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03.03.2015 Arx #4 downed by Raging Fury by Imrahil

Dear valued reader of the Raging Fury news: I am proud!

No, not of myself because I managed another update only 5 weeks after the last (I am accepting pats on the back though for such an accomplishment), but of my guild who managed to down the fourth event in Arx Mentis called Principal Indagatrix Lucia yesterday evening.

This event was no "walk in the park" although it takes place in the garden area of that zone, so we did actually have quite a bit of cheering after all those achievements upon the victory:

Arx #4 achievements

Arx #4 cheers

To be honest, I think Pippi exaggerated a bit there, fights like Triunity, Fumerak (both VoA), many of the Underfoot raids in their original form or even Solteris back its day were much harder than this event. Nonetheless it felt certainly as an accomplishment, to which to a huge part the suicidal tendencies of Firiona Vie contributed. Seriously, that lady should get an honorary PhD in Lemminging, she is a real pro in that discipline...

Anyway, beating this took us a bit longer than expected, but not all of that delay is to blame on our admittedly more casual approach (compared to the times when we were constantly among the top 5 serverwide).

As those who are still following information around EverQuest most likely will already know, Sony has sold its daughter company Sony Online Entertainment (SOE) to an investment company called "Columbus Nova", so SOE is now called Daybreak Game Company.

Aside from the usual lay-offs which happen after such changes (hopefully followed by new hirings) there was also a change on the patch times for EverQuest which hurt the Euro players pretty badly. That change alone cost us two raid days, otherwise I think we may have beaten Arx 4 last week already (not that it really matters anyway). Still we hope that future patches can be moved out of our main time again.

Apart from that we are all anxious to see how Daybreak will handle the current problems in EverQuest and if they will rectify some of the mistakes recently made by SOE (namely the so-called "XP-nerf" when players below 100 were grouped with players level 101 and higher and the huge reduction of exp for all zones below CotF). There is no denying that EQ was not given the resources needed to maintain a healthy game which then lead to more people quitting, leaving it with less resources... a vicious circle.

We can only hope that Daybreak (or Columbus Nova) is seeing things from a different angle than Sony and maybe supports the game in a way which actually brings back some of those retired folks and maybe even gains some new enthusiasts. Having more content than 5 progression raids and two so-called "one-off"-raids and a miniscule number of zones could actually help with that. What is a "one-off"-raid you may ask if you aren't in the game anymore? Well, that is a raid you can only attempt one time, the lockout gets activated when you trigger it, not when it is beaten (a bit like Corniav during PoP-era). No offense, but putting this mechanism in on two from only seven raids in total is a blatant and open attempt to make the content appear bigger than it actually is. You can only attempt it once every five days (meaning for guilds like RF once a week) and there is a good chance that some of the stuff you learned you forget again until next week without training inbetween (or there is a change in the raid force with some new members). Now, I wouldn't mind something like that if we had 20 raids of which two were of this type, but when you only get 7, then this is simply an extremely bad and annoying idea which in no way is making raid more fun!

The brand EverQuest should still stand for something, so we can hope that Daybreak may listen a bit more to the players and the devs may also have to be a bit more understandable that people who are not enjoying the game will actually leave. Putting fingers into ears singing "lalala, I can't hear your whines about not enough content, timesinks via spelldrop rarity and exp-nerfs" has cost EQ too many good players already.

On a more positive sidenote, mages got their summoning spells nerfed, about time!:

Summon Pizza Rk. II

That's all for now, folks, the last update should come when we have finished the last progression raid and then I will also give my personal verdict on the expansion called The Darkened Sea (as if you couldn't read it between the lines already).




Dear revered reader of the Raging Fury news!

I am rather proud of myself! I have managed to reach a new level of slackness by giving you the last news from 2014 almost four weeks into 2015 - a new record even by my standards!

There have been different reasons why the number of news has been extremely low, some of them indeed strictly related to my personal life, but part of the praise for this new level of sloth belongs to SOE also, as they are continuing down the road of smaller releases when it comes to the raid game. It simply does not make me very enthusiastic to post about one of five raids in total, even though I have to admit that these raids are not a simple "walk in the park", not at all. Raging Fury has beaten the first three events so far even though we reduced our raid days quite a bit during the last days of 2014 due to the celebrations going on at that time of year.

Also there was our traditional RL meeting in Nottingham again in December, organized once again by our dear Illandra, where the loot was simply far better than some old dusty Breastplate in a chest in Arx!

But why don't you judge by yourself, would YOU pass on delicious Tapas, pitchers of Long Island Ice Tea and the company of friendly folks like these?

RL Meeting in Nottingham: Las Iguanas

Well, as it was so nice on Friday evening, we simply had to travel around the world on Saturday at the Red Hot World Buffet after watching the last Hobbit movie together in IMAX. Sorry, but whatever battles we fight in EverQuest, they cannot compete (at least not for me).

RL Meeting in Nottingham: Red Hot World Buffet

To be perfectly honest, EverQuest doesn't have the same appeal to me as it once had, but meeting people from around Europe (or from the states for that matter *waves to the folks from the meeting in Vegas in October*) just shows what a tremendous impact it has had on many people over the years. Those friendships keep me in a game that is certainly neither as beautiful in its graphics nor as modern as so many other games. EverQuest simply has a community unparalleled in any other game I have tried out so far and to me that is a very important part of it.

Anyway, back to the current expansion, The Darkened Sea.

Some long time players will have noticed the similarity of the name to The Buried Sea from 2007 - and certain aspects indeed have been taken over, for example the small number of raids (mind you, back then expansions were coming out twice a year and "low" meant 7 events in TBS versus 5 in TDS). Oh, and if you wondered. no there is still no "ship-to-ship-combat", which was promised us back then in 2007 - what a surprise!

As written before we have only beaten 3 out of 5 raids, but as to this time this is a fate shared by most guilds in EverQuest we aren't too depressed (yet). The usual suspects from ROI have finished it quite some time ago, so my customary congratulation once again to them - well done!

We ourselves have been working on event 4 and I hope we will see some progress there soon, but our members get distracted so easily and then log in late:

Attractive Neighbours!

Of course our raid leaders and officers are ALWAYS focused:

Wax on!

Well OK, maybe not always, but we do stick to a topic, once we work on it!

Wax Off!

All in all we are simply doing some magic though to make Raging Fury a fun place to be:

Bunnies are magical!

Want to be a part of a guild which has fun while raiding (maybe sometimes too much fun?), then contact Fehu, Dantius or Illandra or one of the officers, we have spots in many classes open.

OK; this is the last news update for 2014, I shall see, what I can do about 2015. Expect an update upon finishing the expansion at least (yes, that IS a promise!)




24.08.2014 Progression is done for CoTF by Imrahil

Dear regular readers of Raging Fury news!

I have to apologize to all of you. Not only is this a rather small update this time (as the last one hasn't been THAT long ago), it is also far too late, as we have beaten the last progression event already on the 11th of August, so nearly two weeks ago. I could come now and blame global warming causing floodwaves to ovErflow my apartment or maybe aliens abducting my PC, but I want to be honest with you and simply say that I had other things on my mind and forgot.

That out of the way let's talk about the two last raids we have beaten.

The first one was called "Burned Out", a phrase some raiders may have used recently when they had to describe their own sentiments about EQ and its raids. Nonetheless I personally found this raid not that bad (maybe a bit too easy) and the graphics are rather nice:

Burned Out

The last progression raid is called "The Journey Home" and it wraps up many of the story lines brought in with this expansion - not bad. The raid itself is OK, but once again (like in Tower of Rot) the raid success is completely depending on the last few percent, meaning that you have to redo all the previous rather tedious stuff only to wipe at 5 percent. I myself don't like such a design and having it two times in only three tier 2 raids to me is a bit annoying... Nonetheless the raid isn't too bad once you learn the setup, the end is just a tad too chaotic for my taste. Oh, and Zebuxoruk still likes to babble too much (long time players will remember him from Planes of Power - now THAT was a proper expansion *remembers fondly*)

Zebuxoruk

So, all of the progression is done, but there is still one raid to beat, the one in Plane of War which came out as "anniversary raid" only to be later officially changed to "permanent", as noone even bothered with it at the start considering its rather high risk vs. reward. Since the event has gone through a retune it has been beaten by more guilds than just the ruling "King of the Hill" Realm of Insanity, so Raging Fury will have a second look at it too now that apart from it only farming is left.

For thoseof you who haven't already heard it, the next expansion for EverQuest has been officially announced for the 28th of October and it will be called The Darkened Sea. I still wonder if they will finally bring in "Ship to Ship Combat" as promised for the expansion The Buried Sea years ago...

Anyway, let me finish with a little fun people have been having with those pesky clickies lately during raids:

Balls #1

Balls #2

Balls #3

It seems, Arionex has indeed taken the point and knows where the balls belong:

Balls #4

Balls #5

That's all for now folks, see you in Norrath maybe!




It has been a while since I have posted any news (as Jolene was so kind to remind me every other week *sigh*). While I have to admit that part of this lack of inspiring words from the fearless leader of Raging Fury (aka. me) is due to my own sloth (there is a reason why I get called Slackrahil by some), that is not the only cause. More about that in the second part of these news, at first I want to get the important information out: Raging Fury is back on track by downing Tower of Rot (the first and only event in Tier 2a) finally!

OK, so why is this important? I mean, RF has been a high end guild for so many years and now we are happy about beating an event more than a month after two other guilds on AB (grats to them!)?

The answer is: yes, we are happy because we have recently been able to welcome a considerable amount of new friends into our guild which for the first time gave us the possibility to attempt this with a full raid (on most tries before we were 45 people on average). I won't even complain about the insane lag some people experienced in this event, that was the same for every guild, although it might be easier to overcome such obstacles with a full raid. Even after the lag issues were fixed, we never really had a complete evening of trying this event with even 8 groups, so people got a bit frustrated. Even certain attempts to motivate people didn't work:

Motivation

Anyway, coming there with a full raid was invigorating and apparently lead a certain Shadowknight to premature... death:

SK down Part I

After that everyone was awake though and it was easy to see that the difference it makes when trying an event with a balanced full raid force versus missing almost 2 groups and having people bringing in bots for certain classes is tremendous. So we got the event down on the very first attempt yesterday, which I found really impressive considering quite a large number of the new guild members had never even seen this event before - great job everyone!

To prove how totally smooth it all went, a cleric got the killshot:

Illa the Killa

There is a reason, why Illandra is called the "paladin classleader" in RF!

As we were on a roll we went and had a first short look at the first event in Tier 2b with the proper name "Burn Out". Once again a Shadowknight was the first one down:

SK down Part II

Seriously guys, we know your class is nothing compared to the shining knight, the epitome of chivalry and greatness (and mostly curing) known as the paladin, but no need to commit suicide - it's OK, we like you anyway!

I am pretty sure we will be able to beat the two last remaining raid events in reasonable time and I might actually post another update then (no promises!), but for now I would like to explain why RF had to struggle the last months (and why I fear that this might be the same for some other guilds too).

With the change in the release strategy by SOE from releasing an expansion once a year (or twice for those who remember the REALLY old times) to releasing tiny bits of expansion parts all over the year the whole attitude has changed. This is at least as I myself perceive it. In former times a new expansion came out and the high end guilds rushed forward to get the lower tier raids beaten to proceed steadily through the tiers to finally get into the end zone, where (depending on the expansion) they would either find candyland (like during PoP) or the final true challenges (GoD anyone?)

Whatever it was, everyone knew that this process would take a bit of time to get through and that even if the expansion was released on a Wednesday it would not be a huge disadvantage to have your first raid day after that on Sunday. 3 days more or less wouldn't make or break the success in total, it was something between an 800 to a 10000 meter race until you finally beat the expansion and felt something like accomplishment (well, not so much after beating Lord Brekkt, what a poor excuse of an endboss, he must be the laughing stock of his colleagues Tunat, OMM or Triunity, heck even Vishimtar).

After beating this you knew that you would have a break from learning and struggling for a time, simply farming around. As long as it wasn't as long as during SoD (11 months of farming was really a bit TOO much relaxation), some things just take long...

Long 1

Long 2

Nonetheless having a farm time was OK, especially during the summer months when people were on vacation, enjoyed an evening with friends or watched the football worldcup (yes, I did my part for the victory of Germany, drinking and cheering with friends! *feels like a world champion himself, almost like Naedion:)

Compliment

Anyway, fast forward to the current state of the game... expansion release was October 8th 2013, all available raid content was beaten by the very first (RoI and MS) the same day. Pretty much the same picture with the releases of tier 1b, 2a and now 2b. First day out - finished. Feels like 4 50 m dashes instead of the race length described before. Don't get me wrong, I am sure RoI and MS would be the first two to finish also if all content was released at once and if some sort of flagging would be involved, stopping them from finishing all on the very first night.

The way though it is now is simply a bit demotivating for many people used to a different setup. Add to this the general attrition during summer and you get a dangerous mix for many raid guilds who cannot relax during the summer by farming known content with low numbers as they used to. They need to beat newly released content (hey, they consider themselves high end after all), but have issues getting enough people online because people do other things during summertime too, not only EQ (see above). So now they can't beat the new content, thus people who are still online get frustrated and don't log in, others leave for greener grasses (as even some of those finishing earlier now face number issues) and the end result is that a former high end guild is struggling.

This is something which could be totally avoidable by not bringing out new raid content during the summer months and I really hope SOE can rethink their strategy on releases, because the current course is dangerous.

And now, the final quote for those who have actually taken the time to read till the end, I hope you enjoyed some of it:

Sexissues




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