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Old 19-08-2015, 18:33   #1
Daze
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Default Re: Patch-News 2015-08-19

- Warrior - Moved the Bracing Defense line from timer 6 to timer -1.
- Warrior - Moved Throat Jab from timer 9 to timer -1.
- Warrior - Moved Commanding Voice from timer 9 to timer -1.
- Warrior - Moved Champion's Aura and Myrmidon's Aura from timer 10 to timer -1.
- Warrior - Moved the Field Armorer line from timer 10 to timer -1.
- Warrior - Moved Lionhearted Rally-Cry from timer 12 to timer -1.
- Warrior - Reduced the skill damage modifier on Fellstrike Discipline by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.


??? Original Fellstrike was 4x the innate damage of the weapon
nerfed to 2x when Zerkers came out,
now they're taking 50 off the damage modifier as our skills have got higher.
how does this increase damage at other times?

what is meant by timer -1 ?
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Old 19-08-2015, 19:29   #2
Blackjaw
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Default Re: Patch-News 2015-08-19

Quote:
Originally Posted by Daze View Post
what is meant by timer -1 ?
Found in the text above

Quote:
Implemented a new timer ID (-1) for melee abilities that allows them to be used independently.
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Old 19-08-2015, 21:48   #3
Igniz
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Default Re: Patch-News 2015-08-19

Quote:
Originally Posted by Daze View Post
??? Original Fellstrike was 4x the innate damage of the weapon
nerfed to 2x when Zerkers came out,
now they're taking 50 off the damage modifier as our skills have got higher.
how does this increase damage at other times?
Quote:
Originally Posted by Patchnotes
*** AA ***

- Implemented the following changes in an effort to create an overall increase in damage over time while leaving the damage dealt under the effects of short duration (burn) disciplines at least what it was previously.
- - Starting at level 40 and extending to level 105, all non-caster classes will be granted ranks in a passive AA ability line that increases overall melee damage dealt with all skill types. The percentage increase starts at 10% and increases to 50% by level 65 for all classes. For levels 70 through 105 the percentage increase scales differently per class.
.
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Old 23-08-2015, 17:56   #4
Daze
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Default Re: Patch-News 2015-08-19

okies so why did they pick fellstrike? and not a disc more often used such as brutal or strikethrough?, ah well as long as they didn't I don't mind 8)
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Old 23-08-2015, 18:26   #5
Blackjaw
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Default Re: Patch-News 2015-08-19

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Originally Posted by Daze View Post
okies so why did they pick fellstrike? and not a disc more often used such as brutal or strikethrough?, ah well as long as they didn't I don't mind 8)
Fellstrike was the only disc with a modifier that affects the melee damage that was inherently increased:

Quote:
Starting at level 40 and extending to level 105, all non-caster classes will be granted ranks in a passive AA ability line that increases overall melee damage dealt with all skill types. The percentage increase starts at 10% and increases to 50% by level 65 for all classes. For levels 70 through 105 the percentage increase scales differently per class.
This is a passive increase which goes up to 66-76% depending on class, meaning all melee sustained dps (auto-attack) gets this boost permanently, therefore they reduced disc modifiers so the resulting burn DPS should be at least the same as before.

Pair this with the AC reduction on TDS bosses, and I'm really anxious to see our DPS today
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