Following the complaints of the difficulty, or lack thereof, that met the raiding playerbase once obtaining access to
the Citadel of Anguish was eptly dealth with in last weeks patch. Although I much agreed with several others that have
voiced their opinion on various forums and news pages, I must say that I am somewhat disappointed in regard to the
method of increasing the difficulty on certain mobs.
An example that immediately springs to mind is Ture. Having
reached what is currently the final frontier of high end raiding encounters in Everquest, I would expect each mob not
only to have a unique looking model, but also to have an ae ability shared by no other mob in the game. Not necessarily
an unbalanced effect that would slaughter a guild in seconds, but an effect actually named after the encounter in question.
Half of our enchanter team ran around desperately searching for a chaosslayer to charm once noting the Wanton Destruction
spell cast on them, though surprisingly enough, none could be found.
We have, similar to many other guilds I am sure, experienced somewhat of a drop in numbers of late, nothing dramatic, though
at times we lack the needed 5-6 people to fill up the instanced expeditions nicely. As a result, we are opening recruitment for
all classes the next two weeks, wanting to fill these spots with dedicated players willing to surpass the allure of other games
currently being released. Read our recruitment forum, and apply either through e-mails, or ingame contact with Nineveh / Karde.
Nothing noteworthy to report progression wise of late, though we have surprisingly enough been rather busy with reflagging
necessities for Anguish. Sony was applauded for their initiative with adding keys to the named loot table within the
final tier zone in Anguish, though one thing they neglected to ascertain, was that they actually worked as intented. Currently
these keys do not function at all, and merely take up inventory space, though upon contacting those responsible, we were assured
this was an issue that would be corrected in the upcoming patch.
Onwards to the recruiting though. We are currently seeking 1-2 warriors to join our ranks. A certain equipment standard is
expected, in addition to 300+ aa points. Having completed the individual key part for Anguish is definitely a bonus, though
far from a pre requisite. GoD and Pop flags are of little interest, as we close to never venture into old content any more,
apart from a nostalgic visit to Tacvi once in a while.
No update is complete without a certain visual aspect, and lacking other material, three of our most recent epic completions
will have to suffice. Warriors interested in applying for a trial, feel free to contact Nineveh or Karde in game, though those
of you that decide to contact Karde, expect atleast 10-15 minutes wait, as our monk recruiter sporadically decides to
leave his computer.
Normally a guild refrains from displaying encounters which did
not exactly turn out as planned. One could almost believe raids
rarely fail, trains never occur and that Klavs actually stood his
ground against the Emperor for more than 5 minutes prior to the release of
Planes of Power.
All of the above can easily be dismissed as mere fables, and to illustrate
Raging Fury proudly present the aftermath of a certain wizard chosing all but
the right moment to show off a newly aquired
Xuzl skill, though rest assured, others have experienced similar, and no it was not me!
Finishing up with a few random quotes, keep in mind that none of these are
"serious", except for Deidda:
The lair of Terris Thule was actually found populated for once, and thus the forces gathered
in preparation and anticipation for what was to be the first major milestone in the Planes
of Power, not accounting for Kerafyrm's lineage nor the male version of Chikaka (residing within
the Plane of Disease, and rather bold). Should you have further problems making the actual connection,
feel free to inquire ingame.
The first planar deity slain, a more diverse zone selection available, two new trinkets,
more accurately two Indigo Snake Bracelets and a Sable Lined Mantle and hopefully a continous line of updates equivalently prosperous still to come.
Late Monday night the inner sanctum of Seru was desecrated as the
Lord Insquisitor himself stood against a vast force of adventurers
with one sole purpose, completing their last lunar challenge.
With the slaying of Lord Seru, each nemesis from the depths of Ssra to the
darkest corner of Vex thal has been defeated, and thus we bid the shadows of
Luclin adieu.
Loot consisted of Yttrium Studded Leather Boots, Heavy Yttrium Chestplate and Bow of Storms.
See you all in Halls of Honor
Loot consisted of Wrath of Mithanial and Shoulderpads of the Visionary.
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