Twas two nights before Christmas, when all through Rubak,

The RF force was stirring, ready to attack;

The raiders were placed at the fightspots with care,

In hopes that the victory soon would be there;

The clerics where nestled all snug at safe spots,

While necros and shamans were loading their dots;

And Meemers in his monk gear and I in steel wear,

Had just settled down for the final prepare,

When out in the guild there arose such a clatter,

I sprang from my seat to see what was the matter.

Into the chat window I looked without stop,

Read the evil message "this zone will repop".

With only half of an hour left till respawn,

We said "oh whatever" and stifled a yawn

When, what to my wondering eyes should appear,

But a focused attempt with no whirlwinds too near,

With good DPS, without making a mess,

I knew in a moment it can be success.

More rapid than eagles, the emoted guys came,

And all officers shouted and called them by name;

"Now, Illa! now Jole! now, Songsa and Lana!

On, Koyo! on Alive! on, Thunder and Cana!

To the top of the pool! to the top of the wall!

Now dash away! dash away! dash away all!"

As dry leaves that before the wild hurricane fly,

When they meet with an obstacle, mount to the sky,

So up to the ramp-top the emoted they ran,

With the whirl on their heels, according to plan.

And then, in a twinkling, I heard in the chat

"All zealots are dieing", now how about that?

As I drew in my head, and was turning around,

Down the last of the high priests went to the ground

He was finally vanquished, because no one had tripped,

And he blabbered on with his lore in this script;

A bundle of toys he had flung on his back,

And he looked like a peddler just opening his pack.

Our eyes -- how they twinkled! our shoutings how merry!

Our cheers were like thunder, how much loot could we carry?

Our time nearly done, only five minutes left,

And the loot bids had to be fast as a theft;

The loot officer Vmas went on like a flash,

And Jarasil gave out the spells on a dash,

And Kikthin and I helped to get all items sorted,

While Meem probably thought how often we had aborted;

We sold armor pieces to Pulv and Ismel;

Though I cannot remember who all got a spell,

I do know that Thunder got Tidecaster Mooncharm,

And Noitora with Spinedriller will do much more harm

To the mobs against which ourselves in future we hurl;

I just hope that Pulvarien will get his Watering Wave Pearl.

It poofed when finally the zone was repopped,

And all the looting was so suddenly stopped;

Raging Fury was happy all nonetheless,

Cause finally a victory felt like a success

But you heard me exclaim, ere I went off at midnight,

"Happy Christmas to all, and to all a good-night."

Original text can be found HERE




03.12.2011 Farming is over! by Imrahil

After more than 9 months of farming the same old content again and again finally the 18th expansion of EverQuest called Veil of Alaris has come out – oh, the bliss of moving to only one expansion per year!

Was the long farm time boring? You can bet it was!

Did it make me slack even worse on guild news updates? Err... I guess so.

Was it relaxing? In a way, yes.

I myself have found that there are other pastimes besides sitting in front of a PC playing a game with prehistoric character models and bugs which aren’t corrected after being acknowledged more than half a year ago. Seriously: the models I can cope with (heck, EQ is old, it has other virtues), certain handicaps because of old coding I can cope with too, NP. Not removing pesky annoying bugs like the repopping sharks in SS#3 (or the adds in Al Kabor’s Nightmare), the stupid exit-mechanisms in SS (some port you outside the raid zone STILL) and event 7 door STILL shutting once events starts - all this just screams “I don’t care”. It gets even more irritating when you see that on the other hand changes inside scripts are made to make them even MORE annoying (note: not really hard), like the super spin-stun in SS#2. So you guys do have the time to change scripts, but not those parts that have been posted a gazillion times and acknowledged as bugs? WTG, devs, WTG… ah well, rant over (for now).

While I am speaking about annoyances here is another thing which has come up a LOT lately: the insane push, especially when a raid is fighting a mob. Quite often they don't get pushed slowly like in former times, but they simply warp to next position and our rogues especially are cursing all the time. Here is a quote about our best success in controlling the push:

Pushcontrol by RF

Anyway, was I looking forward to something new to do in EQ although I had found distractions? Hey, I am addicted, one summer with surrogates like “Beergarden 2011”, “Barbecue Master 3” or even the two parts of “Nottingham Visitor” (see previous news) can’t cure me...

Also I was looking forward to new raid targets together with an awesome guild which shows so much <3 towards each other and especially to me:

My guild loves me!

Jolene would go even further:

Jolene especially!

So yes, I was awaiting Veil of Alaris (VoA) impatiently, hoping for new levels and AA to get, new quests to do and new raid mobs to kill.

Will VoA fulfill all those hopes? Two and a half weeks after release final judgment is certainly too early, but a few things can be said nonetheless:

First of all the invention of resizable hotbuttons which make clickies work from inside bags (if the item itself needn’t be worn) is awesome. Combine this with the huge bags invented in HoT and you have so much more flexibility than you used to have two years ago – very well done!

Second, the new guild halls look really nice and our decoration aficionados have already spent much time into making ours a great place – thanks for the effort guys, you rock!

Third, the group progression via language skill was less painful than expected after Beta, because some of the pressure was removed by adding a second zone in which one could get the needed skills for the higher tiers or by adding a faster respawn on quest mobs. Nonetheless I am still dubious about the requirements for everyone of 90 Alaran to be able to make armor. While it might make sense for a grouper, I think this is a burden not every raiders will like.

Last, but definitely not least (we are a raid guild after all): raids!

How can I say something about raids only 2 weeks after the launch?

Well, we have downed all encounters of the two lower tiers (although that’s only 3 raids), so at least a certain “first look” at the way raids are done seems possible.

All 3 raids share the concept, that they are simply bigger versions of one of the group missions in their respective zone. This is a new concept and from my point of view it is simply horrible!

Where are the days, when you went into an encounter knowing absolutely nothing about what would happen? Where is the surprise when everything that goes on in a raid script has already been seen by most of the raid members during some group task? Where is the challenge in finding out the mechanics of a raid if they are only a blown up version of said group task with exactly the same scripting? This new concept is one of the worst decisions in the last years as it robs a raider everything that makes raiding interesting. It is particularly sad, because the raid scripts wouldn’t be too bad if they were not already known. Sincerely: if anyone over at SOE reads this, please don’t do that ever again! It is no wonder, that all the raids which could be attempted flagwise were downed the first day they were available (ya we downed Valley raid 1 day later, as usual RF starts a bit slower, it’s tradition!).

I only pray that the higher tiers provide us with a bit more challenge otherwise this expansion will be even shorter than the last one. While I had the impression that T1 was supposed to be of similar difficulty to SS (in fact it’s easier than at least some events in there) I had really hoped for a bit more challenge in tier 2. The raid in Sarith though is sadly underpowered and the biggest challenge in Valley of Lunanyn is getting the placement of the NPCs sorted (I share Xack's thoughts that this can be a bit confusing, although I might have worded it differently):

Sausages...

Sorry, but I somehow doubt this will be raided more often than absolutely needed for flags, as it is rather annoying to do. As everyone can see the same scripts via grouping I wasn't even bothering to take screenshots of the raids, instead I present some more quotes:

Do halfelves make full raids?

Raid Fukk?

Wizards

Naly da bish!

Let’s hope for something a bit more interesting in the next tiers. Sepulcher will have some raids without an equivalent group version, so I am looking forward to that. We are farming "flags" now for the next tier and we will keep you informed once T3 events are getting beaten.

Stay tuned!




16.05.2011 Raging Fury raids Nottingham by Imrahil

As most of the readers will know, SOE has been the victim of a hacker attack and as a result all its services were shut down while they were working frantically to reach a secure state again. Finally the servers have been brought back online on Saturday, so the normal raiding business can continue as usual and everyone can rejoice.

While we were waiting for that to happen though it meant 2 weeks without EverQuest for all the addicts in Raging Fury and so we had to look for some other targets to raid outside in another game - the REAL WORLD.

So it was the second weekend in May when this fearless force of RF members assembled in the raid zone Nottingham in the United Kingdom expansion under the raid leadership of Illandra to have some fun and phat lewt:

Raging Fury Raid Force

I will add the names this time, as I forgot to put /shownames ON: From left to right: Spiritbane, Snufty, Mrs. Snufty (honorary RF), Illandra, Imrahil, Kryill, Kikthin, Klorch, Pippi.

We encountered a few dangerous boss mobs, for example the Piper of Nottingham:

The Piper of Nottingham

Xack was stuck in another raid zone called Lanzarote, but his spirit was with us nonetheless, protecting us against rats:

Xack's spirit (poked)

So we had to bring Klorch back into EQ by making him tank The Ferocious Beast (TFB):

Klorch tanks TFB

As we were less people than on a normal raid (not everyone could afford to buy the United Kingdom expansion yet) we got ourselves some outside help from the most famous Ranger of all times (sorry Vmas):

The Idol of Vmas Hood

Also our wizard Snufty had to change into a shaman as we had no slower with us:

Snufty the Shaman

Obviously as a trained force we didn’t fall to those enemies or low numbers, but instead got us some nice rewards:


Fewd Lewt!

Altogether the new zone Nottingham looked really nice, the encounters were refreshingly new and everyone had a great time.

Thanks to all who were there and especially Illandra for the great organization – I think we are all looking forward to the next Nottingham raid!




22.04.2011 Happy Easter from Hopping Fury! by Imrahil

Hello everyone out there!

I want to take this opportunity to wish every visitor of our website a pleasant easter time.

To celebrate this event, we at Raging Fury have brought to you two pictures with lots of fluffy easter bunnies (courtesy of Ismel):

Hopping Fury #1 Hopping Fury #2

The hunter quest is a nice idea and among others of our members we had at least 1 enchanter to bunnify us all. Speaking of that: on April first the devs played a new prankster on us, making random NPCs and players into bunnies. I myself found the idea hilarious, but sadly enough there was some mess-up with the starting of quests and raids, so what was supposed to be a very nice and funny joke became a nuisance for some.

This simple example shows, how by making a small mistake or miscalculation an otherwise solid idea with good intentions can be ruined. This was also the case with this year's Legacy event, the raiding on the Mechanic Guardian in Dragonscale Hills. The idea of attacking this homungous structure with the combined forces of guilds was nice, but the lag produced by letting the event take place in an open zone simply ruined the fun for everyone. Our own guild lizard had this to say about the event:

Xack knows about courage

Combined with the hassle to get a specific drop which could only come from one sort of mobs this left many people with more frustration than joy.

Still in total we had some new content and the mission inside the guardian was actually fun and brought some good loot, so it was a distraction during this otherwise rather solemn time of farming. Also the little egg collection quest for easter was a nice idea, so kudos whoever brought it in - sometimes even small little things can be fun!

NonethelesslLet us all hope that we will get some more content soon, otherwise we will probably have to cut down our raid days even further from the already only 3 raid days which are currently left.

One good thing about the little current content: I don't have to have a bad conscience about giving the guild raid free over the complete easter time, so everything has its advantages I guess.

A final word before I close this news update: We have very few open spots at the moment, as we have full raids every evening, but certain classes still have an opening. At the moment we are mainly looking for wizards and rogues, but we may have some spots for other classes too, so speak to our recruiters Illandra, Nalelini, or Schalimar or talk to an officer.

Enjoy easter time, may you find many eggs :)




Tonight Raging Fury finished the latest EverQuest expansion as fifth guild serverwide, keeping up our streak of staying among the top five since GoD. As usual I would like to thank all our guild members for the work and effort they have put in, especially our raid leading team, the recruitment team for getting us some great additions to our guild and all the other people who do all those pesky little tasks which have to be done to run a guild smoothly.

I also want to congratulate the other 4 guilds who have already beaten the expansion, well done. I myself will not go into any details, why we were "only" number 5 this time after being on place 4 during UF, I think whining about being held back by bugs and events that can't even be triggered is unfitting for a high end raiding guild. We managed to overcome all the obstacles in the end and are still among the very best - that's good enough for me!

Let me just say that it seems the longer it takes to beat an expansion, the harder the events are, the better it is for RF.

Underfoot was such an expansion with hard events and challenging scripts. It had its bugs, as is the case with pretty much every expansion in every MMORPG, but it was far from being as bad as HoT (which is why I think the good old "Halls of Testing" would make a rightful translation of this acronym). The newest expansion was infested with bugs, wrong grades of difficulty for the intended tier and sadly enough simply annoying mechanisms which make this the expansion I myself have enjoyed the least in a long period of time (raidwise, the group game is actually not bad, although I still miss a challenging endzone).

Well, let's see what events did we beat since the last update?

In Tier 3:

  • The raid in Upper HoT, which is a total joke, so I didn't even bother to take pictures of

  • Al Kabor's Nightmare, which is actually not too bad, except for the small fact that the adds don't depop after a win.

  • Miragul's Lair, which we couldn't do for 2 weeks, as during that time the trigger NPC was simply gone. After it was back we could go for it and it is one of the most challenging fights in the whole expansion, a real gate keeper:

    Miragul

  • Cazic's Final Stand in Fear, which has been tuned down a ton in the last patches, so that now it is an easy going raid:

    Cazic Thule

  • The raid in Morell's castle, which imho is one of the best designed this expansion

After downing all of these events it was farming time to get the keys for T4 (only Fear and MC raid drop them), until we finally felt the thrill to enter Sanctus Somnium...

That thrill was taken away soon by the first event in SS! AE pushback makes a totally annoying mechanism, which simply prolongs a fight which is otherwise not really hard.

On we went to event 2, which has an AE mezz involved - still, it's not that bad.

Event 3 was underwater fight - yay, 3 events, 3 different annoying mechanisms, WTG devs to make raiding fun! Oh, you add some adds that repop even after the event is won and make looting another night mare (like on Al Kabor's)? Good job there... Mind you, none of the events is overly hard, they are simply not fun!

Event 4 was a complete joke and so easy that even all those guilds who were whining about the "overly hard Ritual of Terror raid" would be able to beat this.

Event 5 had some interesting ideas and riddles in it, so that was something new and innovative, deserving a screenshot:

Dreammaster

Event 6 makes me want to hurt whoever designed it. Seriously, the idea itself is not bad at all, but the reset is so buggy, that in the end nothing matter, just keeping up.

The final event shows Morell Thule in all his might:

Morell Thule

Once again the "annoyometer" reaches new high scores: how do you like a raid where people get ported outside the raid zone with no way of getting back in except via banner? You think it's crap? So did we... Want to add a ton of autoaggroing red-con adds with all sorts of particularly nasty AEs? Good, good, people are now really hating this event so much, that upon victory the usual cheering was more or less replaced by "thank god, it's over"

As icing on the cake you make the adds repop once you open the chest upon victory to make up for another fine wipe brought to you by SOE.

To sum it all up I quote one of our members:

endzone

But it wasn't all bad this expansion, we also had some incredible wonders happening:

cerb

Also, with skilled people like our members, we don't fear anything:

north

And in the end it's all about the members and the community, where else would you see people be so open?

sucked

Questions like the following show the deeper thoughts only the wisdom of age beings to mind:

milf

So that's it for now folks, farming time starts, let's all hope for fast fixes on some of the most annoying bugs and maybe the addition of a real high end raid zone with hard raids, because of the difficulty to beat them not because of the number of bugs or the sheer attrition to annoying mechanisms.

I am proud of my guild and its long tradition of high end raiding. Even during rather bad expansions like the current one has been we still hold our place among those very few guilds at the top.

Well done, Raging Fury!

Imrahil




It has been almost a month since the release of the latest EverQuest expansion, called "House of Thule" (short: HoT) so I guess the time has come to inform the news-thirsty visitors of the Raging Fury homepage of our progress so far.

After our usual few days off at the start of HoT to level up, get some AA and the needed flagging tasks we have started right away with raiding. The first raid we ran into was called "Tick Tock" and the end boss was indeed a giant clock:

Tick Tock

The biggest issue on this raid was in one part of the pre-events, where some nasty unDead dogs were permanently leashed, so they reset aggro constantly - our DPS just LOVED this event! As this part has now been changed, the event has lost pretty much every challenge and even before that it was far easier than the second event on tier 1, called "The Ritual of Terror". In this event lots of lizardmen try to open a portal for the denizens of the Plane of Fear to Norrath, for example this giant toad:

Ritual of Terror

Needless to say we stopped the invasion and by doing so, acquired access to the second tier raids.

After having struggled for a bit with the mechanisms of "Ritual of Fear" (it was bugged for a time too), we expected an increase in difficulty in the next tier. The first 2 raids though were shocking everyone - with their total and utter gimpness. Rarely have I seen the members of RF going "WTH?", "Loool", "This is a joke right?" after a victory, but it happened like that, not only on "Terror in the Dark" but also on "Roots of Evil". Both raids are easier than at least 1 of the tier 1 raids, probably than both.

Anyway, we collected our (almost) free loot and moved on to the next target - "The Torches of Truth". This raid provided a bit more of a challenge, but in the end Terris Thule herself had to admit she couldn't stand against our forces:

Terris Thule Torches of Truth text

The fourth and definitely hardest raid on the second tier is called "The Librarian's Nightmare" and a nightmare it was - for our raid leaders mainly though, because the raid is extremely chaotic and involves lots of things to learn, always combined with a complete restart of the script. Now it paid off that most of us had assembled a safety margin into the level, because otherwise we might have had some low levels in the raid. After a few days of constantly testing and refining our strategy we finally got successful and managed to beat the event and unravel the sad story about the love between the butler and the chief librarian.

Librarian's Nightmare

OK, so after the first month of HoT, what is my own totally subjective verdict on it?

Raidwise I have to say that the total disparity between raids on one tier is shocking. How in Marr's name could anyone actually approve the raids in the Well or the Grounds when you have got a raid like the one in library on the same tier? I don't mind certain raids being harder (there have always been gate keeping events, which were harder than others on the same tier), but this difference is grotesque.
Also it seems that the focus on beating an event in HoT is more on the discovery of the mechanism behind it, not on the execution itself, giving guilds who beta-tested quite an advantage, because most of the time there are no real clues, what is actually happening. We will see how this turns out in the next tiers.

Groupwise I am a bit disappointed, because the content seems a bit meager for a one year expansion without an addition in April (as we had last year with Convorteum). People can solo named in the endzone Sanctus Somnium, that is blatantly wrong! Imho this early in expansion the endzone should either not even be accessed or if so, only a balanced group with skilled players decked in either group gear from the highest tier before endzone or in raid gear should be able to kill a named. Where has the challenge in the grouping game gone?

Last but not least HoT brought us a few novelties, which newer games have long since had: housing, bags with more than 10 slots and an improvement in the light engine. While the latter isn't that big an impact, it still has one thing in common with the others: it shows that EverQuest still evolves and improves, something not many would expect from a game which is more than 10 years old. The change regarding bags has long since been asked for and always declined because "the code doesn't allow this". Well, as we can see, somehow they made it work anyway and for that I have to say "Good job". Another pat on the back goes to whoever designed the rewards for this year's halloween tasks: an unDead rabbit bunny and a vampire bat for the house are well in the mood for the spooky celebration and the quests weren't very hard or time consuming. Just a nice little quest for a fun reward - thumbs up!

So much for my own first impressions of "House of Thule", I will delay my final judgment until we have beaten the expansion (let's hope not too soon, no one wants another 10 month farming snorefest like SoD).

As usual, no news would be complete without mentioning the (very) few open spots we have. We have full raids every evening, but certain classes still have an opening. At the moment we are mainly looking for shamans and rogues, but we have some spots for other classes too, so speak to our recruiters Illandra, or Nalelini or talk to an officer.

Expect more news after the first events in tier 3 have been beaten, in the next days we have to grab a few more flags to have a sufficient raid force inside, but I promise it won't take us too long, so stay tuned!




Tonight The First Creation died for the first time on the server Antonius Bayle, beaten by the combined effort of the members of Raging Fury.

So without any further comment I have the great honor and the privilege to present to you the victorious team standing next to the body of the vanquished enemy:

The First Creation beaten

The end of an expansion calls for some reflection about the expansion itself and the circumstances, under which progression through it happened. Let me just say that the last weeks I have felt a drive and a motivation in the guild which I hadn't sensed for quite some time. After being behind Shadows of Doom on the first events catching up with them during the end of Tier 7 gave a new motivation and focus to everyone in RF. We started to add an additional raid day and raid evenings became longer and longer, just because everyone knew we were close to the end. It felt like a race and that feeling gave invigoration to all our members and made it possible for people to raid till midnight, although many of us had to work the next day. The effort paid off in the end,: we were able to take back the number one spot on Antonius Bayle!

Let me congratulate those guilds who have finished the expansion before us in a legitimate way, I leave it upon everyone for himself to decide what guild to count among those. Let me also thank Shadows of Doom for giving us such a close race, you pushed us to give 100 percent, I am sure you guys will get it down soon too.

Let me also say "thanks" to our raid leaders, who have worked very hard to develop and improve our strategies and tactics and to our recruiters who got us the quality people we needed to fill our ranks. But most of all, I thank all the members of RF for showing the will and strength to overcome one of the hardest expansions in all the history of EverQuest.

Almost 10 months after its release only 4 guilds on all servers have beaten it and I doubt that this number will be more than doubled before the next expansion and level 90 will help more guilds to finally push through.

After the playing field got leveled during the all-to-easy SoD, now was the time to show what a guild is capable of: some new guilds rose to high peaks, some old high end guilds fell deep. Let me take this moment to salute a final time to Tide, it is always sad to see a once strong and proud guild like that collapse - may the former members find new homes in other guilds

.Some of those members have already joined our guild and have helped us to once again claim our place among the top 5 guilds on all the servers in EQ for the tenth time in a row! Yes, Raging Fury has been among those front runners since GoD and I think that is an achievement shared by no other guild in this game. I consider it an honor to be leading a guild which has left its footprints in the history of EverQuest for such a long period of time. I am sure we will be leaving our marks in House of Thuleto.

Until then enjoy the rest as I will enjoy not having to write news until 1:30 in the morning!




05.09.2010 Raging Fury enters Convorteum by Imrahil

Not long ago I have promised the regular visitors of the Raging Fury news section that there would be more groundbreaking totally awesome news soon. OK, and here at RF we like to stand to our promises so I proudly present the following newsflash: Raging Fury has entered Convorteum, the final zone of Underfoot!

Before we were able to enter there though we had to hit some sense into Brell Serilis. Now, what is more fun than hitting fat dwarves or pesky gnomes? Hitting their creator himself for all the ugliness he has brought into the world! I have to admit though that Brell does have some nasty tricks which can make a raid wipe almost instantly. Anyone else thinks that events like bonus experience weekends are mainly invented to give raiders a chance to win back their loss from deaths over the last week? Just kidding of course, I know everyone loves those weekends, it is just the fact that Underfoot has been rather unforgiving and I haven't had to click "yes" to a rezz request so often in one expansion for quite some time (actually I doubt even GoD killed me that often). I am not complaining, I like hard expansions, it's just an observation from a tank class in Underfoot, if you know what I mean.

Anyway, after a week of banging our heads against the walls in Brell's Temple we managed to turn the table and bang his head against the wall until he finally gave in:

Enough of this! Clearly you are strong and determined to ext... I had hoped to advoid this, yet I always knew his creation w...

By defeating this event we had also cleared the last obstacle on the way to the end zone of this expansion called Convorteum. As has been the case in all the recent expansions the zone itself is identical to the group version and it even has some trash, but so far nowhere nearly as annoying as in previous zones like Tower Of Discord or MMM - thanks for that!

After we had cleared the first trash, we were staring at the big golem who is called "The Gatekeeper":

The Gatekeeper

This first encounter in Convorteum can only be described as a "reward mob" for entering the final zone of this really challenging expansion. If you don't play like muppets (and noone able to enter here would play like that, right? Right!) you can't lose this fight. So after a bit of whacking the golem fell to the ground and we had our first Convorteum loot.

With the success from sunday everyone could see that RF was gaining momentum towards the final goal to beat the expansion while it is still current, so on Monday we continued our march through Convorteum. Neither the Stonewarden nor the Unstable Creation could withstand our relentless assault for long and I am pretty confident that we will be able to overcome more enemies in the next days. Don't expect a long news post every day though, I might limit this to the final victory message if we continue with this speed!

A last word for this posting: we have entered the end zone and are in the middle of the final rush to complete Underfoot before the next expansion House of Thule is out. If we keep up the focus and dedication shown in the last weeks then I am sure that we will be through Convorteum by then. So if you want to be among the very few able to say they have beaten one of the most challenging expansions ever while it was current now is the last chance to join our ranks before we are done with it. At the moment we are mainly looking for shamans and clerics, but we have some spots for other classes too, so speak to our recruiters Brilhasti, Illandra, or Nalelini or talk to an officer.

Expect more news with further victories soon - you know we make good on our promises!




OK this will only be a short update, because with the current speed in which Raging Fury is winning events I simply cannot spend hours composing the artful masterpieces you have come to love as a regular reader of our news!

So, I will make this short: after weeks of fine-tuning and learning we have finally been able to beat the second trial in Brell's Temple - The Trial of Creation! Our corpse-to-be had his own description of this raid:

i love this event, its like putting your dick between 2 larg...

Well, the pain at least brought us also some new toys:

Katar of Bound Elements Veil of Reflective Crystal

That's it for now, only 1 event left to beat for the access to converteum, stay tuned, it won't be long till next update!




22.08.2010 The Fungal Corruption has ended by Imrahil

This expansion has seen quite a number of bugs so far - and I am speaking merely about the intended bugs here. Starting with The Unborrowing over the Cliknar Guardians to the Cliknar Queen we could use our trusty Raging Fury anti-bug spray again and again. Now we found another target for it: the Death Beetle:

The Death Beetle

With the help of that powerful tool and our usual merry band of raiders we managed to vanquish this mighty insect as fifth guild serverwide :

You hear shouts of relief as the beetle falls over dead. You...

So, what did we get for our trouble? Apart from the usual 2 armor pieces we got us these nice new treasure pieces:

Band of the Forgotten Etched Rune of Renewal

Sadly enough our anti-bug spray does not work when it comes to technical bugs and be assured: there are quite a few in this script. From the idea itself (kill lots of mushrooms to make a giant beetle appear - did the dev maybe smoke some of those shrooms?!) over the more or less random reactions later on ("does he spawn? we did everything right!" -"Maybe!") to the fun fact that the script doesn't reset properly (anyone wants a 60 K quad-hitter after reset?) the whole thing is so far the buggiest encounter we have seen in this expansion.

On the other hand this is nothing compared to good old Rallos Returns in SoD, so I guess overall most bugs in the current expansion are indeed part of the story and can be overcome by guilds willing to put in the effort. Granted, the effort needed in Underfoot is higher than in SoD, but that was desperately needed, because EverQuest has always been about challenges and I certainly hope that the next expansion House of Thule will be offering enough hard content to keep us occupied. During several talks with different devs at the Fan Faire in Las Vegas (yay, baby!) it sounded like they were aiming for the expansion to be a bit easier than Underfoot, but still closer to that level of challenge than to the snorefest that was called SoD - phew!

Mentioning the Fan Faire: it has become a good tradition in the last 3 years that a few members of Raging Fury attend this event and this year we had a total count of 8 Raging Furies in smoking hot Vegas - not a bad number for a Euro guild! As always it was a blast meeting old friends and new faces (and some interesting bodies too!) and the atmosphere among players from around the world across quite a number of different games is something truly unique. Just see how friendly we are to our guild mates:

when i rented a car in Vegas Obs was bitching, so i told him...

Of course there were quite a few opportunities to talk to the current devs, and although they might make a few mistakes (who doesn't?) their dedication and enthusiasm for the game is clearly visible. Apart from game mechanic debates and questions about issues like class balance the next expansion was obviously the HoT topic (ya, they made lots of puns about the acronym). Apart from the stuff like new 5 new levels, player housing and bigger bags (rejoice Vmas, you can finally start collecting more illusions, mounts, shields and weapons again!), the date of its planned release was what really surprised me: the 14th of October is about a month earlier than anticipated, making it less than 11 months since the release of Underfoot. One can speculate about the reasons for this early release (some say, it is because most guilds still struggle with the already nerfed down events in T6 and 5 additional level will make it far easier), the bottom line is that there are only 7 weeks left to beat Underfoot before it is "old content". For us in Raging Fury this means we have to focus even more on beating the last missing events in T7 so that we can see for ourselves if indeed Converteum itself is comparatively easy to beat as some folks suggested when they saw that all 3 guilds who have entered it, also have finished the expansion shortly afterwards.

If you want to be part of this team and beat expansions while they are current, then check our recruitment. We are filling open spots pretty well at the moment, so don't wait too long to apply! We are mainly looking for

Shamans, Clerics and Rogues

We do accept applications from some of the other classes as well, so speak to our recruiters Brilhasti, Illandra, or Nalelini or talk to an officer.

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