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Following the complaints of the difficulty, or lack thereof, that met the raiding playerbase once obtaining access to the Citadel of Anguish was eptly dealth with in last weeks patch. Although I much agreed with several others that have voiced their opinion on various forums and news pages, I must say that I am somewhat disappointed in regard to the method of increasing the difficulty on certain mobs.

An example that immediately springs to mind is Ture. Having reached what is currently the final frontier of high end raiding encounters in Everquest, I would expect each mob not only to have a unique looking model, but also to have an ae ability shared by no other mob in the game. Not necessarily an unbalanced effect that would slaughter a guild in seconds, but an effect actually named after the encounter in question. Half of our enchanter team ran around desperately searching for a chaosslayer to charm once noting the Wanton Destruction
spell cast on them, though surprisingly enough, none could be found.

We have, similar to many other guilds I am sure, experienced somewhat of a drop in numbers of late, nothing dramatic, though at times we lack the needed 5-6 people to fill up the instanced expeditions nicely. As a result, we are opening recruitment for all classes the next two weeks, wanting to fill these spots with dedicated players willing to surpass the allure of other games currently being released. Read our recruitment forum, and apply either through e-mails, or ingame contact with Nineveh / Karde.

Ture




04.11.2004 Recruiting Warriors by Nineveh

Nothing noteworthy to report progression wise of late, though we have surprisingly enough been rather busy with reflagging necessities for Anguish. Sony was applauded for their initiative with adding keys to the named loot table within the final tier zone in Anguish, though one thing they neglected to ascertain, was that they actually worked as intented. Currently these keys do not function at all, and merely take up inventory space, though upon contacting those responsible, we were assured this was an issue that would be corrected in the upcoming patch.

Onwards to the recruiting though. We are currently seeking 1-2 warriors to join our ranks. A certain equipment standard is expected, in addition to 300+ aa points. Having completed the individual key part for Anguish is definitely a bonus, though far from a pre requisite. GoD and Pop flags are of little interest, as we close to never venture into old content any more, apart from a nostalgic visit to Tacvi once in a while.

No update is complete without a certain visual aspect, and lacking other material, three of our most recent epic completions will have to suffice. Warriors interested in applying for a trial, feel free to contact Nineveh or Karde in game, though those of you that decide to contact Karde, expect atleast 10-15 minutes wait, as our monk recruiter sporadically decides to leave his computer.

10. Epic - Mitnick 11. Epic - Onyen 12. Epic - Thorbiorgs

with those stats id wear it even if it made me look like a g...

jeah, r u liek dumb r somthing??

link me augment you got. sorry got 1 million pp in bazaar al...

All citizens of Norrath and New tanaan that would like to at...

anyone knoe the name of Zourites twink?




29.11.2002 A peek behind the curtains by Nineveh

Normally a guild refrains from displaying encounters which did not exactly turn out as planned. One could almost believe raids rarely fail, trains never occur and that Klavs actually stood his ground against the Emperor for more than 5 minutes prior to the release of Planes of Power.

All of the above can easily be dismissed as mere fables, and to illustrate Raging Fury proudly present the aftermath of a certain wizard chosing all but the right moment to show off a newly aquired Xuzl skill, though rest assured, others have experienced similar, and no it was not me!

Skellis

Finishing up with a few random quotes, keep in mind that none of these are "serious", except for Deidda:

sleep some u freak psyco !!! lol )))

ghoooooobfuihovfi I WILL KICK YOUR ASS WHEN I SEE

as CLR you are dependent on ppl with no life =P




The lair of Terris Thule was actually found populated for once, and thus the forces gathered in preparation and anticipation for what was to be the first major milestone in the Planes of Power, not accounting for Kerafyrm's lineage nor the male version of Chikaka (residing within the Plane of Disease, and rather bold). Should you have further problems making the actual connection, feel free to inquire ingame.

Terris Thule dead Terris Thule dead

The first planar deity slain, a more diverse zone selection available, two new trinkets, more accurately two Indigo Snake Bracelets and a Sable Lined Mantle and hopefully a continous line of updates equivalently prosperous still to come.

Indigo Snake Bracelets Sable Lined Mantle



13.11.2002 Lord Inquisitor Seru slain by Nineveh

Late Monday night the inner sanctum of Seru was desecrated as the Lord Insquisitor himself stood against a vast force of adventurers with one sole purpose, completing their last lunar challenge.

With the slaying of Lord Seru, each nemesis from the depths of Ssra to the darkest corner of Vex thal has been defeated, and thus we bid the shadows of Luclin adieu.

Lord Inquisitor Seru slain Guild

Loot consisted of Yttrium Studded Leather Boots, Heavy Yttrium Chestplate and Bow of Storms.

Yttrium Studded Leather Boots Heavy Yttrium Chestplate Bow of Storms



09.11.2002 Aerin'Dar Slain by Nineveh

See you all in Halls of Honor

HoH HoH

Loot consisted of Wrath of Mithanial and Shoulderpads of the Visionary.

Wrath of Mithanial Shoulderpads of the Visionary



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