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In lieu of the anticipated Omens of War patch, six of us toyed with the idea of making a dedicated exp team attempting to reach level 70 in the shortest amount of time possible. Once obtaining the first level we decided to continue our session as long as the experience gained remained somewhat equivalent to the starting amount. Personally I would never have expected myself to have the endurance to complete such a task, though as the night passed by, we found ourselves still online, the result being Mitnick, Bendail, Nineveh, Myrian, Missbailey and Frezzer being the first six to adorn themselves with the Omens class title, respectively listed in chronological order.

Level 70




09.09.2004 The Gates of Discord by Nineveh

In the red corner, still undefeated after 785 encounters serverwide, the warden of the north, the taelosian roadblock, the phonetical impossibility, Pixxt Kretv Kraxt!

As we draw nearer to yet another everquest expansion, I would like to take a brief minute reflecting upon the most recent one, namely the Gates of Discord. Despite the arduous critic it has received, supposedly being the direct cause of Afterlife, Fires of Heaven and similar guilds throwing in their towels, the taelosian continent has definitely had its moments.

Initially, the idea of deeming six trials a necessity for zoning into Kod'Taz were far from trailblazing following the flagging tradition of the Planes of Power. However it seems fairly obvious that several tuning issues were overlooked when you consider the fact that upon release, merely warriors had the ability to tank these trials, and obviously a cleric to keep up with the healing required. An enchanter present would also increase the rate of success, leaving half the group open to the various classes in need of the trial in question.

Once having gained access to Kod'Taz, these necesseties became more evident, in some cases actually depending on two clerics and two warriors for certain single group events in the zone. Though when a guild became eligible for raid events, the first two were quite entertaining, yet the third trial soon became the complete reciprocal. The test of transcendence was far from finished, and who can forget the infamous brawn, intelligence, wisdom messages that supposedly was more than ample information in order to unlock the mysteries of this event.

Uqua sadly became the next bottleneck, far from remotely possible, guilds were oblitterated seconds post of zoning in, and eventually this was the most obvious cause of dismay amongst the users, causing a mass exodus from the game, and continuous praise for the upcoming Blizzard title, World of Warcraft.

Qvic was a rather refreshing change, no initial bugs, and quite an original encounter found in Cynosure. The flaw of this zone though, was the entrance to the next tier, namely Txevu. Endless trains have been endured from various guilds running through this zone at random, on too tight a schedule to engage in a clearing, followed by a coth sequence. Simplicity at best would be merely adding a portal stone at the Qvic zone in, granting access to the zone in area of Txevu, requiring minimal clearing, though with the requirement of having the Cipher of Txevu to operate it on a regular basis.

Inktu'ta was without a quiver of doubt the highlight of the Gates of Discord expansion, original challenging encounters, deeming the tactical aspect of the fight equivalently important to mere damage output. Having said that, the idea of rendering 90% of the raidforce useless against Zun'Muram Tkarish Zyk is far from what makes the required number of 50 people log on for this time consuming encounter.

Our most recent complaint lies within the walls of Tacvi, thus the opening paragraph. For those of you unfamiliar with Pixxt Kretv Kraxt, guilds serverwide have pretty much agreed upon the fact that she is unbeatable until either the release of OoW, or until developers find it in their time to properly tune the final phase of this expansion, a task which unfortunately is far from the topmost priority at this stage of Everquest.

Albeit the negative aspect has been somewhat overwhelming, GoD has most definitely been a challenge unlike any expansion to this date. I must admit that the developers in general have done a top notch job in designing diverse encounters needing more than brute force. The general consensus still stands though, unfinished content has wreathed a most unhappy userbase, and has directly caused a major part of the old school players to
look elsewhere for onling gaming.

Omens of War will be a welcome change to our raiding agenda, and its contents and availability will to a huge extent decide the future of Everquest, though this is merely my personal opinon. Concluding this rant, I would like to mention the fact that I have personally taken over Reffi's most excellent progression page, and have of late been receiving many an email. Hopefully this page will continue to be the primary source of progression data during the exploration of the new expansion as well. The page can be accessed by clicking here




18.08.2004 Zun'Muram Kvxe Pirik slain by Nineveh

The Zun'Muram bloodline found itself at the brink of extinction tonight as the second two headed monstrosity, and one of the selected models in Taelosia which does not resemble a goat, fell tonight, marking the halfway completion of Tacvi. This particular encounter was supposedly quite intriguing, with various aspects of strategy deemed a necessity to successfully complete the event. Progression appears to be swift of late, thanks to Myrian and Knekker for providing the visual portion of this update.

Zun'Muram Kvxe Pirik slain Zun'Muram Kvxe Pirik slain
Weighted Hammer of Conviction Scepter of Incantations



Two additional named mobs fell within Tacvi tonight, post the dismissal of a thoroughly nerfed Pixxt Xxeric Kex. Several preliminary attempts eventually yielded the solution to defeating Pixxt Riel Tavas, followed, much to our surprise, by a rather easy dissipation of Zun'Muram Yihst Vor, proving to be far less resistant than his esthetic equivalent in Txevu.

Pixxt Riel Tavas slain Zun'Muram Yihst Vor slain

As I was prevented from attending this raid personally, pictorial coverage was secured by Knekker and Zourite, much obliged to the both of you. Further exploration of Tacvi to follow.

Aeagis of Midnight Ring of the Serpent
Deathblade of the Zun'Muram Pendant of Discord



05.08.2004 Pixxt Xxeric Kex slain by Nineveh

Pixxt Xxeric Kex was defeated today for the first time on Antonius Bayle. Authentic access to Tacvi obviously made quite the difference, and the fight itself was all but a haughty display of superiority. Our prior attempt ended with our nemesis at 2%, thus with heightened anticipation we blithely charged knowing victory was definitely at hand.

It is with a touch of acerbity I must admit that with Xxeric at 5% I attempted to secure some action footage of the goat mutation, resulting in a premature death, which again deems the pictorial coverage to be somewhat lacking. Nevertheless, further updates from Tacvi to follow.

Pixxt Xxeric Kex slain

Ixt-Hide Bracer




04.08.2004 Zun'Muram Tkarish Zyk slain by Nineveh

The guardian of Tacvi fell tonight amid the remnants of his two inquisitors and the elusive ritualists. Many a night has been spent within these chambers attempting to complete what might possibly be the most poorly designed encounter on the Taelosian continent. Rendering litterally 75% of the raidforce useless during parts of this event, is far from what makes this game enjoyable.

Zun's somewhat limited availability postponed our way overdue legitimate entry of Tacvi, though hopefully tonights endeavor should grant peace of mind to the swedish shaman community. We have also made solid progress with the first encounter in the seat of the slayer, thus I fear having to write another tidbit rather soon.

Zun'Muram Tkarish Zyk slain Zun'Muram Tkarish Zyk slain
Aegis of Discord Kaftan of Embroidered Light
Wristband of Chaotic Warfare Muramite's Heavy Shackles

WOOTS

U sure? Not going to offer Raing Fury another chance at me. ...

Uqua tomorrow or? tomorrow is thursday :p




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