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#1 | |
RF Member
Join Date: Mar 2015
Location: Central Germany
Posts: 1,146
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Source: {EQ directory}\news.txt
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![]() Last edited by HSishi; 19-08-2015 at 21:25. |
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#2 |
RF Member
Join Date: May 2008
Posts: 513
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- Warrior - Moved the Bracing Defense line from timer 6 to timer -1.
- Warrior - Moved Throat Jab from timer 9 to timer -1. - Warrior - Moved Commanding Voice from timer 9 to timer -1. - Warrior - Moved Champion's Aura and Myrmidon's Aura from timer 10 to timer -1. - Warrior - Moved the Field Armorer line from timer 10 to timer -1. - Warrior - Moved Lionhearted Rally-Cry from timer 12 to timer -1. - Warrior - Reduced the skill damage modifier on Fellstrike Discipline by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times. ??? Original Fellstrike was 4x the innate damage of the weapon nerfed to 2x when Zerkers came out, now they're taking 50 off the damage modifier as our skills have got higher. how does this increase damage at other times? what is meant by timer -1 ?
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#3 | |
Classleader
Join Date: Aug 2008
Location: Gummersbach
Posts: 941
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Found in the text above
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#4 | ||
Sarcharismatic Mage
Join Date: May 2011
Location: Berlin
Posts: 215
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#5 |
RF Member
Join Date: May 2008
Posts: 513
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okies so why did they pick fellstrike? and not a disc more often used such as brutal or strikethrough?, ah well as long as they didn't I don't mind 8)
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#6 | ||
Classleader
Join Date: Aug 2008
Location: Gummersbach
Posts: 941
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Pair this with the AC reduction on TDS bosses, and I'm really anxious to see our DPS today ![]() ![]() |
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