Many a night has of late been spent within the onerous
walls of the ocean chantry, attempting to breach the harmony
of respectively the Temples of Rage and Fury. Despite the
similarity to our guildname, Barxt proved to be no ally,
though on our fourth night amid the spirits of Uqua, the guardian of Qvic fell to a vast force of 54
adventurers.
On behalf of the guild and myself, I would like to extend an
extensive gratitude to Timmok. Without his efforts, this victory
would be weeks away. For many of us, it has been quite some time since the last adrenaline rush occurred during an EQ raid, though I remain fairly certain I was not the only one enraptured by this encounter tonight. Hopefully all of those who endured the tedious hours of mastering this encounter, will find further motivation as the intricate storyline of Taelosia unwreaths itself.
Prior to engaging Qvic in full force, obvious reflagging events will take precedence, in other words an additional Uqua / Altar clearing
Having received many an application during the last week, recruitment has been closed until further notice. Reflagging
is well under way, much obliged to a joint Coirnav with Magus. One exception to the recruitment status however,
those already flagged for Plane of Time might inquire ingame via one of the officers whether or not the possibility
of joining exists.
We are currently seeking a new playerbase to join our guild. All classes may apply through
either our application forum, or by contacting Karde in game. Keep in mind that a vaste number
of people continuously inquire about the requirements needed and playtimes deemed a necessity
to join the guild, thus should you not get an answer immediately, be patient.
Like many a guild, there are certain quaLities we expect from any applicant, though activity
is the primary trait we are looking for. Obviously gear and flags already in possession will
be a definite bonus, though the guild will help you obtain the gear and flags needed should
you be willing to put an effort into your trial period.
Cross server applications are most welcome, and though we realise leaving your home server and
friends might be onerous for some, feel free to ask some of our other cross server members how
they were received and treated upon moving to Antonius Bayle, namely Thadew, Myrian, Galathorn and
Galiaan.
Details concerning requirements, playtimes and similar can be found here and here.
The Pixxt summoner circle in Kod'Taz has long been an intriguing
event, both in regards to difficulty and to its potential role in
the progression pattern.
Having merely attempted the ring once prior to today, the ring was
completed sans too much asperity, and various items were distributed
amongst those present. Tingle and trille once again reap the acclaim
for providing the pictorial coverage.
Having successfully completed the open beta encounter of transcendence a few
days ago, it was with an eerie feel of anticipation that we approached the taelosian altar yesterday evening.
Sadly we were all but disappointed upon discovering the tendencies of the trial mentioned initially, apparantly
leaving the players completely clueless in regards to what is actually required to kill a mob, has struck home with
our beloved developers at Sony.
Eventually stumbling across "the correct energy deemed a necessity to vanquish this foe", the final encounter was a complete
reciprocal of the trial in general, in other words, enjoyable.
The keeper of the altar was however not in a photogenic mood, thus seconds after pressing F10, entering my camera mode, I was easily disposed of,
limiting the pictorial coverage, but believe it or not, Trille actually managed to snap the occasion, though unfortunately with my corpse displayed amid the remnants.
In lieu of Wednesdays patch, the chamber of transcendence was revisited in hopes
of more specific aid in regards to what kind of brawn was needed to slay
the individual sentinels of Ikkinz.
Like many a guild, our progress in Kod Taz had until this point been halted
thoroughly by this all but broken encounter. Though rumour proclaimed several guilds
had actually completed the event prior to the changes brought live this week.
Thus we also blithely attempted a haughty zerg fest of random killshots and
intricate division of melee and caster dps, to no avail, merely to illustrate
some of the vagaries that took place in the chambers of destruction.
Nevertheless, with the implemented changes, the encounter was completed with ease,
and baffled yet jovial magicians felt useful for a change as the sentinel weak
to coalesced damage fell to the ground. As the pictures most likely illustrate, I
was not present personally, and the screenshot button seems to have eluded my guild
once again.
Leading the quote section, Ztroke "accidentallY" clicking the portal within
Innoruuk's lair, whilst Spellquestor used the occasion to clear his own name, also
worth noticing, the secret of getting a cleric to join your Kod Taz group!
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