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Old 16-10-2015, 13:34   #1
Igniz
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Default Test Update 10/15/15

Original Thread
Quote:
Originally Posted by DBG Forum
October 15, 2015
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*** Highlights ***

- Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey.


*** Items ***

- Look for the new Legend of the Storm Break card in the Marketplace, featuring prized items from Storm Break, Travelers, Vengeful Gods, and Doom of the Ancient Ones!


*** Quests & Events ***

- Burden of the Past - The 'attendees' encountered in this Degmar mission are once again susceptible to mesmerization.


*** Spells ***

- Levitate, Levitation, Perfected Levitation and Group Perfected Levitation now share a stacking group with ranks sorted by duration. The highest ranked spell will now overwrite lower ranked spells.
- Berserker - Corrected the 2hp modifiers on Reflected Bloodlust, Reflected Brutality, and Reflected Savagery to match 2hb and 2hs values.
- Berserker - Increased the damage modifiers for all weapons affected by Reflected Cruelty.

*** NPC ***

- Alerynril the Loyal in the Plane of Knowledge will no longer proudly display brown garbage bags on her hands. The derelicte look is so not hot right now.
- Cats are now more domesticated and will meow, hiss, and purr. They will no longer roar like a lion.


*** AA ***

- Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey. This improves upon the previous implementation that required you to open the AA window and repurchase the ability to activate it. This change applies to Spell Casting Subtlety, Bold Attacks, Sneering Grin, Combat Subtlety, and Subtle Blows.
- Corrected an issue with a number of bard ability spells that were not behaving as intended. A notable example of the fix is that 'Selo's Kick' will once again be usable while under the effects of 'Frenzied Kicks'.
- Restored the missing rank 2 of the shaman AA ability 'Shrink' and made rank 2 available to beastlords.
- The buffs offered by the ranks of Gift of Mana have been renamed to list only the highest level spell that they will function on.
- Bard - Increased the accuracy component of Ranks 22-24 of Dance of Blades.
- Beastlord - Corrected an issue with all ranks of Taste of Blood that prevented Blood Frenzy from improving your warder's chance to flurry.
- Beastlord - Correct issues with all ranks of Bestial Bloodrage that prevented the flurry chance, hatred reduction and accuracy components from functioning.
- Cleric - Ranks 1-6 of Improved Beacon of Life are now ranks 4-9 of Beacon of Life.
- Cleric - Ranks 1-19 of Improved Burst of Life are now ranks 2-20 of Burst of Life.
- Cleric - Corrected the amount of hate given by Quiet Miracle and Veturika's Perseverance.
- Cleric - Significantly increased the potential bonus damage of Turn Undead ranks 11 and up. Ranks 11-15 of Turn Undead now have a chance to trigger Infusion of Light III, ranks 16-18 now have a chance to trigger Infusion of Light IV.
- Cleric - Renamed Bestow Divine Aura to Bestow Divine Aura Azia and Cascading Divine Aura to Bestow Divine Aura Beza in order to simplify the categorization of the abilities.
- Cleric - Adjusted ranks 10-12 of Ward of Purity so that these abilities provide an improvement over rank 9.
- Druid - All forms of Flight of Eagles and Spirit of Eagle now offer up to a 70% run speed increase.
- Druid - Hastened Storm Strike has been renamed Hastened Storms and will now reduce the reuse time of both Storm Strike and Fire Storm.
- Druid - Third Spire of Nature will now include a previously removed damage shield component.
- Druid - Extended Spirit of the Bear will now correctly function on rank 2 of Spirit of the Bear.
- Druid - Fixation of Ro has been changed to Rank 1 of Blessing of Ro, ranks 1-5 of Blessing of Ro are now ranks 2-6. The combined Blessing of Ro ability will now cast both Blessing of Ro and Fixation of Ro spells in a single button press. Blessing of Ro II-V and Vortex of Ro will no longer block attack debuffs that stack in the same line as Fixation of Ro.
- Enchanter - Modified the re-use timer for 'Beguiler's Banishment' and 'Beguiler's Directed Banishment' to be 8 seconds.
- Enchanter - Corrected a bug with ranks 1-3 of Rune of Banishment that caused it to absorb more damage than was intended.
- Magician - Corrected a bug with ranks 9-11 of Shared Health that caused it to heal the pet less than it should have.
- Necromancer - All forms of Dead Man Floating and Dead Men Floating will no longer conflict with other lines of levitation such as Group Perfected Levitation or Flight of Eagles.
- Necromancer - Cascading Decay is now properly limited to trigger on damage over time spells rather than all detrimental spells with a duration.
- Paladin - Divine Call will now increase your target's hatred for you even if the pull portion of the ability fails to land.
- Paladin - Corrected the amount of hate given by Marr's Gift.
- Paladin - Adjusted the way that Disruptive Persecution generates aggro, total hate per cast is unchanged.
- Paladin - Increased the mana cost for all ranks of Disruptive Persecution to better coincide with the damage dealt by the ability.
- Shadowknight - Hate's Attraction will now increase your target's hatred for you even if the fling portion of the ability fails to land.
- Shadowknight - Quickened Scourge Skin will now correctly function on rank 3 of Scourge Skin.
- Shadowknight - Veil of Darkness has had its description improved to better reflect its functionality. Additionally, the accuracy component of this ability has been adjusted to better coexist with other spells such as Somnolence.
- Shadowknight - Removed the hate override value on ranks 11-25 of Harm Touch. NPCs will now find this attack significantly more infuriating than before.
- Shadowknight - Corrected an oversight with ranks 9-25 of Harm Touch that prevented the damage over time portion of the ability from functioning on NPCs on progression servers after Gates of Discord has opened.
- Shadowknight - The duration of the debuff cast by T`Vyl's Resolve has been extended from 12 to 60 seconds but will now fade after 1500 melee attacks have landed on the target.
- Shadowknight - Removed the melee damage reduction component of Visage of Decay and changed both Visage of Decay and Visage of Death to not stack. Only one visage buff may be active at a time.
- Shaman - Lowered the maximum level of spell that ranks 6-10 of Dampen Resistance will focus and created two new ranks at level 100 and 105 to properly extend the line. Additionally, all ranks of Dampen Resistance have been substantially improved.
- Warrior - Corrected two bugs from the previous patch that caused Warlord's Tenacity to not be focused for duration and not count down in buff held zones as intended.
- Warrior - Changed the hit limit on Impact Guard, the defensive buff triggered by Brace For Impact, to 12 hits up from 3. Note: The inclusion of a hit limit on this ability was erroneously excluded from the previous patch message.
- Warrior - Corrected the name displayed on hotkeys created for the abilities Imperator's Charge and Imperator's Precision.
- Warrior - Fixed Quickened Howl of the Warlord to correctly apply its spell haste to all ranks of 'Howl of the Warlord'.
- Warrior - Fixed ranks 2 and 3 of Merciless Blade to function on 2-handed slashing weapons. Previously it would only function on 2-handed blunt and 2-handed piercing weapons. Updated its description and renamed it to 'Merciless Grip' in order to better reflect its ability to increase the damage of all 2-handed weapon types.
- Warrior - Corrected a bug with Combatant's Pact that prevented it from having any effect. Updated the description to reflect its actual functionality; it will now increase the amount of health healed by promised heal triggers.
- Warrior - Updated Hastened Unbroken Attention to also function on the level 102 skill Unflinching Attention.
- Warrior - Phantom Aggressor will now lower its target's hate for itself in addition to generating additional aggro for its owner.
- Wizard - Corrected the amount of hate given by Arcane Fusion.
- Wizard - Adjusted rank 2 of Concussive Intuition so that it no longer has a 30% chance to not return a Concussive hatred reduction buff.

*** Progression Servers ***

- Items introduced with the 2003 revamp of Veeshan's Peak will no longer drop on progression servers, until Legacy of Ykesha has unlocked.


*** Tradeskills ***

- The Brewing Barrel tradeskill stations found Freeport, Crescent Reach, and several other places can no longer be picked up.


*** Miscellaneous ***

- Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.
- Corrected a bug that would cause your bind point to be reset if you entered an instance that matched the base zone that you were bound in.

- The EverQuest Team
Some Goodies in there
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Old 16-10-2015, 13:51   #2
Nilzera
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Default Re: Test Update 10/15/15

Yep, I see only good moves, like most of the time since DBG.
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Old 16-10-2015, 16:35   #3
Mossaa
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Default Re: Test Update 10/15/15

Quote:
Originally Posted by Nilzera View Post
Yep, I see only good moves, like most of the time since DBG.
DBG does a good job as far as I can tell

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Old 16-10-2015, 17:14   #4
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Default Re: Test Update 10/15/15

Quote:
- Paladin - Increased the mana cost for all ranks of Disruptive Persecution to better coincide with the damage dealt by the ability.
Guess you need to be a mage or enchanter to actually say that DBG does only good stuff, considering the amount of lament after the fade desaster .
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Old 16-10-2015, 17:39   #5
Mossaa
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Default Re: Test Update 10/15/15

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Originally Posted by Imrahil View Post
Guess you need to be a mage or enchanter to actually say that DBG does only good stuff, considering the amount of lament after the fade desaster .
Mages have gotten their share off nerfs. But I like that all classes cannot just /afk /win. But need to play the game. We always talk about how fun it where to group and how fun the old days where. In the old days you did not have all the stuff that they removed now.

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Old 16-10-2015, 17:39   #6
Nilzera
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Default Re: Test Update 10/15/15

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Originally Posted by Imrahil View Post
Guess you need to be a mage or enchanter to actually say that DBG does only good stuff, considering the amount of lament after the fade desaster .
Ench have been nerfed in several ways, Mage too.
But it's going the right direction, so I'm not complaining.
Adding some more mana on some of your spell should not change much.
And for the fade, well, has been a lot of angry ppl BEFORE it gone live, but I don't see much since then.
We have to live and adapt to the direction DBG want the game to go, and all I see, is it's going on a good direction. And they doing stuff and don't let game die.
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Old 16-10-2015, 23:27   #7
Igniz
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Default Re: Test Update 10/15/15

Generally, trying to re-achieve a certain class balance is a good thing.


Boosting melee classes was long overdue, and despite two considerable boosts, melees will not be able to claim the top rank on any fight longer than 30 seconds, but at least, a capable melee will now be at the lower caster ranks (read, somewhere close to magicians). Boosting all caster classes and nerfing mages (rains) was pretty shitty (for mages), hit us pretty hard and I don't like it. The changes to fade were nerfes, aye, but they brought the abilities in line of each other (mostly). That Paladins got a "nerf" by increasing the mana cost of a spell is sad for paladins, I agree, but seems to be implemented for the sake of "balance" as well. There's no need for paladins to like it, though.

But in a general way, DBG seems to at least have an idea where they want EQ to head. That's more reassuring that EQ will continue than that half-assed "expansion" they vomited out.
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Last edited by Igniz; 16-10-2015 at 23:32.
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Old 17-10-2015, 18:01   #8
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Default Re : Re: Test Update 10/15/15

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Originally Posted by Mossaa View Post
But I like that all classes cannot just /afk /win. But need to play the game.

-Mossaa
Let me take a SS of that, master slacker !!!
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Old 17-10-2015, 19:16   #9
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Default Re: Test Update 10/15/15

I'm quite happy with the recent changes for the paladin class. Fade wasn't that much used in raids and I found some new utility to fade in group content. Overall it just means people will have to adapt and that's why they're crying, not necessarily because the changes are bad (reminds me of when they cried Headshot was "nerfed" when it was in fact boosted...).

Of course most of the changes they made recently from paladins were stuff taken away with previous changes.
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Old 17-10-2015, 20:04   #10
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Default Re: Re : Re: Test Update 10/15/15

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Let me take a SS of that, master slacker !!!
Mages need to slack, its why we have pets

-Mossaa
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